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angel archetype - new cards every week!


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An archetype i'm working on. PLEASE RATE AND COMMENT!

 

(any MMO fans recognize the emporor?)

 

[spoiler=angels]125974j.jpg125974u.jpg125974p.jpg125974w.jpg125974l.jpg125974b.jpg125974r.jpg125974b.jpg125974e.jpg125974e.jpg125974h.jpg125974a.jpg125974v.jpg125974q.jpg125974ph.jpg125974h.jpg125974xz.jpg125974se.jpg125974oj.jpg125974c.jpg125974v.jpg125974t.jpg125974b.jpg125974es.jpg125974g.jpg125974i.jpg125974g.jpg125974rb.jpg125974ly.jpg125974hm.jpg125974uz.jpg125974qs.jpg125974s.jpg125974r.jpg125974u.jpg125974l.jpg125974u.jpg125974n.jpg125974y.jpg125974q.jpg125974ot.jpg125974en.jpg125974qd.jpg125974z.jpg59230yi.jpg

 

 

[spoiler=Artemis lore]You must Tribute 3 "Angel" monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be destroyed by battle with another "Angel" monster. This card gains 600 ATK and DEF for each "Angel" monster in your Graveyard. This card cannot be destroyed by your opponent's card effects.

 

 

[spoiler=Dark Artemis lore]2 "Angel" Tuners + "Angel Of Death"

 

This card cannot be destroyed by battle with another "Angel" monster. This card gains 1000 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by your opponent's card effects. You can pay 4000 Life Points too Special Summon up too 3 "Lesser Demon Tokens" (Fiend-Type/DARK/Level 10/ATK 1000/DEF 0) in Defense Position. This card gains 500 ATK for each "Lesser Demon Token" on the field.

[spoiler=athena lore]This card can only be Ritual Summoned with the Ritual Spell Card, "Sacrifice To Athena".This card gains 1000 ATK for each "Angel" monster you control. This card cannot be destroyed by your opponent's card effects. When an opponent's monster declares an attack, you can remove from play this card to negate the attack. If you negate an attack this way, you can pay 2000 Life Points to Special Summon this removed from play card during the End Phase. You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. Once, you can toss a coin 3 times. If all 3 results are Heads, destroy all face-up monsters your opponent controls, and inflict 900 damage to your opponent for each monster destroyed. You can remove from play all "Angel" monsters in your Graveyard to have this card gain 1000 ATK for each card removed until the End Phase of the turn this effect was activated.

 

[spoiler angel empress and emperor lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 10 "Angel" monsters in your Graveyard from play. This card gains 500 ATK for each "Angel" Monster in your Graveyard. This card cannot be destroyed by your opponent's card effects.

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 5 "Angel" monsters. This card gains 500 ATK for each "Angel" Monster in your Graveyard. This card cannot be destroyed by your opponent's card effects. If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card.

 

 

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OP'd to hell. A 2500 ATK 1 Tribute Piercer, 2 0-tribute monsters that wipe your opponent's monsters, one of which is ALSO a 2000 ATK monster - a 0 ATK monster doesn't have an effect that good. A 0-tribute 2100 ATK monster with NO DRAWBACK - at least it doesn't have a useful effect. And, to round it all off, a 1000 ATK direct attacker that effectively doubles the damage on a direct attack.

 

I only show this to very special people:

[spoiler=Dear YCM]

Dear YCM,

 

Please stop making s*** cards.

 

Sincerely,

Dr. Cakey

 

 

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OP'd to hell. A 2500 ATK 1 Tribute Piercer' date=' 2 0-tribute monsters that wipe your opponent's monsters, one of which is ALSO a 2000 ATK monster - a 0 ATK monster doesn't have an effect that good. A 0-tribute 2100 ATK monster with NO DRAWBACK - at least it doesn't have a useful effect. And, to round it all off, a 1000 ATK direct attacker that effectively doubles the damage on a direct attack.

 

I only show this to very special people:

[spoiler=Dear YCM']

Dear YCM,

 

Please stop making s*** cards.

 

Sincerely,

Dr. Cakey

 

 

 

1. i have no 0 ATK monsters

2. her name is "Mach Angel", meaning speed. the idea with her effect is that she's so stupidly fast that she can speed past the opponents monsters and hit them twice in the blink of an eye.

3. they are meant to be very strong

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OP'd to hell. A 2500 ATK 1 Tribute Piercer' date=' 2 0-tribute monsters that wipe your opponent's monsters, one of which is ALSO a 2000 ATK monster - a 0 ATK monster doesn't have an effect that good. A 0-tribute 2100 ATK monster with NO DRAWBACK - at least it doesn't have a useful effect. And, to round it all off, a 1000 ATK direct attacker that effectively doubles the damage on a direct attack.

 

I only show this to very special people:

[spoiler=Dear YCM']

Dear YCM,

 

Please stop making s*** cards.

