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Koa'ki Meiru [DISC]


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Today I've decided that we shall discuss a hard working Series of monsters calling themselves the Koa'ki Meiru's. Most of them are indeed powerful but are ruined by being destroyed during the End Phase unless you pay the cost. Some people now use them just for their anti-meta effects and Rock Stun.

 

However, I've noticed that they've little by little have gotten new support for themselves. I gave a theory a while back, saying that Koa'kis should not be played as anti meta. Instead, with their incredible power, be as fast as possible. By that, I mean that the effects of some of the worthy Koa'kis so far, they should be able to work together with their high ATK and do a lot in a single turn. Problems are still there, and all they really, REALLY need is another good Draw Card.

 

Their power is great, but at the moment, they can't do much. But I predict that if they are givin more support, they may be able to compete with the meta one day.

 

And here are the cards that I deem worthy:

Crusader

Iron Core

Maximus

Rooklord

Iron Core Specimen Lab

Urnight

Urgent Synthesis

Bergzak

Core Overclock

Drago

Boulder

Ghoul

Prototype

Compression

Luster

Transport Unit

Core Blast

Sea Panther

 

Much more support exists. I just find them very interesting. They seem fun to use. They're not bad, but they just don't have all they need yet.

 

Discuss Koa'kis and how they should be built.

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Nice rant. 63 Views and no comments though? wow, really people....

 

Anyways, I 100% agree. They aren't terrible, but their own pure deck revolves around a card that just flat out sucks .

 

For now, they will purely be tech'd into other, better, faster decks. Until they get some serious draw support or a mach version of Iron Core, they won't be going anywhere...

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I keep on thinking about them. They seem good in a way, then bad in another. I don't care about the negation for the EP effects, but more on Draw Power.

 

Maybe if we use Light Sworns-*gets shot*

 

But really, Trade In, Hand Destruction, Morphing Jar, Compression, Transport are pretty good. I suppose you could throw in Maximus' and Barbaros' for Trade In's and do a bunch of other stuff.

 

And Urnight is the key card for Koa'kis right now (pure that is). I'll probably just run Pure for the lulz.

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Terrible archetype. Awesome random tech.

 

Correct. But maybe' date=' konami will be[stupid[/s'] generous enough to give them some broken card that would make their "pure" style at least tier 2.

 

Knows it might not happen...

 

I was expecting pika to say they were better than inferns. xD

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I came to the conclusion earlier today that Konami have outwitted us about the Koa'ki Meiru. They never intended for them to be run in their own Deck, but as "random" Anti-Meta tech. That is why a Pandemonium-esque card hasn't been released, even though it's been over a year since the archetype was released - it makes the archetype run differently than intended.

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