Fraz Posted May 25, 2010 Report Share Posted May 25, 2010 173 Kycoo3 Breaker3 Skilled Dark3 Crusader of Endymion2 Lyla2 Copycat1 Chaos Sorc 123 Spellcaster Village2 Terraforming3 Smashing Ground3 Solidarity1 Allure 112 Oppression2 Bottomless2 Trap Hole1 Mirror1 Solemn3 D Prison Link to comment Share on other sites More sharing options...
liljramos88 Posted May 25, 2010 Report Share Posted May 25, 2010 how does two terraformings work in? i think one would be ok Link to comment Share on other sites More sharing options...
The Dragon Duelist Posted May 25, 2010 Report Share Posted May 25, 2010 Well what happens if his Village is destroyed. Link to comment Share on other sites More sharing options...
liljramos88 Posted May 25, 2010 Report Share Posted May 25, 2010 just true the reason why i say that couse wen i usualy run two terra and 3 field spells i always either get to only one terraforming and the other goes to wast couse i already used or drawed all 3 field spells. Link to comment Share on other sites More sharing options...
Minojo Posted May 25, 2010 Report Share Posted May 25, 2010 -1 Terraforming+1 Call of the Haunted/Starlight Road I don't see the need for 2 Terraformings and running 2:3 usually leads to dead draws for me. If it tests better for you then.. lucky bast... lucky you XD. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 25, 2010 Report Share Posted May 25, 2010 -1 Kycoo+1 Summon Monk? Link to comment Share on other sites More sharing options...
Fraz Posted May 25, 2010 Author Report Share Posted May 25, 2010 Even when terra is a dead card its not a problem. Setting as bluff still works and the point of the deck is to make opponents' hand dead so having just one dead card in my hand is acceptable. Link to comment Share on other sites More sharing options...
Professional Duelist Posted May 25, 2010 Report Share Posted May 25, 2010 do not get gemini without gemini spark. nor do i think solidarity is nessecary. Link to comment Share on other sites More sharing options...
Fraz Posted May 25, 2010 Author Report Share Posted May 25, 2010 You don't get 1900 beatstick that can attack over anything? Link to comment Share on other sites More sharing options...
Professional Duelist Posted May 25, 2010 Report Share Posted May 25, 2010 Works just as good as Thunder King.. I realize it's a Spellcaster, which I back up with. I don't like Solidarity, nor do I think it's needed when it restricts you from tuners. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 25, 2010 Report Share Posted May 25, 2010 I made a deck just like this... this decktype is actually amazing lockdown, esp with RO. Yours is probably better though, I couldn't run solidarity because I used Honest. Link to comment Share on other sites More sharing options...
Professional Duelist Posted May 25, 2010 Report Share Posted May 25, 2010 You don't get 1900 beatstick that can attack over anything? oh and synchros do this better. Link to comment Share on other sites More sharing options...
Fraz Posted May 25, 2010 Author Report Share Posted May 25, 2010 Antimeta doesn't need synchros. Solidarity is needed because Frogs and Necromancer are a problem. Link to comment Share on other sites More sharing options...
TMD (Barushi) Posted May 25, 2010 Report Share Posted May 25, 2010 I would suggest putting Fog King in there somewhere. Fog King jabroni slaps Monarchs and tells them to go play outside. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 25, 2010 Report Share Posted May 25, 2010 Works just as good as Thunder King.. I realize it's a Spellcaster' date=' which I back up with. I don't like Solidarity, nor do I think it's needed when it restricts you from tuners.[/quote'] actually, casters have decent enough tuners, and there is always PSZ, which pops out of the grave, re-activating soild. Link to comment Share on other sites More sharing options...
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