玄魔の王 Posted May 28, 2010 Report Share Posted May 28, 2010 I'll refrain from making monsters, but if somebody wants to add some they can go ahead. Ally SaberDARKLevel: 4[Machine/Effect]When this card destroys a LIGHT Monster by battle, it gains 500 ATK.ATK/ 1700DEF/ 1200 Ally TechnicianDARKLevel: 4[Machine/Effect]When this card is destroyed by battle with a LIGHT Monster and sent to the Graveyard, Special Summon 1 Level 4 or lower "Ally" Monster from your Deck.ATK/ 1600DEF/ 1600 Ally ProcessNormal SpellActivate only while you control an "Ally of Justice" Monster and your opponent controls a LIGHT Monster. Draw 2 cards. Ally FieldField Spell"Ally of Justice" Monsters you control gain 200 ATK for each LIGHT Monster your opponent controls. LIGHT Monsters lose 500 ATK and DEF. Ally StunQuick-Play SpellActivate only while you control an "Ally of Justice" Monster. All LIGHT Monsters your opponent controls are changed to face-up Attack Position, and their ATK become 0 until the End Phase. You cannot attack during this turn. Justice barrierContinuous SpellLIGHt Monsters cannot destroy "Ally of Justice" Monsters by battle, and any Battle Damage the controller of the "Ally of Justice" Monster takes becomes 0. Ally ForceNormal TrapActivate only when your opponent declares an attack against an "Ally of Justice" Monster with a LIGHT Monster. Destroy all face-up monsters your opponent controls. Ally MineNormal TrapRemove from play 2 "Ally of Justice" Monsters from your Graveyard. Special Summon 2 "Ally Mine Tokens" (LIGHT/Machine-Type/Level 1/0/0) to your opponent's side of the field. These Tokens cannot be Tributed or used as Synchro Material Monsters. Allied RefectCounter TrapDiscard 2 "Ally of Justice Monsters". Negate the Summon of a LIGHT Monster, or the activation of a LIGHT Monster's effect, and remove it from play. Then, your opponent removes from play all monsters in their hand and Deck with the same name. For each card removed from play this way, your opponent takes 500 damage. Blind JusticeContinuous TrapIf you control an "Ally of Justice" monster, your opponent's monsters are treated as LIGHT. More to come. Link to comment
Bringerofcake Posted May 28, 2010 Report Share Posted May 28, 2010 Genma made a thread...OSHI- Blind JusticeContinuous TrapIf you control an "Ally of Justice" monster, your opponent's monsters are treated as LIGHT. Link to comment
玄魔の王 Posted May 28, 2010 Author Report Share Posted May 28, 2010 Genma made a thread...OSHI- Blind JusticeContinuous TrapIf you control an "Ally of Justice" monster' date=' your opponent's monsters are treated as LIGHT.[/quote'] Yeah, I remember when I used to do that on a regular basis. Trap plus my Spell. Link to comment
玄魔の王 Posted May 31, 2010 Author Report Share Posted May 31, 2010 Adding 2 non-A.O.J. Monsters that will support the theme. Link to comment
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