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Gadgets


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16

3x Red Gadget

3x Yellow Gadget

3x Green Gadget

3x Machina Gearframe

2x Machina Fortress

2x Machina Sniper

12

3x Smashing Ground

3x Fissure

2x Hammer Shot

1x Mystical Space Typhoon

1x Heavy Storm

1x Pot of Avarice

1x Limiter Removal

14

3x Dimensional Prison

3x Sakuretsu Armor

2x Bottomless Trap Hole

2x Royal Oppression

2x Dust Tornado

1x Torrenital Tribute

1x Mirror Force

 

[spoiler=Don't suggest!]

1) Solemn Judgment sucks here. I am often taking little pokes.

 

2) 9 Gadgets > 6 Gadgets (Unless you are going for some stun version)

 

3) I'd either run 40 or 42 cards. 45 is too much and numbers like 41, 43, 44, etc make table shuffling harder.

 

4) Sakuretsu Armor > Widespread Ruin. The latter is sometimes unable to hit Airbellum / Reaper / etc and cards like Aurkus see little play this format.

 

5) I don't like Trap Dustshoot.

 

6) Machina Fortress @3 is unneeded. I only run 2 to avoid being screwed by D.D. Crow and the likes. Otherwise, 1 is enough

 

7) Machina Sniper > Machina Soldier (1800 > 1600. 'nuff said)

 

8) Soul Taker. I'd rather not give my opponent life points when I am making so little pokes. I might try it if I tech a Limiter Removal.

 

 

[spoiler=Cards that I might try.]

1) Phoenix Wing Wind Blast / Raigeki Break / Karma Cut. Takes care of dead Gadgets in the hand.

 

 

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I run Machinas. I also thought that I needed 3 of each Gadget, but I never needed that many before I had game. When I tested 2 of each, I have more room while still having a good gadget engine. I'm just sayin.

 

Sniper? fail.

 

add 1 Force.

 

need 1 peacekeeper. I thought he was crap, until I tested him at 1 in 1 build and it just did so much.

 

drop Pot. It doesn't work in the Machina Gadgets. I would only use it if you're going against some Deck that mills/wutevar.

 

Also, Trunade.

 

The build I've run has still not lost a match, but it can end up as a 2-1.

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