C. Falcon Posted May 3, 2010 Report Share Posted May 3, 2010 http://yugioh.wikia.com/wiki/Blockman This is an extremely cool-looking card, but does it have any potential? Link to comment Share on other sites More sharing options...
WithTheWind Posted May 3, 2010 Report Share Posted May 3, 2010 I guess it's good for synchros...Does Pyro Clock of Destiny affect it? Link to comment Share on other sites More sharing options...
C. Falcon Posted May 3, 2010 Author Report Share Posted May 3, 2010 i'm not too sure on that one. help? Link to comment Share on other sites More sharing options...
evilfusion Posted May 3, 2010 Report Share Posted May 3, 2010 Pyro Clock of Destiny doesn't affect anything except Final Countdown and Swords of Revealing Light, if memory serves. All it literally does is boost the turn count, not the amount of time a card was on the field. Final Countdown keeps track of turn count and Swords counts opponent turn count. Correction: Pyro Clock affects cards that count turns as part of their effects (Nightmare Steel Cage, Lightforce Sword, etc), but not effects that gain effects based on how long it's on the field. (Wave-Motion Cannon). Needless to say, Pyro Clock is almost a ruling nightmare that barely affects anything. Link to comment Share on other sites More sharing options...
C. Falcon Posted May 3, 2010 Author Report Share Posted May 3, 2010 got it. thx Link to comment Share on other sites More sharing options...
Chaos Flame Posted May 4, 2010 Report Share Posted May 4, 2010 Does it affect your opponent's turn too? If so, it oculd be a good countdown tech since you could tribute it on your next turn to get 3 tokens... Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 4, 2010 Report Share Posted May 4, 2010 I guess that this is one of the cards that will love: Turn JumpActivate only during the Battle Phase. End the current turn. For each player's next three turns, players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack. But currently it's useless. Synchros? With LV 4 tokens? Not really. Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted May 4, 2010 Report Share Posted May 4, 2010 I guess that this is one of the cards that will love: Turn JumpActivate only during the Battle Phase. End the current turn. For each player's next three turns' date=' players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack. But currently it's useless. Synchros? With LV 4 tokens? Not really.[/quote']If that were to come out countdown whould become a incredible 4 card FTK Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 4, 2010 Report Share Posted May 4, 2010 I guess that this is one of the cards that will love: Turn JumpActivate only during the Battle Phase. End the current turn. For each player's next three turns' date=' players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack. But currently it's useless. Synchros? With LV 4 tokens? Not really.[/quote']If that were to come out countdown whould become a incredible 4 card FTK Except, the problem is that 3 of these coming to your hand is near impossible. Ta-ta!! Link to comment Share on other sites More sharing options...
Toffee. Posted May 4, 2010 Report Share Posted May 4, 2010 I <3 Blockman I have 3 copies of it IRL AND KONAMI HAS YET TO INCLUDE IT IN ANY OF THE NEWER WORLD CHAMP GAMES >:U(....srsly, I can ONLY use it in Wc06) Link to comment Share on other sites More sharing options...
TMD (Barushi) Posted May 4, 2010 Report Share Posted May 4, 2010 Castle Gate? Link to comment Share on other sites More sharing options...
C. Falcon Posted May 4, 2010 Author Report Share Posted May 4, 2010 explain how castle gate works with blockman Link to comment Share on other sites More sharing options...
TMD (Barushi) Posted May 4, 2010 Report Share Posted May 4, 2010 explain how castle gate works with blockman Stall with Messenger of Peace, Gravity Bind, Level Limit A or B forgot which one, or Swords of Revealing light. Use Castle Gates to tribute Blockman. It's effect activates special summoning tokens for how many turns it was on the field. Sure it's slow but your opponent can't do anything but destroy you with card effects and heavy storm..that's why you need negation spells/traps face down or Starlight Road might work and you can tribute Stardust and deal 2500 atk the next turn if you already tributed a monster. Link to comment Share on other sites More sharing options...
C. Falcon Posted May 4, 2010 Author Report Share Posted May 4, 2010 i see. cool idea man. thanks Link to comment Share on other sites More sharing options...
Nishi-chan Posted May 4, 2010 Report Share Posted May 4, 2010 Yugioh: The Beginning of Detsiny (PS2) doesn't know how to use it.The comps trubute him immediatly. OT: Nice card, don't have one though. Link to comment Share on other sites More sharing options...
Zektor Posted May 4, 2010 Report Share Posted May 4, 2010 its also good for tributes i guess Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted May 4, 2010 Report Share Posted May 4, 2010 If only you could tribute it on turn one for two tokens, turn two for 3, etc. Then it would be almost meta-worthy.But that's what we have dandylion for. Link to comment Share on other sites More sharing options...
C. Falcon Posted May 5, 2010 Author Report Share Posted May 5, 2010 Yeah dandylion teabags blockman like there's no tomorrow Link to comment Share on other sites More sharing options...
Azmodius Posted May 5, 2010 Report Share Posted May 5, 2010 It's a -1 for a probable +1. Better sych with him, as he will get destroyed. Link to comment Share on other sites More sharing options...
Sub-Zero999 Posted May 5, 2010 Report Share Posted May 5, 2010 wtf? Link to comment Share on other sites More sharing options...
Expelsword Posted May 5, 2010 Report Share Posted May 5, 2010 I guess that this is one of the cards that will love: Turn JumpActivate only during the Battle Phase. End the current turn. For each player's next three turns' date=' players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack. But currently it's useless. Synchros? With LV 4 tokens? Not really.[/quote'] This card was used in the final duel between Yugi and Atem, as was Blockman... I think there was one more as well... Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted May 5, 2010 Report Share Posted May 5, 2010 Token thanksgiv- *Gets shot* Link to comment Share on other sites More sharing options...
Sub-Zero999 Posted May 6, 2010 Report Share Posted May 6, 2010 wtf? Link to comment Share on other sites More sharing options...
Toffee. Posted May 6, 2010 Report Share Posted May 6, 2010 wtf? Turn Jump is anime-only. Blockman is a card that can spawn between 1 and 5 tokens, provided it stays on the feld that long. Link to comment Share on other sites More sharing options...
Sub-Zero999 Posted May 6, 2010 Report Share Posted May 6, 2010 ohhhhhhhhhhhhh Link to comment Share on other sites More sharing options...
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