The Sacred Ninja Posted May 8, 2010 Report Share Posted May 8, 2010 Monster ------- 3 Infernity Archfiend 3 Infernity Necromancer 2 Infernity Beetle 1 Infernity Avenger 3 Infernity Mirage 3 Dark Grepher 1 Plaguespreader Zombie Spell ----- 3 Infernity Launcher 1 Brain Control 1 Mystical Space Typhoon 1 Heavy Storm 1 Lightning Vortex 1 Foolish Burial 1 Reinforcement of the Army 1 Allure of Darkness1 One For One Trap ---- 2 Infernity Inferno 1 Mirror Force 1 Torrential Tribute 1 Solemn Judgment 2 Dimensional Prison 2 Starlight Road 2 Bottomless Trap Hole 2 Infernity Barrier EXTRA DECK========= 3 Mist Wurm 3 Stardust Dragon 1 Ally of Justice Catastor 1 Black Rose Dragon 1 Colossal Fighter 1 Goyo Guardian 1 Brionac, Dragon of the Ice Barrier 1 X-Saber Urbellum 1 Infernity Doom Dragon 1 Magical Android 1 Black-Winged Dragon Link to comment Share on other sites More sharing options...
~Oleon~ Posted May 8, 2010 Report Share Posted May 8, 2010 Why was I expecting this. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 8, 2010 Report Share Posted May 8, 2010 -1 Necromancer+1 Beetle3 beetle is a must. -1 dust tornado+1 infernity barrier-1 armageddon+1 one for one. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted May 8, 2010 Author Report Share Posted May 8, 2010 -1 Necromancer+1 Beetle3 beetle is a must. -1 dust tornado+1 infernity barrier-1 armageddon+1 one for one. 3 Beetle is a bit iffy with me. Plus, Necro should be at 3 in any Infernity deck. Maybe I should side Dust Tornado. Arma hasn't really been much help, so that will work. Link to comment Share on other sites More sharing options...
Fizzy™ Posted May 8, 2010 Report Share Posted May 8, 2010 -1 Necromancer+1 Beetle3 beetle is a must. -1 dust tornado+1 infernity barrier-1 armageddon+1 one for one. 3 Beetle is a bit iffy with me. Plus' date=' Necro should be at 3 in any Infernity deck. Maybe I should side Dust Tornado. Arma hasn't really been much help, so that will work.[/quote'] Actually 3 Beetle is a must especially when multisynchroing. So is Necro, keep him at 3 too, just add a beetle.-1 Reinforcement of the Army maybe. Link to comment Share on other sites More sharing options...
lord dmoc Posted May 9, 2010 Report Share Posted May 9, 2010 DAD? Also at least try WMI and find out if it works, Because I think it would be good to use. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted May 9, 2010 Author Report Share Posted May 9, 2010 -1 Necromancer+1 Beetle3 beetle is a must. -1 dust tornado+1 infernity barrier-1 armageddon+1 one for one. 3 Beetle is a bit iffy with me. Plus' date=' Necro should be at 3 in any Infernity deck. Maybe I should side Dust Tornado. Arma hasn't really been much help, so that will work.[/quote'] Actually 3 Beetle is a must especially when multisynchroing. So is Necro, keep him at 3 too, just add a beetle.-1 Reinforcement of the Army maybe. RotA is staying. Try something else. DAD? Also at least try WMI and find out if it works' date=' Because I think it would be good to use.[/quote'] I've considered DAD. I may try him one day. WMI I've actually considered. I may tech in 1 and see if it tests well. Link to comment Share on other sites More sharing options...
MrCodyPwns Posted May 9, 2010 Report Share Posted May 9, 2010 DAD? Also at least try WMI and find out if it works' date=' Because I think it would be good to use.[/quote'] actually, from what i've seen and heard, DAD can really screw you over in the end, but it's really up to the person playing the deck. because most Infernity players don't like having 4 darks in the grave, Mirage/Nercomancer on the field, and this guy in the hand. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 9, 2010 Report Share Posted May 9, 2010 ditch armageddon for a bettle then. also, have you tried Card D? Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted May 9, 2010 Author Report Share Posted May 9, 2010 ditch armageddon for a bettle then. also' date=' have you tried Card D?[/quote'] Arma has already been dropped for 1-4-1. Card Destruction had often been drawn with Launcher, and I simply could not risk setting Launcher so I could use it.DAD? Also at least try WMI and find out if it works' date=' Because I think it would be good to use.[/quote'] actually, from what i've seen and heard, DAD can really screw you over in the end, but it's really up to the person playing the deck. because most Infernity players don't like having 4 darks in the grave, Mirage/Nercomancer on the field, and this guy in the hand. Um... Cheat and set DAD as a S/T? xP Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 9, 2010 Report Share Posted May 9, 2010 drop the foolish then.it's not really needed. Card D is quite handy.but i guess foolish is too.Card D as a top deck with DAD in hand solves the DAD being a dead draw problem :D Link to comment Share on other sites More sharing options...
