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[GiovannyCapone] Elemental Hero CARDS! (some of them are DARK!!)


A.Prime

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[spoiler=Monsters]

[spoiler=Elemental Hero - Black Force]

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Once per turn, you can destroy 1 Spell or Trap Card on your opponent's side of the field. When this effect is activated your opponent can draw 1 card from his/her Deck.

 

[spoiler=Elemental Hero - Brave Heart]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 cards from your hand to the Graveyard. You can Tribute this card to return the 2 card you discarded to your hand.

 

[spoiler=Elemental Hero - Fenix Lady]

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Once per turn, during Main Phase 1, you can Special Summon 1 "Elemental Hero" from your hand or your Deck.

 

 

[spoiler=Elemental Hero - Fusion Lord]

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This card can only be Normal Summoned (you cannot Set this card). Once per turn you can send 2 fusion material monsters from your Deck or hand to the Greveyard to Fusion Summon 1 Fusion Monster from your Extra Deck.

 

 

[spoiler=Elemental Hero - Iron the Strong]

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This card is also treated as a Machine-Type monster. As long as this card remains face-up on the field you and your opponent must discard 1 card to the Graveyard each turn.

 

 

[spoiler=Elemental Hero - Necromanser]

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This card is also treated as a Spellcaster-Type monster. You can pay 500 Life Points to Special Summon 1 monster from your Graveyard on your side of the field. This effect can only be used once.

 

 

[spoiler=Elemental Hero - Samurai Spirit]

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When this card is on the field, face-up position, all monsters with "Elemental Hero" in their name gains 300 ATK and DEF.

 

 

[spoiler=Elemental Hero - Thunder Strike]

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A new "Elemental Hero", infused with the power of Thunder, came from nowher to save the world from evil.

 

 

[spoiler=Elemental Hero - White Heart]

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This card is also treated as a Warrior-Type monster. Once per turn, you can switch the battle position of 1 of your opponent monsters. When this effect is activated this card cannot decleare an attack.

 

 

[spoiler=Elemental Hero - Winged Gurdian]

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You can Special Summon this card from your hand. When this card is Special Summoned by this effect destroy 1 Spell or Trap Card on the field.

 

 

 

 

 

[spoiler=Ritual Monsters]

[spoiler=Elemental Hero - Diabolo the Destroyer]

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This card can only be Ritual Summoned with the Ritual Spell Card "Elemental Dark Ritual".

This card is also treated as a Fiend-Type monster. Once per turn, you can remove from play 1 Spell or Trap Card on your side of the field. This card can use the effect of the removed Spell or Trap Card for the next 2 turns.

 

 

 

 

 

[spoiler=Fusion Monsters]

[spoiler=Elemental Hero - Dark Angel]

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1"Elemental Hero - Black Force" + 1"Elemental Hero - Winged Gurdian"

This card can destroy all Trap Cards on the field. Then the owners of the Trap Cards lose Life Points for every card is destroyed x200.

 

 

[spoiler=Elemental Hero - Dark Knight]

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1"Elemental Hero - Black Force" + 1"Elemental Hero - Brave Heart"

This card card cannot be effected by the effect of Spell or Trap Cards. Durin battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

 

[spoiler=Elemental Hero - The Doom]

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1"Elemental Hero - Necromanser" + 1"Elemental Hero - Winged Gurdian"

This card is also threaded as a Fiend-Type monster. Once per turn, select 1 monster your opponent's control and remove it from play for 3 turns. When this effect is activated, this card cannot decleare an attack.

 

 

 

 

 

[spoiler=Spell Cards]

[spoiler=Dark Elemental Power]

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As long as this card remains face-up on the field, all monsters Attributes with "Elemental Hero" in their name change to DARK.

 

 

[spoiler=Elemental Dark Ritual]

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This card is used to Ritual Summon "Elemental Hero - Diabolo the Destroyer". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

 

 

 

 

 

[spoiler=Trap Cards]

[spoiler=Elemental Destruction]

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Activate only when your opponent decleares an attack. Destroy all monsters on your opponent's side of the field. Then you lose 500 Life Points.

 

 

[spoiler=Elemental Force Shield]

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As long as this card remains face-up on the field, all monsters with "Elemental Hero" in their name cannot be destroyed by the effect of Spell or Trap Cards.

 

 

 

 

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OCG check:

Fusion Material (capitalized)

Iron the Strong needs to have the Phase of discarding specified

Special Summoned to your side of the field

Samurai Spirit: While this card is face-up on the field,....

White Heart: again specify the Phase of executing the effect

Diabolo the Destroyed: not for 2 turns, but until your 2nd End Phase

Dark Angel: When this monster is Fusion Summoned, flip face-up all face-down Spell or Trap Cards on the field. (The effects of the flipped cards are not activated.) Destroy all Trap cards on the field and return all other cards to their original position. Each player loses 200 Life Points for each of his/her Trap Cards destroyed by this effect.

Dark Knight: This card card is unaffected by the effect of Spell or Trap Cards. During battle between...

The Doom: Once per turn, during you X Phase, select 1 monster your opponent controls and remove it from play until your opponents 3rd Standby Phase. This monster cannot declare an attack during the turn this effect is activated.

For the Spells and Traps I don't have any corrections

 

Now, to look over the whole concept.

Making E-Heroes Dark - wierd idea, because we all know that the dark Heroes are D-Heroes and Evil Heroes.

But your ideas are nice

I have some notes, though

Thunder Strike should be highly nerfed. I've always thought that Normal E-Heroes are absolutely useless and I still support that thesis.

There's just 1 more thing actually. IMO Elemental Destruction should drain you 500 Life Points for every monster destroyed.

 

You know, you really should think of drawback effects that take more from the user, because they are powerful

 

Anyway, I give you an 8 out of 10

Try reworking some of the cards and maybe make some more to upgrade your Set.

I believe you can make some progress ;-)

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Wow elemental heros XD

 

First of all lets go to the names

Not really any problems with those,some are quite interesting

I see you like using pop culture pictures

Really nothing wrong with that I do that to somtimes for AOC

I really thought this set was good until I saw the vanilla

I would not suggest you make vanillas IMO

There just fillers really

The first cards pic is overused sadly to say

For some reason I'm not loving the ritual cards pic

Also on the Elemental dark ritual the cards pic is not so great.

I might over look the effects again later but for now this is it

8/10 solid rate

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Guest Hamutaro-Kun

Nice Regigigas on Iron the Strong. :P

I like em'

Also, the card image for Elemental Hero Black Force..Just happens to be the exact same I have for one card I made. xD

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