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Arcanite Assault


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Monsters: 19

 

2 Arcanite AM

1 Stardust AM

 

2 Assault Beast

3 GK's Spy

1 GK's Guard

1 Rescue Cat

3 Airbellum

2 Ryko

1 Sangan

1 Mystic Tomato

1 Summoner Monk

1 Plague

 

Spells: 14

 

3 Book of Moon

2 Instant Fusion

2 Pot of Avarice

1 Heavy

2 Spell Power Grasp

1 Brain Control

1 Mind Control

1 Assault Tele

1 Allure

 

Traps: 7

 

1 Call of the Haunted

2 Assault Mode Activate

1 Torrential

1 Starlight Road

2 Bottomless

 

Extra: 15

 

3 Musician King

3 Arcanite Magician

9 Generic Synchros

 

Thoughts and or fixes?

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I got nothing.

From the looks of it, it looks pretty stable.

I'm guessing you can mill cards with ryko, hoping to get AM monsters to the grave without having to dead-draw them and PotAV brings them back when necessary. Am i right?

 

Oh and I suggest siding some other AM monsters.

SDDAM and Colossal FighterAM.

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For some reason, I just don't like Spell Power Grasp. I'd personally take both out for a pair of Upstart Goblin. I understand if you don't like it though.

A card to use could be Pitch-Black Power Stone. It's a trap and a little slow, but will provide more counters overall, and is useful with the original Arcanite. Maybe put one in over Grasp, and a Smashing Ground(monster destruction is always great) for the other Grasp.

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