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Chessmen Monsters


BlueDragonOmega

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Guest NeoBlueDragon

Chessmen monsters are a chess-themed archetype of my own creation, not unlike the Chess Archfiends. However, most of the Chessmen monsters are Warrior-type. They are used in my fanfiction, Queen of Hearts, Queen of Games, by the main protagonist Alice Yuudai and secondary character Akira Rose.

 

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[spoiler=White]

59812m.jpg

Light/Warrior/3/1300/1200

A warrior clad in white armor. They serve as the bulk of the White Chessboard Nation.

 

59812.jpg

Light/Warrior/4/1600/1400

Once per turn, if this card destroyed your opponent's monster as a result of battle, it can attack again once in a row.

 

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White Rook General

Light/Warrior/6/2000/1500

If this monster is summoned by Tributing a "White" monster, destroy one monster your opponent controls.

 

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White Bishop Magician

Light/Spellcaster/7/2500/2100

Once per turn, if you discard 1 card, this monster can attack your opponent directly. During the end phase, Inflict 500 points of damage to your opponent for every "White" monster in your graveyard with a different name.

 

WhiteQueen.jpg

White Queen Marina

Light/Warrior/8/2700/2300

"White Princess Alyss" + 1 or more non-Tuner monster(s)

If this monster destroyed a monster by battle, you can add 1 card from your Graveyard to your hand. If you Activate that card, remove it from play.

 

Alyss.jpg

White Princess Alyss

Light/Warrior/2/600/400

Once per turn, you can Special Summon one Level 4 or lower monster from your hand. It cannot attack this turn.

 

59812o.jpg

White Greatking Normaron

Light/Warrior/Synchro/10/3300/3200

1 Tuner + 3 or more non-Tuner LIGHT monsters

There can only be 1 face-up "Greatking" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.

 

 

[spoiler=Red/Black]

59812c.jpg

Red Pawn Marauder

Dark/Warrior/3/1400/1300

The Red Chessboard Nation uses these monsters to strike fear into their enemy's hearts. The many blades on their armor help to serve them.

 

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Red Knight Destructor

Dark/Warrior/4/1700/1500

Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) If this card was destroyed by battle after this effect is applied, you can Special Summon this card from the graveyard, and decrease this card's ATK by 200.

 

Bishop.jpg

Red Bishop Sorcerer

Dark/Spellcaster/7/2500/2100

On your turn, if you have one or more "Red" monsters with different names, you can Special Summon one or more "Red" monsters up to that total. Until the end of the turn, all monsters Summoned with this effect are treated as Normal Monsters.

 

Rook.jpg

Red Rook Berserker

Dark/Warrior/6/2400/0

If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

RedQueen.jpg

Red Queen Irascibeth

Dark/Warrior/8/2700/2300

"Red Princess Roza" + 1 or more non-Tuner monster(s)

Once per turn, you can Discard all the cards in your Hand, and destroy one Monster on your opponent's side of the field. If you use this effect, you cannot conduct your Battle Phase.

 

Roza.jpg

Red Princess Roza

Dark/Warrior/Tuner/2/900/300

Once per turn, you can discard 1 card from your Hand, and add 1 Monster Card from your Graveyard to your hand. If you use this effect, you cannot conduct your Battle Phase.

 

59812.jpg

Red Greatking Ragnaron

Dark/Warrior/Synchro/10/4000/3900

1 Tuner + 3 or more non-Tuner DARK monsters

There can only be 1 face-up "Greatking" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Once per turn, you can discard all the cards in your hand to destroy all face-up monsters your opponent controls. If you do, destroy this card at the End Phase.

 

 

 

I'll be posting the support cards soon. But for now, check out the fanfiction (Link provided in signature.)

 

Considering that these cards were created for a fanfiction, it becomes somewhat questionable to put them here.

 

... oh, what the heck.

 

EDIT: Queens up! Oh, and I know that Princess don't exist in Chess, but I didn't want to make a tuner version of the pawns.

