lugia61617 Posted June 3, 2010 Report Share Posted June 3, 2010 These are my "Hurrix" cards for use in the Return of the Machine Emperors RP by TheFinalFan. Each Hurrix monster (except "Core") has what body part it is of the dragon-like Machine Emperor in brackets on the spoiler. Note all monster cards in this set are Machine types, so I don't need to really bother typing it every time. [spoiler=Gale Core] (WIND/1/0/0) This card cannot be Special Summoned. You must pay 1000 life points to Normal Summon this card. As long as this card remains face-up on the Field, you cannot control any other "Hurrix" monsters. When this card is destroyed and sent to the Graveyard, Special Summon up to 3 "Hurrix" monsters from you hand, Deck or Graveyard. [spoiler=Hurrix Lift (the wings)] (WIND/1/0/1000) This card cannot be Special Summoned except by the effect of "Gale Core" or a "Hurrix" monster. If you do not control a "Machine Emperor Hurrix Infinity", destroy this card. [spoiler=Hurrix Spike (the Tail)] (WIND/1/1000/200) This card cannot be Special Summoned except by the effect of "Gale Core" or a "Hurrix" monster. If you do not control a "Machine Emperor Hurrix Infinity", destroy this card. You can decrease the ATK of this card by 500 to negate the activation and effect of 1 Trap Card. This effect can be used during either player's Battle Phase. [spoiler=Hurrix Edge (The arm with a claw)] (WIND/1/500/100) This card cannot be Special Summoned except by the effect of "Gale Core" or a "Hurrix" monster. If you do not control a "Machine Emperor Hurrix Infinity", destroy this card. You can halve the ATK of this card to increase the level of 1 Tuner Monster your opponent controls by 2. [spoiler=Hurrix Shot (Arm with Cannon)] (WIND/1/1000/0) This card cannot be Special Summoned. If you do not control a "Machine Emperor Hurrix Infinity", destroy this card. You can tribute this card and 1 other "Hurrix" monster to destroy 1 card your opponent controls, then Special Summon 2 "Hurrix" monsters from your hand or Deck. [spoiler=Machine Emperor Hurrix Infinity (Body)] (WIND/1/0/0)Other Monsters you control cannot attack. Once per turn, you can treat 1 Synchro Monster your opponent controls as an Equip Spell Card and equip it to this card. Only 1 Equip Spell card can be equipped to this card at a time. This card gains ATK and DEF equal to the ATK and DEF of the monster(s) equipped to this card. This monster gains the effects of all monsters equipped to this card. This card gains ATK and DEF equal to the total ATK and DEF of all other "Hurrix" monsters you control. When this card is about to be destroyed, you may destroy the Equip Spell Card equipped to this monster to negate this monster's destruction and destroy 1 card on your opponent's side of the field. When this card is destroyed, destroy all other monsters you control. [spoiler= Hurrix Cap (Head)] (WIND/1/0/0) This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of a "Hurrix" monster or "Gale Core". Once per turn, you can activate 1 Trap Card from your hand. [spoiler=Hurrix Selfdestruct Command] (TRAP/COUNTER) You can only activate this card when a Face-Up "Hurrix" monster you control is targeted by the effect of a Spell, Trap or Effect Monster's effect. Destroy all "Hurrix" monsters you control and inflict damage equal to the combined ATK of each monster destroyed by this effect to both players. [spoiler=Hurrix Necromancer (Monk worshipper)] (WIND/7/0/0) You can tribute 4 other monsters and this card to Special Summon 1 "Machine Emperor Hurrix Infinity" and 4 other "Hurrix" monsters from your Graveyard. You cannot activate this card's effect more than once. [spoiler=Hurrix Cap 2 (Enhanced Head)] (WIND/2/200/200) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Hurrix Cap" you control. Up to twice per turn, you can activate a Trap Card on the turn it is set. [spoiler=Gale Core 2 (Enhanced Core)] (WIND/3/300/300) You can tribute this card to Special Summon up to 4 "Hurrix" monsters from you hand or Deck. Any monsters summoned by this card's effect gains 300 ATK and have their levels increased by 1. This card's name is also treated as "Gale Core". [spoiler=Gale Core Explosion] (SPELL/NORMAL) Tribute 1 "Gale Core" monster. Inflict 1000 damage to both players. [spoiler=Hurrix Edgeshot 2(Enhanced arms - Both claw and Cannon)]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "Hurrix Edge" and 1 "Hurrix Shot" you control. Once per turn, you can halve the ATK of this card to increase the level of all monsters your opponent controls by 2. If this card is targeted by the effect of a Trap Card, you can tribute this card to negate the effect and destroy all Spell and Trap cards your opponent controls. You cannot declare an attack on the turn this card's effect is activated. [spoiler=Hurrix Lift 2 (Enhanced Wings)] [spoiler=Hurrix Spike 2 (Enhanced Tail)] [spoiler=Hurrix Upgrade] Link to comment
Blackstone Dresden Posted June 3, 2010 Report Share Posted June 3, 2010 I'd recommend Hurry Core over Hurrix since that's what the anime does and maybe make either Lift or Spike both the wings and tail and have the other be the head. Link to comment
lugia61617 Posted June 3, 2010 Author Report Share Posted June 3, 2010 I don't think I understand, dres. Link to comment
Blackstone Dresden Posted June 3, 2010 Report Share Posted June 3, 2010 Change Hurrix Core's name to Hurricane Core. Make either Hurrix Lift or Hurrix Spike both Hurrix's wings and tail, and make the remaining part Hurrix's head. Link to comment
lugia61617 Posted June 3, 2010 Author Report Share Posted June 3, 2010 well...I'll make seperate head cards to counteract the latter, but now I see what you mean about the core. OK then I will. Also it's worth noting this thing ia like Skiel. Link to comment
Guest TheFinalFan Posted June 3, 2010 Report Share Posted June 3, 2010 Actually, NVM.I'm surprised at the unorthodoxy of these cards.Maybe we can find out how to integrate why your cards are slightly different from the normal pattern.Accepted. Link to comment
lugia61617 Posted June 4, 2010 Author Report Share Posted June 4, 2010 UPDATE: All cards in the Hurrix set now complete and turned into images. Please can a mmod move this to Realistic cards? Link to comment
Moderately_Friendly Posted June 18, 2010 Report Share Posted June 18, 2010 did you draw the pics like with your new morphtronics? Link to comment
The White Wolf Posted June 18, 2010 Report Share Posted June 18, 2010 Hmm I see. But you missed 1 thing! The names that all Machine Emperor parts should have! EX: Attack, Guard, Carrier, Top etc Link to comment
Toffee. Posted June 18, 2010 Report Share Posted June 18, 2010 Why is Gale Core's effect like that? O,o The effect of the "core"s from the Machine Emperors are fine as is. Oh, and nice artwork ;) Link to comment
lugia61617 Posted July 8, 2010 Author Report Share Posted July 8, 2010 did you draw the pics like with your new morphtronics?Yes I did' date=' tpop, yes I did.Hmm I see. But you missed 1 thing! The names that all Machine Emperor parts should have! EX: Attack, Guard, Carrier, Top etcYes, but these are "Special" compared to the others. TFF and I agreed Hurrix is now a "Prototype"m machine emperor, which covrs its difference and thus makes its cards vary, including name.Why is Gale Core's effect like that? O' date='oThe effect of the "core"s from the Machine Emperors are fine as is. Oh, and nice artwork ;)[/quote'] same reply as to SSDand thanks. Link to comment
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