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Two Tuners in one...a "Two-ner," if you will


touzaikokon

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So, I got the idea, what if you could Synchro more than one monster at a time? This happened.

 

EDIT: Changed the effect and redone in MSE. The text looks nicer.

 

[align=center]

cockatwo.jpg

 

If this card would be used as a Synchro Material Monster, select 2 Synchro Monsters in your Extra Deck. Send this card and another monster(s) you control to the Graveyard whose total Levels are equal to the total Levels of the selected Synchro Monsters. Special Summon the selected Synchro Monsters from your Extra Deck. (This is not treated as a Synchro Summon.) Their effects are negated, and they cannnot declare an attack.[/align]

 

 

I'm not super sure on the OCG, so offer suggestions on what would make it sound better.

 

EDIT: As a side note, the bottom of the card image got cut off on the upload to imageshack. Is anybody else experiencing this?

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originqal no doubt but useful? i dunno, it would be hard to get 2 synchros whose total level would equal this card + maybe at the most 2 non tuner when u think about, may be hard to use but not bad, pic should be changed name isnt bad, ocg seems solid, good job

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I had the same idea but didn't feel like making a card. though whats funny was my synchro deck I use in real life actually gave me a double synchro in on my second turn. I summoned quilbolt in defense to have him sent to the grave then next turn played double summon and summoned 2 tuners and synchro summened twice... very good pic for the card.

 

10/10.

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...why are you people giving him these "it's a good card" comment over an overpowered card? Seriously, even if their effects are negated, the other Synchro monster that you get out from this still serves for beatsticking, Tribute Fodder etc.

 

Blantantly overpowered cards don't deserve ratings...it's a card what gives you 1 more Synchro Monster for the price of 1, what the funk do you expect me to say?

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...why are you people giving him these "it's a good card" comment over an overpowered card? Seriously' date=' even if their effects are negated, the other Synchro monster that you get out from this still serves for beatsticking, Tribute Fodder etc.

 

Blantantly overpowered cards don't deserve ratings...it's a card what gives you 1 more Synchro Monster for the price of 1, what the f*** do you expect me to say?

[/quote']

 

You have a point. It probably is an overpowered card that would get Limited/Banned upon release. So, I ask you then, what extra limitations, if any, should be applied to the summoned Synchro Monsters? Or is the card fundamentally broken?

 

I'm okay with criticism, but I'd just prefer that you be articulate about it.

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How about "The Summoned monsters cannot attack or change their battle positions and are destroyed at the End Phase."? That'll make them nothing more then Assault Mode Activate and Tribute fodder... ^^

 

Sounds good. Will probably add destruction during the End Phase, although I'm not sure if I want to keep the effect negation. It seems like I should, but it opens up plays like double Mist Wurm or something. Still, you could could use negated monsters for Accel Synchros...Shooting Star/Scar-Red Nova anyone? :D

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