The Dragon Duelist Posted April 30, 2010 Report Share Posted April 30, 2010 This is the first time I have ever created a card. Please Rate for me and possibly help. There will be more of these cards. Monsters:Name: Knight of the Round - PercivalAttribute: LightLevel: 4Type: Warrior/EffectAttack: 1800Defense: 1000Description: IF you summon this card and there is another 'Knight of the Round'. 'King of the Round - Arthur or Merlin, The Magician of the Round' monster on your field this card gains one of two effects.Effect 1: This monster can attack twice during the battle phase.Effect 2: Add one random equip spell to your hand during your draw phase rather then drawing this turn. Name: Knight of the Round - GallahadAttribute: LightLevel: 5Type: Warrior/EffectAttack: 2400Defense: 1500Description: If you summon this monster and there is another Knight of the Round Monster this card gains two effects.Effect 1: When this card destroys a monster on your opponents field you can search your deck for 1 "'Knight of the Round" Tuner monster and add it to your hand.Effect 2: This card cannot be destroyed by battle. Name: Knight of the Round - GwainAttribute: LightLevel: 4Type: Warrior/Tuner/EffectAttack: 1600Defense: 500Description: If you summon this monster and there is another "Knight of the Round. King of the Round - Arthur or Merlin, The Magician of the Round" monster on the field it gains one of two effects:Effect 1: When this card is summon you can add one spell card from your deck to your hand.Effect 2: If this card is used for a Synchro Summon you can add one Field spell from your deck to your hand. Name: Knight of the Round - TristanAttribute: LightLevel: 4Type: Warrior/EffectAttack: 2000Defense: 1000Description: When this card is summoned it can use one of two effects:Effect 1:This card is uneffected by spells and trap's as long as there is another "Knight of the Round, King of the Round - Arthur or Merlin, The Magician of the Round" on the field.Effect 2: You can discard one card to destroy one card on the field. Name: Stable Boy ArthurAttribute: LightLevel: 3Type: Warrior/EffectAttack: 100Defense: 2000Description: As long as this card is face up on the field "Knight of the Round" Monsters cannot be destroyed by battle. This card can be used for tribute summoning any "Knight of the Round" Monsters. Name: Magician of the Round, MerlinAttribute: LightLevel: 10Type: Spellcaster/EffectAttack: 2800Defense: 1500Description: This card is treated as a 'Knight of the Round' monster. By paying 1000 life points you can add 1 Sable Boy Arthur and 1 Stone of Legend to your hand. Each time an opponent special summons a card you can summon 1 'Knight of the Round' Monster from your hand. Name: King of the Round - ArthurAttribute: LightLeve: 8Type: Warrior/Synchro/EffectAttack: 3500Defense: 2000Description: 1 "Knight of the Round" Tuner Monster + 1 or more non-Tuner monsters. When this card is synchro summoned you can use one of three effects. If the card "The Home of the Round, Camelot it gains two of the listed effects. If the this card is equiped with "Sword of Legend - Excalibur" it gains all effects listed.Effect 1: This card is uneffected by spell, trap, and monster effects.Effect 2: Once per turn you can special summon 1 "Knight of the Round, or Merlin, the Magician of the Round" from your Hand, Deck, or Graveyard.Effect 3: This card can attack once again as long as there is a monster on your opponents side of the field. Name: Knight of the Round - LancelotAttribute: LightLevel: 7Type: Warrior/Synchro/Effect:Attack: 2800Defense: 3000Description: 1 'Knight of the Round' Tuner + 1 or more non-tuners When this card is synchro summoned you can destroy all cards o n the field. This card gains 200 Attack and Defense points for each warrior type monster in your grave. You can pay 2000 lifepoints and tribute this card to special summon one "Gwenevyre, Queen of the Round" from your extra deck regardless summoning conditions. Name: Gewnevyre, Queen of the RoundAttribute: LightLevel: 8Type: Spellcaster/Synchro/Effect:Attack: 2000Defense: 3500Description: 1 'Knight of the Round' Tuner + 1 or more non-tuners As long as this card is face up on the field you can special summon 1 level 4 or lower 'Knight of the Round' monster from your hand. The card is destroyed at the end of the turn. You can remove 2 knight of the round monsters whos combine levels equal the level of a 'Knight of the Round' Synchro monster and Synchro Summon it regardless the phase. Spells:Name: Home of the Round, CamelotType: FieldEffect: All "Knight of the Round. King of the Round - Arthur or Merlin, The Magician of the Round" Monsters gain 500 Attack and Defense points. All Knight of the Round Monsters gain both effects listed on the cards." Name: Sword of Legend - ExcaliburType: EquipEffect: This card can only be Equiped to King of the Round -Arthur. The monster equiped with this card gains 1000 Attack and Defense points. When the monster equiped with this card attacks and it's attack points are higher then the defending monsters defense points deal damage equal to the difference. Name: Stone of LegendType: ContinousEffect: As long as this card is face up on the field "Stable Boy - Arthur" Cannot be destroyed by battle or monster effects. When this