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Quit Clowning Around....


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Monsters 18

 

3 x Raiza

 

3 x Dream Clown

2 x Blade Rabbit

3 x Elemental Hero Wildheart

1 x Sangan

2 x Giant Rat

1 x Summoner Monk

3 x AD Changer

 

Spells 14

 

3 x Stumbling

3 x Wave-Motion

3 x Guard Penalty

2 x Nightmare Steelcage

1 x Level Limit Area-B

1 x Swords

1 x Rota

 

Traps 8

 

1 x Zero Gravity

1 x Solemn Judgment

2 x Starlight Road

1 x G-Bind

1 x Phoenix Wing Wind Blast

2 x Anti Spell Fragrance

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Clown Control For the F***ing Win' date=' you just went up in cool points.

 

Maybe

 

-1 PWWB

+1 G-Bind

[/quote']

 

Was thinking it, that was one of the cards originally in there, but i needed room for that new changer monster.

ill switch it back. G Bind is just too fun.

 

 

 

-2 Dark Bribe

+2 Zero Gravity?

 

Hmm, ill have to pass.

Although Zero Gravity is good an all, Dark Bribe here is a must, need to protect my Spell Fragrances and Stumblings among other things.

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-1 Wave Motion Cannon

-1 Guard Penalty

 

+2 Zero Gravity?

 

I am trying to mostly find cards that don't fit in to the theme, although Wave Motion Cannon is probably your win condition.

 

So, what about..?

 

-1 Phoenix Wing Wind Blast

-1 Nightmare Steelcage

 

+2 Zero Gravity?

 

I'm adamant on Zero Gravity going in there - it's total nukage when you're stocked with Dream Clowns/Blade Rabbit(s).

 

Also - maybe make room for Card Rotator?

I don't know - the choices you have already seem all so good. >_>

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Wave Motion is practically a win condition... although i can win in a variety of ways.

Guard Penalty is 1 4 1 draw.

Steelcage is for protection, which i need alot of

PWWB is too good. It dumps Changer and Spins any card i want and is chainable.

 

Zero Gravity isnt as good in here as you would think. The way the deck runs, your opponent wont have more than 1 monster to destroy anyways...

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Its a weak little monster that i can remove from my grave to change a monster's battle position.

 

I.e: Remove it, change Dream Clown, destroy 1 monster.

 

If the ruling that allows it to be removed during my opponent's turn is kept, i will continue to run it, if not, i will drop them for 2 No Entry!! and 1 PWWB or Bribe.

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true well i'm starting from srcatch i want to bring an old deck into paly. I will try burning laughter.

Clowns and effect damage of Waves of Laughter with bouncing cards with water of=r destroy with clowns


would bouncing c


would bouncing clowns be a good deck or is this the best and only way it should be played

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