JadenxAtemYAOI Posted May 5, 2010 Report Share Posted May 5, 2010 This one uses Archetypes and Aximil don't post or I'll report you. I've blocked you and posting when I don't want to see you talking to me would be considered spam Deck: 46 Monsters: 23Dark Armed DragonDark grephor-2giant germ-3Dark creatorDark nepthys Doomsday Horror-3Dark Delver-2Caius the Shadow MonarchZure, Knight of the Dark World-2Barrier Statue of the AbyssMystic Tomato-2Shadow Ghoul-3 Spells: 13The Cheerful Coffin-2Card DestructionAllure of DarknessFires of Doomsday-2mystical space typhoontwister-2lightning vortexsoul release-3 Traps: 10Cyber Shadow Gardna-2Zoma the spirit-2torrential tributecall of the hauntedrope of life-2soul rope-2 just a rough draft, that's all. Zoma is for burning a possibly stalling. Cyber Shadow is for offense and possible counterattack with torrential tribute. Shadow Delver + Doomsday Horror (at least 5 cards in graveyard = 1500 attack.) This deck focuses on removing cards from play like the Dark Counterparts do. Shadow Ghoul is there for stalling the opponent with offense while I work on removing my dark cards from play. Doomsday horror will repeat the process if destroyed. Link to comment Share on other sites More sharing options...
jabber2033 Posted May 5, 2010 Report Share Posted May 5, 2010 There's really no theme here. I know you probably don't want to hear it, but DARK isn't a theme. Attributes and Types don't count as themes. They're too broad. Truthfully, this looks like you just threw a bunch of DARK monsters together and called it a deck. That doesn't work. You also need a "win condition." This little bit from the BASIC DECKBUILDING FAQ explains Win Conditions. Each deck needs a win condition' date=' also called a deck goal, or a manner in which that deck is designed to win the duel. Keeping this win condition in mind when building a deck helps to make that deck more focused. [b']Something like "attack and make the opponent's Life Points zero" is not a specific enough win condition[/b]; something like "rapidly gain field advantage to defeat the opponent" for Six Samurai or "use the effect of Crystal Abundance to attack the opponent and win" for Crystal Beasts would be more appropriate. Even though both involve attacking the opponent to obliterate his or her Life Points, the manner of doing so is drastically different. Of course, some decktypes do not involve reducing the opponent's Life Points. Decks focused on cards like Exodia, for example, win by fulfilling different conditions; in this case, fulfilling those conditions by a certain method is the deck's win condition. Hope that helps. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted May 5, 2010 Author Report Share Posted May 5, 2010 There's really no theme here. I know you probably don't want to hear it' date=' but DARK isn't a theme. Attributes and Types don't count as themes. They're too broad. Truthfully, this looks like you just threw a bunch of DARK monsters together and called it a deck. That doesn't work. You also need a "win condition." This little bit from the BASIC DECKBUILDING FAQ explains Win Conditions. Each deck needs a win condition, also called a deck goal, or a manner in which that deck is designed to win the duel. Keeping this win condition in mind when building a deck helps to make that deck more focused. Something like "attack and make the opponent's Life Points zero" is not a specific enough win condition; something like "rapidly gain field advantage to defeat the opponent" for Six Samurai or "use the effect of Crystal Abundance to attack the opponent and win" for Crystal Beasts would be more appropriate. Even though both involve attacking the opponent to obliterate his or her Life Points, the manner of doing so is drastically different. Of course, some decktypes do not involve reducing the opponent's Life Points. Decks focused on cards like Exodia, for example, win by fulfilling different