evilfusion Posted May 9, 2010 Report Share Posted May 9, 2010 I actually lost a duel with my Infernity deck because, while I had only Infernity Launcher in hand when my turn started, I drew into DAD with 4 DARKs in grave. I was not pleased. It was the ONLY card in my deck that could screw me over at that moment. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 9, 2010 Report Share Posted May 9, 2010 I actually lost a duel with my Infernity deck because' date=' while I had only Infernity Launcher in hand when my turn started, I drew into DAD with 4 DARKs in grave. I was not pleased. It was the ONLY card in my deck that could screw me over at that moment.[/quote'] Sadly, i have to agree.I've dropped DAD due to that reason. Link to comment Share on other sites More sharing options...
Fizzy™ Posted May 9, 2010 Report Share Posted May 9, 2010 3 Beetle is a bit iffy with me. Plus' date=' Necro should be at 3 in any Infernity deck. Maybe I should side Dust Tornado. Arma hasn't really been much help, so that will work.[/quote'] Actually 3 Beetle is a must especially when multisynchroing. So is Necro, keep him at 3 too, just add a beetle.-1 Reinforcement of the Army maybe. RotA is staying. Try something else. Maybe a Foolish Burial or an Allure or 1 Starlight road(1 is all you need). Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 9, 2010 Report Share Posted May 9, 2010 Infernities have crazy grave control... Maining DAD should be standard... Link to comment Share on other sites More sharing options...
evilfusion Posted May 9, 2010 Report Share Posted May 9, 2010 They do have crazy grave control, but most of the grave control relies on an Infernity effect (Necromancer, Launcher, etc). DAD is useless if you can't summon it and it'll clog up your hand and doom your entire strategy at critical moments. It's why I was always hesitant to use it, myself. My scenario involved that precisely. I had an Infernity Launcher in hand, so no matter what I drew, I'd be able to use Launcher's effect and win. That is, unless I draw DAD, in which case I lose. Oh look, I drew DAD. Me=Lose. If you can get DAD in one of the first two turns, before your grave is more filled (so you can manage the grave better) or before your hand NEEDS to be empty to explode and win, then DAD is great, otherwise it's a card so anti-Infernity that Destroyer looks like the world's greatest card by comparison. Then there was the time where I wanted to summon DAD and could prepare my graveyard using Infernity Inferno, but the spells in my hand were too valuable to dump using Inferno, so I could either screw using DAD and win faster, or toss incredibly useful cards to summon DAD. Exactly why is DAD good in Infernity? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 9, 2010 Report Share Posted May 9, 2010 He should also be running lots of discarding so running dad is fine. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted May 9, 2010 Author Report Share Posted May 9, 2010 DAD is, supposedly, a semi-staple in decks that run a bunch a darks.He should also be running lots of discarding so running dad is fine. Wave-Motion Inferno? xP Link to comment Share on other sites More sharing options...
evilfusion Posted May 9, 2010 Report Share Posted May 9, 2010 Well, have fun topdecking DAD when you have a bunch of Infernity cards out, and watching your strategy crumble. (semi-)Staple or not, I think it'll conflict with the strategy more often than not. I used to think Wave-Motion Inferno was an all right card, but Dark Grepher does the job better. No Call of the Haunted, by the way? Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted May 9, 2010 Author Report Share Posted May 9, 2010 Well' date=' have fun topdecking DAD when you have a bunch of Infernity cards out, and watching your strategy crumble. (semi-)Staple or not, I think it'll conflict with the strategy more often than not. I used to think Wave-Motion Inferno was an all right card, but Dark Grepher does the job better. No Call of the Haunted, by the way?[/quote'] I agree. I understand why Kiryu runs it, but I just cannot risk ruining the strategy. I couldn't think of a place for CotH, so it is in the Side for now. Link to comment Share on other sites More sharing options...
The Dragon Duelist Posted May 10, 2010 Report Share Posted May 10, 2010 No Hundred-Eyes? Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted May 10, 2010 Author Report Share Posted May 10, 2010 No Hundred-Eyes? Nope. Link to comment Share on other sites More sharing options...
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