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Q4E Sand Doodlebug


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An expansion of Sand Doodlebug.

Yes, its possible.

 

Sand Scarab -EARTH-

Lvl4

[insect/Effect]

While this card is face-up on the field, the level of all face-up monsters your opponent controls is reduced by 1. This card can attack your opponent directly. While "Wasteland" is face-up on the field, you can negate 1 attack from an opponent's monster.

1100ATK / 1300DEF

 

Sand Mosquito -EARTH-

Lvl4

[insect/Effect]

Once per turn, you can increase your Lifepoints by the ATK of 1 face-up level 3 or lower monster on the field. This card can attack your opponent directly. While "Wasteland" is face-up on the field, you can negate 1 attack from an opponent's monster.

1300ATK / 0DEF

 

Sand Dragonfly -EARTH-

Lvl4

[insect/Effect]

You can discard this card from your hand to add 1 "Wasteland" from your deck or Graveyard to your hand. This card can attack your opponent directly. While "Wasteland" is face-up on the field, you can negate 1 attack from an opponent's monster.

1000ATK / 1000DEF

 

Sand Mantis -EARTH-

Lvl4

[insect/Effect]

Once per turn you can select 1, level 4 or higher monster on the field and reduce its level to 3. This card can attack your opponent directly. While "Wasteland" is face-up on the field, you can negate 1 attack from an opponent's monster.

500ATK / 1700DEF

 

Sand Parasite -EARTH-

Lvl4

[insect/Tuner]

You can remove from play 2 "Sand" monsters in your Graveyard to Special Summoned this card. When this card is Special Summoned in this way, you can gain control of 1 face-up level 3 or lower monster your opponent controls. While "Wasteland" is face-up on the field, you can negate 1 attack from an opponent's monster.

900ATK / 900DEF

 

Emperor Sand Scorpion -EARTH-

Lvl8

[insect/Effect]

While you control a "Wasteland", this card can be Special Summoned from your hand or Graveyard by Removing from play 1 face-up "Sand Doodlebug" you control, or Removing from play 2 EARTH monsters in your Graveyard, including at least 1 Insect-Type. Once per turn, during each player's Battle Phase you can destroy 1 face-down or face-up level 3 or lower monster on the field and draw 1 card.

2600ATK / 2200DEF

 

Dry Heat -Continuous Spell-

Once per turn you can activate the effect of a "Dry Air" to Special Summon 1 "Sand" monster from your deck to your side of the field. If you activate this effect, you cannot conduct your Draw Phase during your next turn. The ATK and DEF of all non-"Sand" monsters is reduced by 500.

 

Level Wire -Qontinuous Spell-

Pay 800 Lifepoints to activate this card. The level of all monsters on the field is reduced by 2. If this card is destroyed, draw 1 card.

 

Forever Wasteland -Quick-Play Spell-

Destroy all field Spell cards on the field and activate 1 "Wasteland" from your hand, deck, or Graveyard, and draw 1 card.

 

Sand Trap -Counter Trap-

Activate by Removing from play 1 "Sand" monster when your opponent activates a Spell or Trap. Negate the activation and effect of that card and destroy it. If this set card is destroyed, draw 1 card.

 

Sandy Pitfall -Trap-

While you control a "Sand" monster, you can select 1 face-up attack position monster on the field. The selected monster is switched to defence position. If the selected monster's level is 4 or higher, its level is reduced to 3.

 

Wasteland Horizon -Trap-

Activate by paying 500 Lifepoints while you control a "Wasteland", and when your opponent activates a Spell or Trap card that would destroy a card(s) you control. Negate the activation and effect of that card and destroy it. After this card is activated, it is set face-down on your side of the field. You can only activate 1 "Wastelend Horizon" once per turn.

 

Loose Earth -Trap-

Destroy a face-up "Wasteland" you control and destroy all face-up monsters on the field.

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