conditions; in this case, fulfilling those conditions by a certain method is the deck's win condition. Hope that helps. Would a situational OTK count? I have most of my cards in my grave or remove from play zone and Shadow Ghoul or Doomsday Horror attack and reduce lp to zero = OTK Opponent has monster with attack higher than their life points. Zoma attacks monster = OTK Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted May 5, 2010 Report Share Posted May 5, 2010 This one uses Archetypes and (1) Aximil don't post or I'll report you.I've blocked you and posting when I don't want to see you talking to me would be considered spam (2) Deck: 46 Monsters: 23Dark Armed DragonDark grephor-2giant germ-3Dark creatorDark nepthys Doomsday Horror-3Dark Delver-2Caius the Shadow MonarchZure' date=' Knight of the Dark World-2Barrier Statue of the AbyssMystic Tomato-2[b'](3) Shadow Ghoul-3[/b] Spells: 13The Cheerful Coffin-2Card DestructionAllure of DarknessFires of Doomsday-2mystical space typhoontwister-2lightning vortexsoul release-3 Traps: 10Cyber Shadow Gardna-2Zoma the spirit-2torrential tributecall of the hauntedrope of life-2soul rope-2 (4) just a rough draft, that's all. Zoma is for burning a possibly stalling. Cyber Shadow is for offense and possible counterattack with torrential tribute. (5) Shadow Delver + Doomsday Horror (at least 5 cards in graveyard = 1500 attack.) This deck focuses on removing cards from play like the Dark Counterparts do. (6) Shadow Ghoul is there for stalling the opponent with offense while I work on removing my dark cards from play. Doomsday horror will repeat the process if destroyed. Bolded #1) Containing free speech? o_OBolded #2) Cut 6 cardsBolded #3) Shadow Ghoul is only good with Pyramid Turtles and excessive mill from Rykos. Armageddon Knight could work to dump monsters.Bolded #4) Trap monsters are unneeded.Bolded #5) Lame combo.Bolded #6) Attackers don't stall. They kill. The card choices are terrible (ex: Cheerful Coffin is a likely dead draw.) Link to comment Share on other sites More sharing options...
Toffee. Posted May 6, 2010 Report Share Posted May 6, 2010 I have most of my cards in my grave or remove from play zone and Shadow Ghoul or Doomsday Horror attack and reduce lp to zero = OTKShadow Ghoul/Chaos Necromancer/Doomsday Horror IS a theme' date=' as you are building a deck to power one of them up. Chaos Necromancer is the best choice among them though, as you can effectivly run a monster-only deck that uses searchers + Lightsworns. It works wonders, and can get Necromancer to about 5000 ATK [i']VERY[/i] easily. Link to comment Share on other sites More sharing options...
Aximil Posted May 6, 2010 Report Share Posted May 6, 2010 Aximil don't post or I'll report you. Don't care. On-topic: These are my thoughts if you aren't going to run the Doomsday OTK.Deck: 46 Drop 6 cards. Monsters: 23Dark Armed DragonDark grephor-2 Neg for Armageddon Knightsgiant germ-3 Get rid of them completely.Dark creator Meh. Kind of situational' date=' but it's good if you pull it off.[/b']Dark nepthys Neg.Doomsday Horror-3 Neg, if you aren't trying to focus on the OTK.Dark Delver-2 You must have made this deck using OCG since this TCG name is Shadow Delver. Either way, neg it.Caius the Shadow Monarch +2Zure, Knight of the Dark World-2 Vanilla. And even if you want a vanilla, there are better DARK ones.Barrier Statue of the Abyss Neg.Mystic Tomato-2Shadow Ghoul-3 Again, neg, if you aren't trying to focus on the OTK. Spells: 13The Cheerful Coffin-2 Neg.Card DestructionAllure of DarknessFires of Doomsday-2 Neg.mystical space typhoontwister-2 Only kills face-ups. Not many Spells and Traps remain face-up.lightning vortexsoul release-3 Neg. Traps: 10Cyber Shadow Gardna-2 Neg.Zoma the spirit-2 Neg.torrential tributecall of the hauntedrope of life-2 Neg.soul rope-2 Neg. Link to comment Share on other sites More sharing options...
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