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The concept for the cards is decent. I like that both pawns are vanillas, I think that was a wise move. However, the cards that have effects need work. "Striker" and "General" have bland effects; I would either add effects, or make the ones they have more unique. "Magician" is way too OP'd - assuming you Tribute 2 different "White" cards to summon it, if you activate both effects in one turn, you could cut your opponent's Life Points almost in half in one turn. "Destructor" is pretty good; I don't think you need the "after this effect is applied" clause. "Sorcerer", if I'm understanding the effect correctly, seems like it would let you swarm the field very quickly, and with powerful monsters. I would add a Level qualifier to that effect. "Berserker" is basically a weaker "Diffusion Wave Motion", although it could become a stronger version if given a basic equip card.

 

The artwork is very well matched, but isn't quite polished enough. Also, check the OCG guide for capitalization and such.

 

One thing I don't quite understand (this is more a general question than a critique): why do the corresponding Red and White pieces have different stats? It seems like since, being equally matched on a chessboard, they would be equally matched on the field. Maybe not, I don't know.

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Guest NeoBlueDragon

The concept for the cards is decent. I like that both pawns are vanillas' date=' I think that was a wise move. However, the cards that have effects need work. "Striker" and "General" have bland effects; I would either add effects, or make the ones they have more unique. "Magician" is way too OP'd - assuming you Tribute 2 different "White" cards to summon it, if you activate both effects in one turn, you could cut your opponent's Life Points almost in half in one turn. "Destructor" is pretty good; I don't think you need the "after this effect is applied" clause. "Sorcerer", if I'm understanding the effect correctly, seems like it would let you swarm the field very quickly, and with powerful monsters. I would add a Level qualifier to that effect. "Berserker" is basically a weaker "Diffusion Wave Motion", although it could become a stronger version if given a basic equip card.

 

The artwork is very well matched, but isn't quite polished enough. Also, check the OCG guide for capitalization and such.

 

One thing I don't quite understand (this is more a general question than a critique): why do the corresponding Red and White pieces have different stats? It seems like since, being equally matched on a chessboard, they would be equally matched on the field. Maybe not, I don't know.

[/quote']

 

True, many of the monsters have bland effects or overpowered ones. "Magician" would probably be limited to one per deck. As for why the cards have different stats, I figure that outside the game, White pieces are more pacifistic while Red or Black pieces are much more violent. Oh, and Sometimes OCG can be a big limiter of imagination.

 

Oh, and I'll be posting the king and queen of both sides soon. In the meantime, check out the fanfiction that these cards were created for.

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Is this self drawn?

 

Yep.

 

 

Noooo....... 5/10

 

What's so bad about these cards?

 

The pictures are crappy..

 

Better then what you can do.

 

Anyways, the OCG is decent, and the art is pretty good for self drawn. Where are the Kings, though?

 

Anyways, 7.9/10, in my honest opinion.

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The concept for the cards is decent. I like that both pawns are vanillas' date=' I think that was a wise move. However, the cards that have effects need work. "Striker" and "General" have bland effects; I would either add effects, or make the ones they have more unique. "Magician" is way too OP'd - assuming you Tribute 2 different "White" cards to summon it, if you activate both effects in one turn, you could cut your opponent's Life Points almost in half in one turn. "Destructor" is pretty good; I don't think you need the "after this effect is applied" clause. "Sorcerer", if I'm understanding the effect correctly, seems like it would let you swarm the field very quickly, and with powerful monsters. I would add a Level qualifier to that effect. "Berserker" is basically a weaker "Diffusion Wave Motion", although it could become a stronger version if given a basic equip card.

 

The artwork is very well matched, but isn't quite polished enough. Also, check the OCG guide for capitalization and such.

 

One thing I don't quite understand (this is more a general question than a critique): why do the corresponding Red and White pieces have different stats? It seems like since, being equally matched on a chessboard, they would be equally matched on the field. Maybe not, I don't know.

[/quote']

 

True, many of the monsters have bland effects or overpowered ones. "Magician" would probably be limited to one per deck. As for why the cards have different stats, I figure that outside the game, White pieces are more pacifistic while Red or Black pieces are much more violent. Oh, and Sometimes OCG can be a big limiter of imagination.

 

Oh, and I'll be posting the king and queen of both sides soon. In the meantime, check out the fanfiction that these cards were created for.

 

White Bishop Magician isn't broken at all. >_____>

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Guest NeoBlueDragon

No King?

 

Where are the Kings?

 

The reason I haven't made the kings yet is because I can't decide between Ritual Monsters or Synchro Monsters. Call it debate, if you will.

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