 

Sincerely,

Dr. Cakey

 

 

 

1. i have no 0 ATK monsters

2. her name is "Mach Angel", meaning she's retarded fast. the idea with her effect is she's so fast that she can speed past the opponents monsters and hit them twice in the blink of an eye.

3. they are meant to be very strong

 

1. I meant, even if Angel Lancer had 0 ATK, it would be ridiculously overpowered.

2. And if I call my monster "Faster Than Light Angel", does that mean the game is now played in reverse, since going faster than light theoretically lets you travel back in time? You have a 1000 ATK monster that can direct attack, and do so twice. Does that not strike you as overpowered? Morphtronics at least need Boarden AND Boomboxen on the field before they get to do anything like that.

3. Chaos Emperor Dragon was meant to be very strong. It was. And then it got banned.

 

Here are some rules you should familiarize yourself with:

The Rule of 2000: A Level 4 or below monster should have less than 2000 ATK, or a proportionately debilitating effect. Gene-Warped Warwolf is the exception - it's handicap is having no effect and only 100 DEF.

 

Mass Destruction: is desirable, because it gives you colossal advantage. It seems you haven't gotten the YCM Card Advantage Lecture yet, so here's a synopsis of it: "Life Points matter very little. Your primary goal should be to amass resources and deplete your opponent's resources. Card advantage is the sum of the cards you have in hand and on field - whoever has more is winning (basically). Many effects are +0, and are simple and balanced (i.e. Smashing Ground. Play it (-1), destroy monster (-1 to opponent, or +1). -1 cards are usually relegated to useless, though not always. +1 effects are exponentially better than +0s, and +2s even more so." Angel Lancer and Angel Life Giver are both potential +4s. As if to add insult, they also positively modify Life Points, inflicting up to 4000 or recovering up to 2500, respectively.

 

Activation Conditions: When you can activate a card and its associated costs play a big role in determining how good a card is. For example, a card that says, "Discard 1 card. Destroy 1 card on the field." is clearly better than one that says, "Activate only when your opponent Special Summons a monster with 3000 or more ATK. Destroy 1 card on the field." Both of your field wipers have effects that activate when removed from the field. Not destroyed, or returned to the hand, or Tributed, or used in a Synchro Summon, where they would be merely overpowered. No, removed from the field. Your opponent could see these from a mile away, and no card in their deck could prevent them from those effects from activating.

Consider: Your opponent controls Five-Headed Dragon, Red-Eyes Darkness Metal Dragon, White Night Dragon, Blue-Eyes White Dragon, and King Dragun. You control nothing. You summon Life Giver Angel. You Special Summon Quillbolt Hedgehog. You Synchro Summon Armory Arm. Your opponent's field explodes. You gain 2500 Life Points. You attack directly. You Set Limit Reverse, so you can recycle your Angel. Your opponent scoops.

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OP'd to hell. A 2500 ATK 1 Tribute Piercer' date=' 2 0-tribute monsters that wipe your opponent's monsters, one of which is ALSO a 2000 ATK monster - a 0 ATK monster doesn't have an effect that good. A 0-tribute 2100 ATK monster with NO DRAWBACK - at least it doesn't have a useful effect. And, to round it all off, a 1000 ATK direct attacker that effectively doubles the damage on a direct attack.

 

I only show this to very special people:

[spoiler=Dear YCM']

Dear YCM,

 

Please stop making s*** cards.

 

Sincerely,

Dr. Cakey

 

 

 

1. i have no 0 ATK monsters

2. her name is "Mach Angel", meaning she's retarded fast. the idea with her effect is she's so fast that she can speed past the opponents monsters and hit them twice in the blink of an eye.

3. they are meant to be very strong

 

1. I meant, even if Angel Lancer had 0 ATK, it would be ridiculously overpowered.

2. And if I call my monster "Faster Than Light Angel", does that mean the game is now played in reverse, since going faster than light theoretically lets you travel back in time? You have a 1000 ATK monster that can direct attack, and do so twice. Does that not strike you as overpowered? Morphtronics at least need Boarden AND Boomboxen on the field before they get to do anything like that.

3. Chaos Emperor Dragon was meant to be very strong. It was. And then it got banned.

 

Here are some rules you should familiarize yourself with:

The Rule of 2000: A Level 4 or below monster should have less than 2000 ATK, or a proportionately debilitating effect. Gene-Warped Warwolf is the exception - it's handicap is having no effect and only 100 DEF.

 

Mass Destruction: is desirable, because it gives you colossal advantage. It seems you haven't gotten the YCM Card Advantage Lecture yet, so here's a synopsis of it: "Life Points matter very little. Your primary goal should be to amass resources and deplete your opponent's resources. Card advantage is the sum of the cards you have in hand and on field - whoever has more is winning (basically). Many effects are +0, and are simple and balanced (i.e. Smashing Ground. Play it (-1), destroy monster (-1 to opponent, or +1). -1 cards are usually relegated to useless, though not always. +1 effects are exponentially better than +0s, and +2s even more so." Angel Lancer and Angel Life Giver are both potential +4s. As if to add insult, they also positively modify Life Points, inflicting up to 4000 or recovering up to 2500, respectively.

