Jump to content

Knights of the Round. Archtype Complete!!!!!!


Recommended Posts

This is the first time I have ever created a card. Please Rate for me and possibly help. There will be more of these cards.

 

 

 

Monsters:

Name: Knight of the Round - Percival

Attribute: Light

Level: 4

Type: Warrior/Effect

Attack: 1800

Defense: 1000

Description: IF you summon this card and there is another 'Knight of the Round'. 'King of the Round - Arthur or Merlin, The Magician of the Round' monster on your field this card gains one of two effects.

  • Effect 1: This monster can attack twice during the battle phase.
  • Effect 2: Add one random equip spell to your hand during your draw phase rather then drawing this turn.

 

Name: Knight of the Round - Gallahad

Attribute: Light

Level: 5

Type: Warrior/Effect

Attack: 2400

Defense: 1500

Description: If you summon this monster and there is another Knight of the Round Monster this card gains two effects.

  • Effect 1: When this card destroys a monster on your opponents field you can search your deck for 1 "'Knight of the Round" Tuner monster and add it to your hand.
  • Effect 2: This card cannot be destroyed by battle.

 

Name: Knight of the Round - Gwain

Attribute: Light

Level: 4

Type: Warrior/Tuner/Effect

Attack: 1600

Defense: 500

Description: If you summon this monster and there is another "Knight of the Round. King of the Round - Arthur or Merlin, The Magician of the Round" monster on the field it gains one of two effects:

  • Effect 1: When this card is summon you can add one spell card from your deck to your hand.
  • Effect 2: If this card is used for a Synchro Summon you can add one Field spell from your deck to your hand.

 

Name: Knight of the Round - Tristan

Attribute: Light

Level: 4

Type: Warrior/Effect

Attack: 2000

Defense: 1000

Description: When this card is summoned it can use one of two effects:

  • Effect 1:This card is uneffected by spells and trap's as long as there is another "Knight of the Round, King of the Round - Arthur or Merlin, The Magician of the Round" on the field.
  • Effect 2: You can discard one card to destroy one card on the field.

 

Name: Stable Boy Arthur

Attribute: Light

Level: 3

Type: Warrior/Effect

Attack: 100

Defense: 2000

Description: As long as this card is face up on the field "Knight of the Round" Monsters cannot be destroyed by battle. This card can be used for tribute summoning any "Knight of the Round" Monsters.

 

Name: Magician of the Round, Merlin

Attribute: Light

Level: 10

Type: Spellcaster/Effect

Attack: 2800

Defense: 1500

Description: This card is treated as a 'Knight of the Round' monster. By paying 1000 life points you can add 1 Sable Boy Arthur and 1 Stone of Legend to your hand. Each time an opponent special summons a card you can summon 1 'Knight of the Round' Monster from your hand.

 

Name: King of the Round - Arthur

Attribute: Light

Leve: 8

Type: Warrior/Synchro/Effect

Attack: 3500

Defense: 2000

Description: 1 "Knight of the Round" Tuner Monster + 1 or more non-Tuner monsters.

 

When this card is synchro summoned you can use one of three effects. If the card "The Home of the Round, Camelot it gains two of the listed effects. If the this card is equiped with "Sword of Legend - Excalibur" it gains all effects listed.

  • Effect 1: This card is uneffected by spell, trap, and monster effects.
  • Effect 2: Once per turn you can special summon 1 "Knight of the Round, or Merlin, the Magician of the Round" from your Hand, Deck, or Graveyard.
  • Effect 3: This card can attack once again as long as there is a monster on your opponents side of the field.

 

Name: Knight of the Round - Lancelot

Attribute: Light

Level: 7

Type: Warrior/Synchro/Effect:

Attack: 2800

Defense: 3000

Description: 1 'Knight of the Round' Tuner + 1 or more non-tuners

 

When this card is synchro summoned you can destroy all cards o n the field. This card gains 200 Attack and Defense points for each warrior type monster in your grave. You can pay 2000 lifepoints and tribute this card to special summon one "Gwenevyre, Queen of the Round" from your extra deck regardless summoning conditions.

