Jolta Posted May 17, 2010 Report Share Posted May 17, 2010 [align=center]Click here for Rulings of Mana MonstersThis card is treated as a Normal Monster while in your Monster Zone or in the Graveyard. You may Normal Summon this card to your Spell & Trap Zone to be treated as a Continuous Trap Card with the following Effect:-Once per turn, you may move turn count 2 steps forward or 2 steps backwards. And no lie, this is the name of the card. Maybe its "Big Freezing Dragon".[/align] Link to comment Share on other sites More sharing options...
zancrow the flame god Posted May 17, 2010 Report Share Posted May 17, 2010 so basically you can go from your main phase back to draw phase? nice. 9.5/10 Link to comment Share on other sites More sharing options...
Jolta Posted May 17, 2010 Author Report Share Posted May 17, 2010 so basically you can go from your main phase back to draw phase? nice. 9.5/10 No not that. For e.g. Final Countdown is activated. To counter it, you can go back 2 turns. Now it takes 22 turns to win. Link to comment Share on other sites More sharing options...
zancrow the flame god Posted May 17, 2010 Report Share Posted May 17, 2010 so basically you can go from your main phase back to draw phase? nice. 9.5/10 No not that. For e.g. Final Countdown is activated. To counter it' date=' you can go back 2 turns. Now it takes 22 turns to win.[/quote'] oh. also good Link to comment Share on other sites More sharing options...
Max Darkness Posted May 17, 2010 Report Share Posted May 17, 2010 Fake Sub-Types aren't Realistic. Your card + "Pyro Clock of Destiny" = 3 turns into the future. That's three less turns for "Final Countdown" or any of the high-level "Destiny Hero" effects. Complete manipulation of the turns is severely overpowered. And alongside that, it's once per turn, not one-off. Suddenly, you only have to wait ten turns for "Final Countdown" to take effect, maybe seven with a trio of "Pyro Clock" cards and possibly five (or less) if you have two or three of your card. So you could both third the amount of turns needed for "Final Countdown" if you're using it, or make it three times as long if you're countering it. Coupled with the fact the only other Turn Count-changing cards (ie other than "Pyro Clock") are anime-exclusive and both bar players from doing anything during those turns and they always skip to the Battle Phase of the next turn. This is completely and utterly broken. Link to comment Share on other sites More sharing options...
byak Posted May 18, 2010 Report Share Posted May 18, 2010 Fake Sub-Types aren't Realistic. Your card + "Pyro Clock of Destiny" = 3 turns into the future. That's three less turns for "Final Countdown" or any of the high-level "Destiny Hero" effects. Complete manipulation of the turns is severely overpowered. And alongside that' date=' it's once per turn, not one-off. Suddenly, you only have to wait ten turns for "Final Countdown" to take effect, maybe seven with a trio of "Pyro Clock" cards and possibly five (or less) if you have two or three of your card. So you could both third the amount of turns needed for "Final Countdown" if you're using it, or make it three times as long if you're countering it. Coupled with the fact the only other Turn Count-changing cards (ie other than "Pyro Clock") are anime-exclusive and both bar players from doing anything during those turns and they always skip to the Battle Phase of the next turn. This is completely and utterly broken.[/quote'] HOLD IT Final Countdown isn't a great deck (but it's still decent), and it has over 9000 counters. It's not broken, it's just good.Silent Doom is perfect for this, and you also have to consider how you're going to get it in the grave.This is actually an interesting card, which would give Final Countdown decks:3 This3 Silent Doom1 FuFu1 Foolish And I think it's possible to fit that in there. Link to comment Share on other sites More sharing options...
Jolta Posted May 18, 2010 Author Report Share Posted May 18, 2010 I'm kinda puzzled, is FuFu Future Fusion? Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted May 18, 2010 Report Share Posted May 18, 2010 Final countdown is interesting, but don't forget about the Virus cards. Link to comment Share on other sites More sharing options...
Metal_sephiroth Posted May 18, 2010 Report Share Posted May 18, 2010 Hey, I figured that Swords can stay for a very long time with this card =) Link to comment Share on other sites More sharing options...
byak Posted May 19, 2010 Report Share Posted May 19, 2010 I'm kinda puzzled' date=' is FuFu Future Fusion?[/quote'] Yes. Hey' date=' I figured that Swords can stay for a very long time with this card =)[/quote'] Too bad Swords is terrible. :S Link to comment Share on other sites More sharing options...
Jolta Posted May 19, 2010 Author Report Share Posted May 19, 2010 Too bad Swords is terrible. :S I guess it is no matter how long it is on the field. Why the eff did they limit it anyways? Its too easily wned with proper crap. Link to comment Share on other sites More sharing options...
Kaisu Posted May 19, 2010 Report Share Posted May 19, 2010 Actually, with Final Countdown, it goes down, not up. Link to comment Share on other sites More sharing options...
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