 

Activation Conditions: When you can activate a card and its associated costs play a big role in determining how good a card is. For example, a card that says, "Discard 1 card. Destroy 1 card on the field." is clearly better than one that says, "Activate only when your opponent Special Summons a monster with 3000 or more ATK. Destroy 1 card on the field." Both of your field wipers have effects that activate when removed from the field. Not destroyed, or returned to the hand, or Tributed, or used in a Synchro Summon, where they would be merely overpowered. No, removed from the field. Your opponent could see these from a mile away, and no card in their deck could prevent them from those effects from activating.

Consider: Your opponent controls Five-Headed Dragon, Red-Eyes Darkness Metal Dragon, White Night Dragon, Blue-Eyes White Dragon, and King Dragun. You control nothing. You summon Life Giver Angel. You Special Summon Quillbolt Hedgehog. You Synchro Summon Armory Arm. Your opponent's field explodes. You gain 2500 Life Points. You attack directly. You Set Limit Reverse, so you can recycle your Angel. Your opponent scoops.

 

they are meant to be kinda Op. and i'm not changing them

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I don't know how you edited them, but you only made them even more overpowered.

 

"When this card is sent to the graveyard, destroy"

This means that you can activate a card effect that requires you to discard from your hand as a cost AND wipe out all of your opponent's monsters.

sent to the graveyard means "send there FROM ANYWHERE", be it the field, hand, deck or extra deck.

 

First of all, you need to change the "-veyard, destroy" part to "-veyard, you can destroy".

I hope you know the rules and what this change in the effect implies.

 

Secondly, all open monsters is too much. It's like a free Lightning Vortex.

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I don't know how you edited them' date=' but you only made them even more overpowered.

 

"When this card is sent to the graveyard, destroy"

This means that you can activate a card effect that requires you to discard from your hand as a cost AND wipe out all of your opponent's monsters.

sent to the graveyard means "send there FROM ANYWHERE", be it the field, hand, deck or extra deck.

 

First of all, you need to change the "-veyard, destroy" part to "-veyard, you can destroy".

I hope you know the rules and what this change in the effect implies.

 

Secondly, all open monsters is too much. It's like a free Lightning Vortex.

[/quote']

 

i will change the effect so it's if they're destroyed by battle. how's that sound?

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Those aren't bad! They are cool and well balanced! I would definetley want those cards if they existed!:lol::D

 

I wish it was ethical to neg people for being stupid.

 

1. A 2500 ATK 1 Tribute monster isn't OP'd. Neither is a 2500 ATK monster that can Pierce - it's in that gray area between balanced and overpowered that just should never have been made.

 

2. What monsters do you know that can wipe your opponent's field? How many Level 4 or lower ones?...yeah, none. Get it? Got it? Yeah.

 

Look, as these cards stand now, they're acceptable for a fanfic or something, but Realistic Cards is for Realistic Cards - stringent, harsh, cruel, and unyielding. Such is life.

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[spoiler=long quote]

Those aren't bad! They are cool and well balanced! I would definetley want those cards if they existed!:lol::D

 

I wish it was ethical to neg people for being stupid.

 

1. A 2500 ATK 1 Tribute monster isn't OP'd. Neither is a 2500 ATK monster that can Pierce - it's in that gray area between balanced and overpowered that just should never have been made.

 

2. What monsters do you know that can wipe your opponent's field? How many Level 4 or lower ones?...yeah' date=' none. Get it? Got it? Yeah.

 

Look, as these cards stand now, they're acceptable for a fanfic or something, but Realistic Cards is for Realistic Cards - stringent, harsh, cruel, and unyielding. Such is life.

[/quote']

 

1. don't insult people on my threads, i won't have that sheet

2. i can think of quite a few monsters capable of wiping the field, and quite a few trump card monsters that can pierce. (ancient gear golem says hello)

3. i would say that after my edits these cards aren't that Op'ed

4. i wish it was ethical to neg people for being jerkwads, but since it's not this is all i can do

5. i suppose the next thing your gonna say is the fact that they can't be destroyed by angel monsters is OP'ed?

6. i appreciate your review, but i don't appreciate you being a jerk on my threads. now stay off my threads if all you're gonna do is insult people who like my cards.

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  • 2 weeks later...
5. i suppose the next thing your gonna say is the fact that they can't be destroyed by angel monsters is OP'ed?

 

I actually like this idea, if your opponent somehow took control of them and tried to attack another angel they would still be on the field. Not sure if that would make them more OP but i like these cards 9/10.

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