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Magic Macro Monarch


-DOOM

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Monsters: 20

 

3 x Caius

3 x Raiza

2 x Jinzo

2 x Eatos

1 x Gorz

 

3 x D.D. Survivor

3 x D.D. Scout Plane

3 x Battle Fader

 

 

Spells: 9

 

3 x D. Fissure

2 x Magic Planter

1 x Allure

1 x B Con

1 x E Con

1 x MST

1 x RotA

 

Traps: 11

 

3 x Macro Cosmos

3 x Escape from the Dark Dimension

2 x BTH

2 x Metal Reflect Slime

1 x Solemn Judgment

 

_______________________________________________________

Total: 41

 

 

What could I neg for a Starlight Road?

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A few fixes.

 

-3 Jinzo (conflicts with the Deck a bit much (refer to trap line-up))

+3 Cyber Valley (draw power and abuseable with Survivors and Scout Planes

 

-1 Helios (outclassed by Gren Maju Da Eiza and even that isn't great in Macro Decks)

-1 Battle Fader (do you really need 3?)

+2 Guardian Eatos (viable in this build since Macro and D-Fissure stop your monsters from going to the Grave and 2500 ATK for a free beatstick is pretty good)

 

-1 or 2 Magic Planter (is it really needed?)

+1 Reinforcement of the Army (to get Survivors from the Deck)

+1 Heavy Storm (if you neg both Magic Planters. It doesn't hurt to have even in here since you have numerous copies of Dimensional Fissure and Macro Cosmos).

 

-1 Macro Cosmos (you don't need it at 3)

-2 Metal Reflect Slime (pointless in here since you have plenty of tribute fodder with D.D. Survivor and Scout Plane already and it is recurring with Macro and D-Fissure)

-3 Escape from the Dark Dimension

+2 Starlight Road (very helpful in here even without the free 2500 ATK beatstick)

+1 Mirror Force (its Mirror Force but watch out for Starlight Road (I feel like I'm repeating myself here))

+1 Torrential Tribute (fairly good in here and it doesn't really hurt you unless you have an army of Monarchs on your field).

+2 D.D.R. (faster than Escape although -1s suck so you could just keep Escape in place of it if you want since the monster line-up in the Deck is mostly Dark but keep in mind you can't get back Eatos or Raiza once they're gone)

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A few fixes.

 

-3 Jinzo (conflicts with the Deck a bit much (refer to trap line-up))

+3 Cyber Valley (draw power and abuseable with Survivors and Scout Planes

 

-1 Helios (outclassed by Gren Maju Da Eiza and even that isn't great in Macro Decks)

-1 Battle Fader (do you really need 3?)

+2 Guardian Eatos (viable in this build since Macro and D-Fissure stop your monsters from going to the Grave and 2500 ATK for a free beatstick is pretty good)

 

-1 or 2 Magic Planter (is it really needed?)

+1 Reinforcement of the Army (to get Survivors from the Deck)

+1 Heavy Storm (if you neg both Magic Planters. It doesn't hurt to have even in here since you have numerous copies of Dimensional Fissure and Macro Cosmos).

 

-1 Macro Cosmos (you don't need it at 3)

-2 Metal Reflect Slime (pointless in here since you have plenty of tribute fodder with D.D. Survivor and Scout Plane already and it is recurring with Macro and D-Fissure)

-3 Escape from the Dark Dimension

+2 Starlight Road (very helpful in here even without the free 2500 ATK beatstick)

+1 Mirror Force (its Mirror Force but watch out for Starlight Road (I feel like I'm repeating myself here))

+1 Torrential Tribute (fairly good in here and it doesn't really hurt you unless you have an army of Monarchs on your field).

+2 D.D.R. (faster than Escape although -1s suck so you could just keep Escape in place of it if you want since the monster line-up in the Deck is mostly Dark but keep in mind you can't get back Eatos or Raiza once they're gone)

 

The point is' date=' all the Continous Traps with Magic Planter are some kind of Draw Engine. And if I remove the Planters, it wouldn't be a [b']Magic[/b] Macro Monarch anymore xD

 

But RotA and Eatos look nice.

 

- 1 Jinzo

- 1 Helios

 

+ 2 Eatos

+ 1 RotA

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A few fixes.

 

-3 Jinzo (conflicts with the Deck a bit much (refer to trap line-up))

+3 Cyber Valley (draw power and abuseable with Survivors and Scout Planes

 

-1 Helios (outclassed by Gren Maju Da Eiza and even that isn't great in Macro Decks)

-1 Battle Fader (do you really need 3?)

+2 Guardian Eatos (viable in this build since Macro and D-Fissure stop your monsters from going to the Grave and 2500 ATK for a free beatstick is pretty good)

 

-1 or 2 Magic Planter (is it really needed?)

+1 Reinforcement of the Army (to get Survivors from the Deck)

+1 Heavy Storm (if you neg both Magic Planters. It doesn't hurt to have even in here since you have numerous copies of Dimensional Fissure and Macro Cosmos).

 

-1 Macro Cosmos (you don't need it at 3)

-2 Metal Reflect Slime (pointless in here since you have plenty of tribute fodder with D.D. Survivor and Scout Plane already and it is recurring with Macro and D-Fissure)

-3 Escape from the Dark Dimension

+2 Starlight Road (very helpful in here even without the free 2500 ATK beatstick)

+1 Mirror Force (its Mirror Force but watch out for Starlight Road (I feel like I'm repeating myself here))

+1 Torrential Tribute (fairly good in here and it doesn't really hurt you unless you have an army of Monarchs on your field).

+2 D.D.R. (faster than Escape although -1s suck so you could just keep Escape in place of it if you want since the monster line-up in the Deck is mostly Dark but keep in mind you can't get back Eatos or Raiza once they're gone)

 

The point is' date=' all the Continous Traps with Magic Planter are some kind of Draw Engine. And if I remove the Planters, it wouldn't be a [b']Magic[/b] Macro Monarch anymore xD

 

But RotA and Eatos look nice.

 

- 1 Jinzo

- 1 Helios

 

+ 2 Eatos

+ 1 RotA

 

I see. Also, I'm still not liking the Jinzo's in here. If you wish to keep with the Magic Planter draw engine, Jinzo seems like the most replaceable card for Starlight Road. Basically, -2 Jinzo, +1 Starlight Road to get the Deck down to 40.

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