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Let's All Play With LEGOs! [Blockman]


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Pyro Clock of Destiny doesn't affect anything except Final Countdown and Swords of Revealing Light, if memory serves. All it literally does is boost the turn count, not the amount of time a card was on the field. Final Countdown keeps track of turn count and Swords counts opponent turn count.

 

Correction: Pyro Clock affects cards that count turns as part of their effects (Nightmare Steel Cage, Lightforce Sword, etc), but not effects that gain effects based on how long it's on the field. (Wave-Motion Cannon). Needless to say, Pyro Clock is almost a ruling nightmare that barely affects anything.

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I guess that this is one of the cards that will love:

 

TurnJump-JP-Anime-DM.png

Turn Jump

Activate only during the Battle Phase. End the current turn. For each player's next three turns, players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack.

 

But currently it's useless. Synchros? With LV 4 tokens? Not really.

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I guess that this is one of the cards that will love:

 

TurnJump-JP-Anime-DM.png

Turn Jump

Activate only during the Battle Phase. End the current turn. For each player's next three turns' date=' players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack.

 

But currently it's useless. Synchros? With LV 4 tokens? Not really.

[/quote']

If that were to come out countdown whould become a incredible 4 card FTK

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I guess that this is one of the cards that will love:

 

TurnJump-JP-Anime-DM.png

Turn Jump

Activate only during the Battle Phase. End the current turn. For each player's next three turns' date=' players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack.

 

But currently it's useless. Synchros? With LV 4 tokens? Not really.

[/quote']

If that were to come out countdown whould become a incredible 4 card FTK

 

Except, the problem is that 3 of these coming to your hand is near impossible. Ta-ta!!

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explain how castle gate works with blockman

 

Stall with Messenger of Peace, Gravity Bind, Level Limit A or B forgot which one, or Swords of Revealing light. Use Castle Gates to tribute Blockman. It's effect activates special summoning tokens for how many turns it was on the field.

 

Sure it's slow but your opponent can't do anything but destroy you with card effects and heavy storm..that's why you need negation spells/traps face down or Starlight Road might work and you can tribute Stardust and deal 2500 atk the next turn if you already tributed a monster.

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I guess that this is one of the cards that will love:

 

TurnJump-JP-Anime-DM.png

Turn Jump

Activate only during the Battle Phase. End the current turn. For each player's next three turns' date=' players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack.

 

But currently it's useless. Synchros? With LV 4 tokens? Not really.

[/quote']

 

This card was used in the final duel between Yugi and Atem, as was Blockman... I think there was one more as well...

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