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[M.D.] Night Assassin Cinzia and Others


Max Darkness

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Credit to Jazin Kay for the image. I was looking through the YGO Wikia and found "Trap Eater". So I decided to see if I could make a higher-level card based on sending cards to the Graveyard. (And since I've been re-playing "Assassin's Creed" lately, it's an assassin)

 

Enjoy.

 

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b] This card cannot be Special Summoned, except by its own effect. You can Special Summon this card by sending 1 Spell or Trap Card on the field to the Graveyard. Select and activate the appropriate effect based on which player

- Yours: This card's original ATK becomes 2300. If this card battles a Level 4 or lower monster, this card inflicts Piercing Damage. Once per turn, you can remove from play 1 Spell or Trap Card in your Graveyard to remove 1 Trap Card in your opponent's Graveyard from play.

- Your opponent's: This Special Summon is also treated as a Normal Summon. During each of your End Phases, remove from play 1 Spell or Trap Card in your Graveyard. If you do not, destroy this card.

 

 

b] his card cannot be Special Summoned, except by its own effect. You can Special Summon this card from your hand by sending 1 Spell or Trap Card on the field to the Graveyard. Select and activate the appropriate effect based on which player

- Yours: This card is also treated as a Fiend-Type monster while face-up on the field. When this card is Special Summoned, you can remove from play 1 Spell or Trap Card in your Graveyard (except the sent card) to destroy 1 face-down monster your opponent controls. - Your opponent's: This card cannot declare an attack. During each of your End Phases, remove from play 1 Spell or Trap Card in your Graveyard. If you do not, destroy this card.

 

 

b] This card cannot be Special Summoned, except by its own effect. You can Special Summon this card from your hand by sending 1 Spell or Trap Card on the field to the Graveyard. Select and activate the appropriate effect based on which player

- Yours: This card is also treated as a LIGHT monster while face-up on the field. When this card destroys a monster by battle, you can remove from play 1 Spell or Trap Card in your Graveyard to return 1 Spell or Trap Card in your Graveyard to the bottom of your Deck. - Your opponent's: When this card is destroyed, discard 1 Spell or Trap Card from your hand or destroy 1 Spell or Trap Card you control. During each of your End Phases, remove from play 1 Spell or Trap Card in your Graveyard. If you do not, destroy this card.

 

 

 

Effect: This card cannot be Special Summoned, except by its own effect. You can Special Summon this card from your hand by sending 2 Spell or Trap Cards on the field to the Graveyard (both cards must be controlled by the same player). Select and activate the appropriate effect based on which player's Spell or Trap Card was sent:

- Yours: If this card would be destroyed by battle, you can remove from play 1 Spell or Trap Card in your Graveyard. If you do, it is not. (Damage calculation is applied normally.) When this card destroys a monster by battle, you can remove from play 1 Spell or Trap Card in your Graveyard to send the top card of your opponent's Deck to the Graveyard. - Your opponent's: This card loses 1000 ATK and DEF. When this card destroys a monster by battle, remove from play the top card of your Deck. During each of your End Phases, remove from play 2 Spell or Trap Cards in your Graveyard. If you do not, destroy this card.

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Guest War Torn

A balanced card. If you sacrafice one of your cards you gain an advantage, but if you try to cripple your opponent you suffer. 10/10

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