Dandelo Posted June 10, 2010 Report Share Posted June 10, 2010 Had a little trouble with Brutox's OCG at a few points, help would be welcomed. Have at them. When this card is Summoned, increase the Level of 1 DARK monster you control by 1 for each LIGHT monster on your opponent's side of the field. Once per turn, if this card would be destroyed by battle against a LIGHT monster, it is not destroyed (damage applied normally). If a DARK monster you control destroys a LIGHT monster by battle, you can Normal Summon or Set this card without Tributing, during your next Main Phase. When this card destroys a LIGHT monster by battle and your opponent controls another LIGHT monster, you can attack it with this card. If your opponent's LIGHT monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. The equipped monster cannot attack, and cannot be destroyed by battle. Whenever a DARK monster you control attacks a monster equipped with this card, inflict damage to your opponent equal to the attacking monster's Level x 100. If a LIGHT monster is sent from your opponent's Deck to the Graveyard by a card effect, you can Special Summon this card from your hand. When this card destroys an opponent's LIGHT monster by battle, remove the destroyed monster from play. If your opponent controls 1 or more LIGHT monsters and you control no monsters, you can Normal Summon or Set this card without Tribute. If this card attacks an Attack Position LIGHT monster that has more ATK than this card's DEF, you can switch that monster to Defense Position. During battle between this attacking card and a Defense Position LIGHT monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Link to comment Share on other sites More sharing options...
senatheEND Posted June 10, 2010 Report Share Posted June 10, 2010 Nice 8/10 Some fixes If your normal summoning its gotta be in your hand its impliedAOJA"If a DARK monster you control destroys a LIGHT monster by battle, you can Normal Summon or Set this card without Tributing, during your next Main Phase. When this card destroys a LIGHT monster by battle and your opponent controls another LIGHT monster, you can attack it with this card." AOJS"If your opponent's LIGHT monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. The equipped monster cannot attack, and cannot be destroyed by battle. Whenever a DARK monster you control attacks a monster equipped with this card, inflict damage to your opponent equal to the attacking monster's Level x 100." Link to comment Share on other sites More sharing options...
Jolta Posted June 10, 2010 Report Share Posted June 10, 2010 MY HEROES! Good LIGHT antisupport, like most Ally of Justice monsters. Some AOJs are pretty bad, but these do fine. Link to comment Share on other sites More sharing options...
Dandelo Posted June 12, 2010 Author Report Share Posted June 12, 2010 Cards added! Link to comment Share on other sites More sharing options...
senatheEND Posted June 12, 2010 Report Share Posted June 12, 2010 Nice work keep it up Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 12, 2010 Report Share Posted June 12, 2010 Once per turn, if this card would be destroyed by battle against a LIGHT monster, it is not destroyed (damage applied normally). "Once per turn, when this card would be destroyed by battle with a LIGHT monster, it is not destroyed."(also, you used "side of the field" instead of "controls" When this card destroys a LIGHT monster by battle and your opponent controls another LIGHT monster, you can attack it with this card. Probably: "When this card destroys a LIGHT monster by battle, if your opponent controls another LIGHT monster, this card can attack again in a row."If it's only meant to be once each turn, make it "once again in a row". If you just want to stack on another attack without making it immediate, make it "this card can attack 1 additional time this turn". When this card destroys an opponent's LIGHT monster by battle, remove the destroyed monster from play. "When this card destroys a LIGHT monster by battle, remove from play that monster."Saying the opponent's monster is unnecessary, seeing as it isn't going to be YOUR monster it destroys. And there. I only do OCG corrections when the cards are well-made. Now obviously they're pretty crappy unless you're facing a LIGHT deck, but that goes for all AOJs (except Catastor), so that's not a strike against you. I think sometimes you overdid the LIGHT requirements - for example, Asterius must destroy a LIGHT monster in battle AND your opponent has to have another LIGHT monster - I'd say you only need to stipulate ONE of those. Similar with Brutox and its Piercing effect. Now I just need to figure out WHY you decided to make Allies of Justice... Link to comment Share on other sites More sharing options...
Dandelo Posted June 12, 2010 Author Report Share Posted June 12, 2010 Now I just need to figure out WHY you decided to make Allies of Justice... Eh. AOJs are crappy, so why not make more, not-so-crappy ones? Link to comment Share on other sites More sharing options...
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