card is removed from the field you can add 1 "Sword of Legend - Excalibur" to your hand. Name: Avalon, Resting Place of the RoundType: ContinousEffect: Once per turn you can pay 500 life points to special summon 1 'Knight of the Round' or 'King of the Round - Arthur' from your graveyard regardless summoning conditions. Name: The Holy GrailType: EquipEffect: You can equip this card to 1 'Knight of the Round, or King of the Round - Arthur.' The monster equiped with this card can destroy any monster on the field by tributing this card.Traps: Name: Prophecy of the KingType: NormalEffect: You can send 1 "Stable Boy - Arthur" and 1 "Stond of Legend" to the graveyard to special summon "King of The Round - Arthur" in attack mode regardless the summoning conditions. The card is destroyed at the end of the phase. Name: Merlin's TrickType: CounterEffect: If you control a Merlin, Magician of the Round you can cancel the activation of any spell, trap, or Monster effect and destroy that card. Your opponent cannot activate any spells or traps durning the remainder of the turn. Name: Lancelot's ResolveType: ContinousEffect: As long as this card remains up on the field 'Knight of the Round - Lancelot' can attack again as long as your opponent controls a monster on the field. Name: Final Act of the RoundType: NormalEffect: If you control 3 or more 'Knight of the Round ' Monsters with different names you can destroy all cards on the field and inflict 500 points of damage per card. (If you control King of the Round - Arthur' you can inflict 1000 more points.) Link to comment
The Dragon Duelist Posted May 2, 2010 Author Report Share Posted May 2, 2010 Updated! Link to comment
Altaïr Posted May 2, 2010 Report Share Posted May 2, 2010 [spoiler=first card]"If you summon this card and there is another "Knight of the Round" monster on your field this card gains one of two effects.Effect 1: This monster can attack twice during the Battle Phase. Effect 2: Add one random Equip Spell Card to your hand during your Draw Phase rather then drawing this turn."ATK 1500 DEF 1500 [spoiler=second card]"If you Summon this monster and there is another "Knight of the Round" Monster this card gains two effects.-When this card destroys a monster on your opponents field you can search your deck for 1 "Knight of The Round" Tuner monster and add it to your hand. -This card cannot be destroyed by battle." [spoiler=third card]"If you Summon this monster and there is another "Knight of the Round" monster on the field it gains one of two effects:-When this card is Summoned you can add one Spell Card from your Deck to your hand. -If this card is used for a Synchro Summon you can add one Field Spell Card from your Deck to your hand." overall 6/10 Link to comment
The Dragon Duelist Posted May 2, 2010 Author Report Share Posted May 2, 2010 I have many more cards in mind. I plan on making a few Synchros, but I only know of two cards I am going to use. Link to comment
The Dragon Duelist Posted May 4, 2010 Author Report Share Posted May 4, 2010 UPDATED!!! Link to comment
The Dragon Duelist Posted May 18, 2010 Author Report Share Posted May 18, 2010 All cards Updated and First Spell added! Link to comment
.Nu-13 Posted May 19, 2010 Report Share Posted May 19, 2010 Effects and concept are kinda original, but your OCG is, well, no offenser, but - crappy. I can help you, but later, i don't have much time now Link to comment
The Dragon Duelist Posted May 19, 2010 Author Report Share Posted May 19, 2010 None taken.. As it says these are my first cards created ever so of course they won't be that great. Link to comment
jackrodricks Posted May 24, 2010 Report Share Posted May 24, 2010 The outstanding game which is really enjoyable for the seekers of the real adventure. The Final Fantasy uses magical system in the characters has to take the the appropriate crystal to cast spells. The strongest crystals in the game is known as the "Knights of the Round," It can only be acquired if you go through a long and typical process of breeding until you get your hands on a gold thing, which can move over rivers and mountains and your airship cannot land over there. Link to comment
sektorki Posted May 25, 2010 Report Share Posted May 25, 2010 Merlin and lancelot are miss on here Nice idea!! i would love to see this on real cards 8,5/10 Link to comment
The Dragon Duelist Posted May 26, 2010 Author Report Share Posted May 26, 2010 I haven't thought them up yet. Link to comment
Black★Star Posted May 26, 2010 Report Share Posted May 26, 2010 these are great, one question though, are these knights of the round from code geass? Link to comment
The Dragon Duelist Posted May 29, 2010 Author Report Share Posted May 29, 2010 No they are based on the Knights of the Round from La Mort De Authur. Or King Arthur... well you get the point Link to comment
The Dragon Duelist Posted May 30, 2010 Author Report Share Posted May 30, 2010 Meh heh heh... I got a few cards in my head that I am working out... A few will be a quick way to bring out Arthur and a few will be able to make a OTK deck out of this lol. ^^ Link to comment
The Dragon Duelist Posted June 2, 2010 Author Report Share Posted June 2, 2010 ADDED 3 NEW CARDS! Link to comment
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