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Spellcounter Cards Ideas


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Here are some ideas of what spellcaster(spellcounter deck) need.

 

 

Endymion Apprentice

Fire/Spellcaster/level 4/1600 ATK/1000 DEF

Each time a Spell Card is activated, place 2 Spell Counters on this card. If this card is removed from the field, place its Spell Counters on a face-up card(s) on the field that can be placed a Spell Counter on, except Synchro Monsters.

 

Magical Tutor

Water/Spellcaster/level 4/1800 ATK/1300 DEF

When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to add 1 card with "Spell Counter(s)" in the text from your Deck or Graveyard to your hand.

 

Tuning Magician

Dark/Spellcaster-Tuner/Level 1/500 ATK/400 DEF

When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, you can remove any number of Spell Counters on your side of the field to increase the level of this card by 1 for each Spell Counter removed until the End Phase.

 

Sorcerer Magician

Dark/Spellcaster-Synchro/Level 9/3200 ATK/2800 DEF

1 Tuner + 2 or more non-Tuner Spellcaster-Type monsters

You can remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.

 

Citadel Barrier

Continuous Trap Card

"Magical Citadel of Endymion" you control cannot be removed from the field. Also, a new Field Spell Card cannot be activated as long as "Magical Citadel of Endymion" is on your side of the field. You can only control 1 face-up "Citadel Barrier"

 

 

Updated version

http://forum.yugiohcardmaker.net/thread-201156.html

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Here are some ideas of what spellcaster(spellcounter deck) need.

 

 

Endymion Apprentice

Fire/Spellcaster/level 4/1600 ATK/1000 DEF

Each time a Spell Card is activated' date=' place 2 Spell Counters on this card. If this card is removed from the field, place its Spell Counters on a face-up card(s) on the field that can be placed a Spell Counter on, except Synchro Monsters.

 

[b']Make it one Spell Counter. And a Level 4 FIRE Spellcaster Tuner? Flamvell Magician does it better without Archetype support for Endymion.[/b]

 

Magical Tutor

Water/Spellcaster/level 4/1800 ATK/1300 DEF

When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to add 1 card with "Spell Counter(s)" in the text from your Deck or Graveyard to your hand.

 

Broken. Has the ability to search pretty much the entire Deck.

 

Tuning Magician

Dark/Spellcaster-Tuner/Level 1/500 ATK/400 DEF

When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, you can remove any number of Spell Counters on your side of the field to increase the level of this card by 1 for each Spell Counter removed until the End Phase.

 

Set a max Level at 3. Trust me, it's a lot more balanced, while still being runnable.

 

Sorcerer Magician

Dark/Spellcaster-Synchro/Level 9/3200 ATK/2800 DEF

1 Tuner + 2 or more non-Tuner Spellcaster-Type monsters

You can remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.

 

Fine.

 

Citadel Barrier

Continuous Trap Card

"Magical Citadel of Endymion" you control cannot be removed from the field. Also, a new Field Spell Card cannot be activated as long as "Magical Citadel of Endymion" is on your side of the field. You can only control 1 face-up "Citadel Barrier"

 

Why would I run this over Field Barrier (if I was running Field Barrier at all)?

 

Archtype support SHOULD be better than the standard versions.

 

All in all, need some work, but the concepts are fairly solid.

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