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Magicians Alignment


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Lore:While In face up Defense Position, this card's DEF is decreased by 100 points for every LIGHT monster in your hand.

 

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Lore:When this card is Special Summoned by card effect, place a Spell Counter on this card. For every monster that is Special Summoned, place a Spell Counter on this card (Limit 3). When there are 3 Spell Counters on this card, Special Summon 1 Spellcaster type monster from your deck. After this card is destroyed by battle, the monster that destroyed this card is destroyed also. When this card is used for a Fusion Summon, remove this card from play after being sent to the Graveyard.

 

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Lore:Mysterious Magician + Incantation Wizard.

After this card is Fusion Summoned, add one of the above Fusion Material material monsters to your hand. This card cannot be destroyed by battle. (Damage calculation applied normally.) After this card is destroyed, take 1 Spell or Trap card from either player's Graveyard, and add it to your hand. That Spell or Trap card cannot be played until your next turn.

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1st=too overpowered, fail to make it blanced

 

2nd=When this card is Special Summoned, place 1 Spell Counter on this card. For each monster that is Special Summoned, place 1 Spell Counter on this card (max.3). When there are 3 Spell Counters on this card, Special Summon 1 Spellcaster-Type monster from your deck by removing all Counters from thi card. Destroy the monster that destroys this card as result of battle. When this card is used for a Fusion Summon, remove this card from play after being sent to the Graveyard. 8/10

 

3rd=When this card is successfully Fusion Summoned, add one of the above Fusion Material material monsters from your Graveyard to your hand. This card cannot be destroyed by battle. (Damage calculation applied normally.) After this card is destroyed, take 1 Spell or Trap card from either player's Graveyard, and add it to your hand. That Spell or Trap card cannot be played until your next turn. oped USING an oppo cards.7/10

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