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Megaman Battle Chips


Oyobi

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I'm somewhat of a Megaman fan so i made some of the battle chips into cards..well will anyway. Would like any comments or ideas on what can be changed or what should be scrapped.

 

Anti-Damage

 

Trap

 

Text: Activate this card when your opponent declares a Direct Attack. You take no battle damage. Halve the ATK of the attacking monster by half until the End Phase of the thurn this card's effect is activated. Your opponent loses Life Points equal to the monster's ATK.

 

Bug Bomb

 

Trap

 

Text: Role a die. Apply the effect that matches the number as follow: 1 Switch 1 monster on the field to defense mode, 2 Select 1 monster on the field to lose 800 ATK points, 3 Force the activation of one set Spell or Trap card, if the activation is wrong destroy it, 4 Take control of 1 monster on the field with the lowest ATK, 5 Flip all face down monster on the field into face up defense position, 6 You opponent loses 200 life points each of there turns for 6 turns.

 

Scrapped

Colonel Force

 

Trap

 

Text: Activate only when you and your opponent have at least 2 cards on the field. There can only be 1 set "Colonel Force" on the field. Your opponent loses 100 life points for every empty Spell or Trap and Monster card zone.

 

Delta Ray

 

Trap

 

Text: There can only be 1 set "Delta Ray" on your side of the field. Destroy up to 3 monsters on you opponents side of the field.

 

FolderBack

 

Spell

 

Text: Activate only when there are 15 or more cards in each players graveyard. Return all cards in each players graveyard to there decks.

 

Jealousy

 

Trap

 

Text: Activate only if you opponent has more set Spell and Trap cards then you. This card cannot be negated, destroy all Spell and Trap cards on the field.

 

Mine

 

Trap

 

Text: Select 2 Card Zones on the field. Whenever your opponents plays a card on 1 of the selected zones, destroy this card, you opponent loses 1000 life points.

 

Triple Crack

 

Spell

 

Text: Select up to 3 Card Zones on the field. Neither player can use the selected zones for 3 turns. You cannot select an occupied zone.

 

Life Aura

 

Spell/Equip

 

Text: Equip only to a "EXE" monster. A monster equipped with this card cant be destroyed in battle unless the attacking monsters ATK is greather then the equipped monsters ATK or DEF, depending on its battle position, by 1000 points

 

Muramasa

 

Spell/Equip

 

Text: There can only be 1 "Muramasa" face up on the field. Equip only to an "EXE" monster. The equipped monster gains ATK points equal to the amount of life points lost during your opponents last Battle Phase.

 

Again any suggestions would be very much appreciated. There will be more and monsters as well.

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Colonel Force is a 1 card OTK/FTK.

 

Fix it.

 

Thanks for pointing that out' date=' dunno what i was thinking. Hows 100 life points and only spell trap and monster card zones?

[/quote']

 

Then its crap.

 

What do you suggest i do to it? If you got nothing i'll just scrap it then.

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Colonel Force is a 1 card OTK/FTK.

 

Fix it.

 

Thanks for pointing that out' date=' dunno what i was thinking. Hows 100 life points and only spell trap and monster card zones?

[/quote']

 

Then its crap.

 

What do you suggest i do to it? If you got nothing i'll just scrap it then.

Thing is, Colonel Force is just ridiculous Battle Card thats dependant on the number of spaces you own.

 

So maybe you could just scratch that idea for now, as its effectivly the same as:

SecretBarrelDR1-EN-C-UE.jpg

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They are OK, but the OCG needs work. I did one for you, but I can't do all, as I'm short of time.

 

[spoiler=Anti-Damage]

 

Trap

 

Text: Activate this card when your opponent declares a Direct Attack. You take no battle damage. Halve the ATK of the attacking monster by half until the End Phase of the thurn this card's effect is activated. Your opponent loses Life Points equal to the monster's ATK.

 

 

Hope I helped! :)

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They are OK' date=' but the OCG needs work. I did one for you, but I can't do all, as I'm short of time.

 

[spoiler=Anti-Damage']

 

Trap

 

Text: Activate this card when your opponent declares a Direct Attack. You take no battle damage. Halve the ATK of the attacking monster by half until the End Phase of the thurn this card's effect is activated. Your opponent loses Life Points equal to the monster's ATK.

 

 

Hope I helped! :)

 

Hehe I guess that means all of em huh. Well i'll work on fixing those errors. Thanks for correcting Anti-Damage though.

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