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Telekinetic Power Force!


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rate and comment please! pics by JazinKay

the main point of this set is too give psychics some powerhouses, due to the fact that most psychics are fairly weak

[spoiler=telekietic power force]

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UPD card lore:1 Psychic-Type Tuner + 3 or more non Tuner Psychic-Type monsters

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Ultimate PsychiC Destroyer - Assault Mode lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate".This card cannot declare an attack unless you pay 1000 Life Points.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.When this card on the field is destroyed, you can Special Summon 1 "B.O.B." from your deck.

 

B.O.B. LORE:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Ultimate Psychic Destroyer - Assault Mode".If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half of this monsters ATK .During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

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The effect is good.

"This card cannot attack unless you Tribute 1 Psychic-Type monster on your side of the field." --> "This card cannot attack unless you Tribute 1 Psychic-Type monster you control."

 

I would lower both the level and the ATK to a maximum of 3500: it's too high for a Synchro that requires only 3 monsters. And with that high level it only makes the Synchro Summon easier, as you could use 2 Level 4 monsters that can serve as beatsticks (Psychic Snails, for example) while you get the Tuner.

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lol. nice one sena


The effect is good.

"This card cannot attack unless you Tribute 1 Psychic-Type monster on your side of the field." --> "This card cannot attack unless you Tribute 1 Psychic-Type monster you control."

 

I would lower both the level and the ATK to a maximum of 3500: it's too high for a Synchro that requires only 3 monsters. And with that high level it only makes the Synchro Summon easier' date=' as you could use 2 Level 4 monsters that can serve as beatsticks (Psychic Snails, for example) while you get the Tuner.

[/quote']

the one in my sig is before i edited her

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Ok to give some insight to psychic play style

PSYCHIC SNAIL NEVER STAYS ALIVE LONG ENOUGH xD

with that said it's actually hard to keep monsters on the field with all this new destruction going round. keeping 2lv 4's a lv 3 and then getting Mind master(lv 1 tuner) and keeping them on the field is hard as Sh** i main psychics and only monsters that usally stay are HPC and Kerbons


UPB Love although change the wording to "Destroy 1 monster on the field and deal damage equal to the ATK of the destroyed monster to your opponent. Then take 1000 damage."

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This better be good...Psychics are some of my favorites...

1 Psychic-Type Tuner + 2 or more non Tuner monsters

This card cannot declare an attack unless you pay 1000 Life Points.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card' date=' inflict the difference as Battle Damage to your opponent.When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.[/b']

 

Effect: That's...a pretty big card. I mean, it's got the same restriction as Machina Force, but you see how much play that gets...

...still, it does have piercing, and inflicts damage...but it's not really in line with what other Psychics do...the general trend is this:

 

Effect Psychics - Pay LP to do things.

Synchro Psychics - Pay some LP to do things, but mainly, gain LP.

 

That being said, this strays away from that. (1 point).

 

Grammar: Spot on, actually. No errors I could see. You could replace "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." with "This card inflicts Piercing Damage," but that's up to your personal preference; either are acceptable phrases. (3 points).

 

Style: Totally looks Psychic. You should add a set number and such. It's a little thing that goes a long way. (2 points)

 

 

Overall: 6/10

 

 

Also...

Ok to give some insight to psychic play style

PSYCHIC SNAIL NEVER STAYS ALIVE LONG ENOUGH xD

with that said it's actually hard to keep monsters on the field with all this new destruction going round. keeping 2lv 4's a lv 3 and then getting Mind master(lv 1 tuner) and keeping them on the field is hard as Sh** i main psychics and only monsters that usally stay are HPC and Kerbons

 

Dude, you're doing it wrong. Mind Master shouldn't be on the field for more than 1 turn, 2 at most. If you've got him, you should be going for OTK.

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ANOTHER thing change UPD back to 1 psychic tuner and 2 or more non tuner psychic monsters cause the equation on getting her out has been said 2lv 4's 1lv 3 and 1lv 1 tuner(Mind master)

 

I agree' date=' I didn't notice this the first time around, but that is a rather steep Synchro cost. But then again, you're probably going to have to put big numbers out anyway.

 

4 or more will never happen

Once again, you're doing it wrong. Mind Master + Brain Research + Telekinetic Power Well = Game.

 

P.S., I lost the game.

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