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Six Samurai


00zags

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This is more so I can get help with how to outfit my deck... I'll post the current list I have in there and you guys can give me tips on what to put in, 'kay? ^^

 

Monsters

Six Samurai - Zanji x3

Six Samurai - Irou x3

Six Samurai - Nisashi x3

Six Samurai - Yaichi x2

Six Samurai - Kamon x2

Grandmaster of the Six Samurai x2

Great Shogun Shien x3

Shien's Footsoldier x2

Marauding Captain x2

Command Knight x3

 

Spells

The Warrior Returning Alive x3

The Allied Forces x3

Fusion Sword Murasame Blade x2

Legendary Ebon Steed x1

Scapegoat x1

Heavy Storm x1

Reinforcement of the Army x1 (I think I only have one copy of that card in my entire collection... Need to get another.)

Lightning Vortex x1

Swords of Revealing Light x1

 

Traps

Breakthrough x2

Sakuretsu Armor x2

Trap Hole x1

Return of the Six Samurai x2

Magic Cylinder x1

Backs to the Wall x1

 

Pretty much, my problem is that I don't know what to take out... I have way to many random one-carders and I feel like I need them all, but also know I probably don't. Eh, a little help narrowing this down?

 

12/29: Edited. Added Kamon and rearranged a few other things.

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Nice deck, i think you should add Kamon because he as a sweet special effect. But apart from tht, its a sweet deck.Nice work 8/10, all you really need to do is lay out all the cards you feel you want and start with the cards you need first, then after you can add cards tht you really want in.

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Monsters :

-1 Irou

-1 Kamon

-2 Nisashi

-1 Shien

-2 Marauding Captain

-3 Command Knight

-2 Footsoldier

 

+1 Card Trooper

+1 Morphing jar

+2 Cyber dragon

+1 Grandmaster of the Six Samurai

+1 yaichi

+1 Enishi, Shien's Chancellor

 

Basically your monster line-up needs optimization. Without two samurai on the field, shien is a dead card. even when optimizing the deck, carrying more than 2 is hard. Three grandmasters are a must in any samurai deck, because he recycles himself and provides an easy way to get two samurai on the field, and he is a big beatstick. card trooper and morphing Jar both set up your reverse toolbox faster (prem, call, cunning, WRA), while the Jar also offsets the biggest problems samurai decks have, losing advantage. Yaichi and zanji are the cards you want triples of. Yaichi keeps the opponent from setting bluffs or non-chainables, zanji runs through any obstacle, meaning even in the worst case scenario, you hit for damage. Kamon and Nisashi on the other hand are great cards, but you never want to draw them since they are rarely useful at any given time. You want one copy to be able to search out with RoTA and WRA.

 

Spells :

 

-3x The A Forces

-1x The Warrior Returning Alive

-2x Fusion Sword

-1 legendary ebon steed

-1 Scapegoat

-1 Lightning Vortex

-1 Swords of revealing Light

 

+2x Reasoning

+2x Cunning of the Six Samurai

+1x Mystical Space Typhoon

+1x Giant Trunade

+1x Reinforcement of the Army

+1x Premature Burial

+1x Smashing Ground

+1x Brain Control

 

Your Spell Line-up needs to be geared more towards aggression and accomodating your goal of getting two samurai on the field. Reasoning and premature burial do that. With the revamped monster line-up reasoning is a great option since you now run 5 monsters at LV5 and LV3 with 6 monsters at LV4, 2 at LV7 and one at LV2. Smashing ground and brain control help deal with problems and rack up the damage, which is what samurais need to do to win. MST and Trunade are in there because you need to get your sammies on the field safely before they can start working for you. Kamon and Yaichi will limit your opponents backrow options once they are on the field, but getting them to the field is harder with cards like BTH, PWWB, torrential and what not. Cunning of the six sam is simply the best card samurai ever had. It can get around targetting cards like PWWB, brain, saku, and reactional cards like BTH and mirror Force. It can add on the damage by recycling grandmaster zanji or nisashi for game or switch any samurai with the right one for the job at hand.

 

Traps :

- everything (BTW, you do know cylinder is limited to 1 right ?)

 

+3x Solemn Judgment

+2x Waboku

+1x Mirror Force

+1x Call of the haunted

 

Forget anyone who tells you to add torrential, this is a swarm deck that needs to keep its field presence. You don't want to mess that up with the obligatory panic button that is torrential. If you can't get a mirror force, add a dark bribe or a third waboku. triple solemn judgment protects your field from vortex, brain, monarchs. Not only is it generally enough for samurai decks to swarm, keep their field one turn and then finish game on the next turn, solemn often leaves the field wide open to do so and the opponent with no resources to mount a comeback. Waboku is even better. It protects your samurai from dying in battle, but can also let zanji take out big threats without leaving the field, nisashi take down a strand of recruiters and what not.

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