 

Name: Gewnevyre, Queen of the Round

Attribute: Light

Level: 8

Type: Spellcaster/Synchro/Effect:

Attack: 2000

Defense: 3500

Description: 1 'Knight of the Round' Tuner + 1 or more non-tuners

 

As long as this card is face up on the field you can special summon 1 level 4 or lower 'Knight of the Round' monster from your hand. The card is destroyed at the end of the turn. You can remove 2 knight of the round monsters whos combine levels equal the level of a 'Knight of the Round' Synchro monster and Synchro Summon it regardless the phase.

 

Spells:

Name: Home of the Round, Camelot

Type: Field

Effect: All "Knight of the Round. King of the Round - Arthur or Merlin, The Magician of the Round" Monsters gain 500 Attack and Defense points. All Knight of the Round Monsters gain both effects listed on the cards."

 

Name: Sword of Legend - Excalibur

Type: Equip

Effect: This card can only be Equiped to King of the Round -Arthur. The monster equiped with this card gains 1000 Attack and Defense points. When the monster equiped with this card attacks and it's attack points are higher then the defending monsters defense points deal damage equal to the difference.

 

Name: Stone of Legend

Type: Continous

Effect: As long as this card is face up on the field "Stable Boy - Arthur" Cannot be destroyed by battle or monster effects. When this card is removed from the field you can add 1 "Sword of Legend - Excalibur" to your hand.

 

Name: Avalon, Resting Place of the Round

Type: Continous

Effect: Once per turn you can pay 500 life points to special summon 1 'Knight of the Round' or 'King of the Round - Arthur' from your graveyard regardless summoning conditions.

 

Name: The Holy Grail

Type: Equip

Effect: You can equip this card to 1 'Knight of the Round, or King of the Round - Arthur.' The monster equiped with this card can destroy any monster on the field by tributing this card.

Traps:

 

Name: Prophecy of the King

Type: Normal

Effect: You can send 1 "Stable Boy - Arthur" and 1 "Stond of Legend" to the graveyard to special summon "King of The Round - Arthur" in attack mode regardless the summoning conditions. The card is destroyed at the end of the phase.

 

Name: Merlin's Trick

Type: Counter

Effect: If you control a Merlin, Magician of the Round you can cancel the activation of any spell, trap, or Monster effect and destroy that card. Your opponent cannot activate any spells or traps durning the remainder of the turn.

 

Name: Lancelot's Resolve

Type: Continous

Effect: As long as this card remains up on the field 'Knight of the Round - Lancelot' can attack again as long as your opponent controls a monster on the field.

 

Name: Final Act of the Round

Type: Normal

Effect: If you control 3 or more 'Knight of the Round ' Monsters with different names you can destroy all cards on the field and inflict 500 points of damage per card. (If you control King of the Round - Arthur' you can inflict 1000 more points.)

 

 

Link to comment

[spoiler=first card]

"If you summon this card and there is another "Knight of the Round" monster on your field this card gains one of two effects.

Effect 1: This monster can attack twice during the Battle Phase.

Effect 2: Add one random Equip Spell Card to your hand during your Draw Phase rather then drawing this turn."

ATK 1500 DEF 1500

 

[spoiler=second card]"If you Summon this monster and there is another "Knight of the Round" Monster this card gains two effects.

-When this card destroys a monster on your opponents field you can search your deck for 1 "Knight of The Round" Tuner monster and add it to your hand.

-This card cannot be destroyed by battle."

 

[spoiler=third card]"If you Summon this monster and there is another "Knight of the Round" monster on the field it gains one of two effects:

-When this card is Summoned you can add one Spell Card from your Deck to your hand.

-If this card is used for a Synchro Summon you can add one Field Spell Card from your Deck to your hand."

 

overall 6/10

Link to comment
  • 2 weeks later...

The outstanding game which is really enjoyable for the seekers of the real adventure. The Final Fantasy uses magical system in the characters has to take the the appropriate crystal to cast spells. The strongest crystals in the game is known as the "Knights of the Round," It can only be acquired if you go through a long and typical process of breeding until you get your hands on a gold thing, which can move over rivers and mountains and your airship cannot land over there.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...