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Spellcounter Cards Ideas


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Endymion Apprentice

Light/Spellcaster/level 4/1600 ATK/1000 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card. If this card is removed from the field, place its Spell Counters on a face-up card(s) on the field that can be placed a Spell Counter on, except Synchro Monsters.

 

Magical Tutor

Water/Spellcaster/level 4/1800 ATK/1300 DEF

When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, you can remove 1 Spell Counter from this card to add 1 card with "Spell Counter(s)" in the text from your Deck to your hand.

 

Tuning Magician

Dark/Spellcaster-Tuner/Level 1/500 ATK/400 DEF

When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, you can remove up to 3 Spell Counters on your side of the field to increase the level of this card by 1 for each Spell Counter removed until the End Phase.

 

Sorcerer Magician

Dark/Spellcaster-Synchro/Level 9/3200 ATK/2800 DEF

1 Tuner + 2 or more non-Tuner Spellcaster-Type monsters

You can remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.

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A quick note for you: Sorcerers and magicians are pretty much the same.

1) They both use magic

2) A magician practices tricks

3) A sorcerer practices arts such as black/white magic

4) No need to give the card a name from 2 words that pretty much mean the same thing

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