tonycool4life Posted April 20, 2010 Report Share Posted April 20, 2010 Here are some ideas of what spellcaster(spellcounter deck) need. Endymion ApprenticeFire/Spellcaster/level 4/1600 ATK/1000 DEF Each time a Spell Card is activated, place 2 Spell Counters on this card. If this card is removed from the field, place its Spell Counters on a face-up card(s) on the field that can be placed a Spell Counter on, except Synchro Monsters. Magical TutorWater/Spellcaster/level 4/1800 ATK/1300 DEFWhen this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to add 1 card with "Spell Counter(s)" in the text from your Deck or Graveyard to your hand. Tuning MagicianDark/Spellcaster-Tuner/Level 1/500 ATK/400 DEFWhen this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, you can remove any number of Spell Counters on your side of the field to increase the level of this card by 1 for each Spell Counter removed until the End Phase. Sorcerer MagicianDark/Spellcaster-Synchro/Level 9/3200 ATK/2800 DEF1 Tuner + 2 or more non-Tuner Spellcaster-Type monstersYou can remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. Citadel BarrierContinuous Trap Card"Magical Citadel of Endymion" you control cannot be removed from the field. Also, a new Field Spell Card cannot be activated as long as "Magical Citadel of Endymion" is on your side of the field. You can only control 1 face-up "Citadel Barrier" Updated version http://forum.yugiohcardmaker.net/thread-201156.html Link to comment
Tentacruel Posted April 20, 2010 Report Share Posted April 20, 2010 Wrong section. Belongs in Yu-Gi-Oh TCG. Link to comment
WTF Posted April 20, 2010 Report Share Posted April 20, 2010 Go to Comments and suggestions section Link to comment
Bringerofcake Posted April 20, 2010 Report Share Posted April 20, 2010 Here are some ideas of what spellcaster(spellcounter deck) need. Endymion ApprenticeFire/Spellcaster/level 4/1600 ATK/1000 DEF Each time a Spell Card is activated' date=' place 2 Spell Counters on this card. If this card is removed from the field, place its Spell Counters on a face-up card(s) on the field that can be placed a Spell Counter on, except Synchro Monsters. [b']Make it one Spell Counter. And a Level 4 FIRE Spellcaster Tuner? Flamvell Magician does it better without Archetype support for Endymion.[/b] Magical TutorWater/Spellcaster/level 4/1800 ATK/1300 DEFWhen this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to add 1 card with "Spell Counter(s)" in the text from your Deck or Graveyard to your hand. Broken. Has the ability to search pretty much the entire Deck. Tuning MagicianDark/Spellcaster-Tuner/Level 1/500 ATK/400 DEFWhen this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, you can remove any number of Spell Counters on your side of the field to increase the level of this card by 1 for each Spell Counter removed until the End Phase. Set a max Level at 3. Trust me, it's a lot more balanced, while still being runnable. Sorcerer MagicianDark/Spellcaster-Synchro/Level 9/3200 ATK/2800 DEF1 Tuner + 2 or more non-Tuner Spellcaster-Type monstersYou can remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. Fine. Citadel BarrierContinuous Trap Card"Magical Citadel of Endymion" you control cannot be removed from the field. Also, a new Field Spell Card cannot be activated as long as "Magical Citadel of Endymion" is on your side of the field. You can only control 1 face-up "Citadel Barrier" Why would I run this over Field Barrier (if I was running Field Barrier at all)? Archtype support SHOULD be better than the standard versions. All in all, need some work, but the concepts are fairly solid. Link to comment
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