Tronta Posted June 13, 2010 Report Share Posted June 13, 2010 5 exodia3 blue eyes1 blue eyes toon3 wsol2 library14 3 hand dest3 upstart3 void3 consonance3 tradein3 toon table3 duality1 dark eruption3 super rejuvenation3 reload1 monster recovery29 43 it was something like this anyway.in fact, my build might be better than his.. fun deck :P Link to comment Share on other sites More sharing options...
The ReBeL Posted June 13, 2010 Report Share Posted June 13, 2010 nice will try at a local tourney maybe Link to comment Share on other sites More sharing options...
byak Posted June 13, 2010 Report Share Posted June 13, 2010 Super Rejuv is such a troll.Especially when you draw into another one during the End Phase. :D Link to comment Share on other sites More sharing options...
sbdnate Posted June 13, 2010 Report Share Posted June 13, 2010 -2 Roar+2 Flamvell Guard Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted June 13, 2010 Report Share Posted June 13, 2010 This build is better, because cards like consonance and into the void have come out since then. Also if you don't mind OCG greederosity should be here. Link to comment Share on other sites More sharing options...
Tronta Posted June 13, 2010 Author Report Share Posted June 13, 2010 good calls. lemme edit it. Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Author Report Share Posted June 17, 2010 so after adding and subtracting and testing, i have a little problem. 43 cards. i dont really know what to drop. reload at 3 is sexy with all the endphase play this deck does. hand destruction too. is there any other quickplay draw/discard oriented cards that could help? and what should i drop? Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 17, 2010 Report Share Posted June 17, 2010 so after adding and subtracting and testing' date=' i have a little problem. 43 cards. i dont really know what to drop. reload at 3 is sexy with all the endphase play this deck does. hand destruction too. is there any other quickplay draw/discard oriented cards that could help? and what should i drop?[/quote'] Reload and Magical Mallet, although its not a Quickplay, are the only 2 cards that revolve around returning/discarding cards to draw, alongside with Card Destruction and Hand Destruction. Hand Dest is the only other hope, but you run it. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 17, 2010 Report Share Posted June 17, 2010 deck lacks Future Fusion. It thins the deck by 5. and You could get a beatstick out of it. Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Author Report Share Posted June 17, 2010 future fusion would be suicide. i need the dragons for discard fodder for consonance, tradein, etc.if i ran more dragons maybe, because then i could pitch 3 wsols for 3 blue eyes, but as it stands i only run 7 dragons. there has to be other quickplays i'm not aware of that involve drawing. Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 17, 2010 Report Share Posted June 17, 2010 Trollta.Let me introduce you to something.You can only have 12 cards in your hand. You constantly used 14.So, if you want this Deck to work by not breaking the rules of Yugimanz, you may want to tech in 1 Infinite Cards somewhere. Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Author Report Share Posted June 17, 2010 wrong.yugioh.wikia.com/wiki/Hand_Size_Limit This refers to how many cards you are allowed in your hand. The limit is Six' date=' but this is only enforced at the end of your turn; during any period after or before, you are allowed any number of cards in your hand. [/quote'] also, found some sweet tech. monster recovery anyone? only at one, but it's another reload. Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 17, 2010 Report Share Posted June 17, 2010 I really, really hate this Deck.He FTKed me twice without permission. I was playing Retarded Obama Garden against his Dragodia. First round:He FTKed me ruthlessly. Second round:He dead drawed and I managed to Solemn his Upstart, gaining advantage and I killed him with two Doomcaliber Knights and a Thunder King Rai-Oh. Third round:Killed me again. Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Author Report Share Posted June 17, 2010 actually, second round my hand was clogged with exodia pieces. i drew into like, 3 of them. and reloaded back into 2 of them with a -1 hand. still played pretty valiantly. toon table into tradein was a sexy move. too bad i drew 2 blue eyes with it. anywayONCE MORE YCM I ASK YOUduality isnt out yet, so right now the deck sits at 40, but when it comes, what do i knock to put me at 40? Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 17, 2010 Report Share Posted June 17, 2010 Its just ridiculous how consistent this is. Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Author Report Share Posted June 17, 2010 2/3 isnt that consistent. but once duality comes out... this should be crazy. Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 17, 2010 Report Share Posted June 17, 2010 Duality, get your ass here now. Seriously - the way this FTKs already its like - you go first, you win.But what I saw is that it was heavily reliable on Hand Destruction, whether you like it or not. I think it could've cost him the second game anyway. D: Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 17, 2010 Report Share Posted June 17, 2010 Guys, the FTK isn't that good... I've played it countless times, litterally, if you open something to stop super Jew, you winz. Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 17, 2010 Report Share Posted June 17, 2010 Guys' date=' the FTK isn't that good... I've played it countless times, litterally, if you open something to stop super Jew, you winz.[/quote'] Not eef yu run tree in ur dekc that way u will get moar. No, but seriously.If you go first and you draw Super Jew, you win.If you go second and they have no face-downs and you get Super Jew, you win.If you go second and they have a face-down, and you draw multiple copies of Super Jew in the end, you win.If they have Spell Canceller or Spell Reactor - RE, you lose. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 17, 2010 Report Share Posted June 17, 2010 Guys' date=' the FTK isn't that good... I've played it countless times, litterally, if you open something to stop super Jew, you winz.[/quote'] Not eef yu run tree in ur dekc that way u will get moar. No, but seriously.If you go first and you draw Super Jew, you win.If you go second and they have no face-downs and you get Super Jew, you win.If you go second and they have a face-down, and you draw multiple copies of Super Jew in the end, you win.If they have Spell Canceller or Spell Reactor - RE, you lose. All you have to do is negate the super jew. You win. Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 17, 2010 Report Share Posted June 17, 2010 Negate the Super Jew.You have 2 Lives remaining of Super Jew. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 17, 2010 Report Share Posted June 17, 2010 Negate the Super Jew.You have 2 Lives remaining of Super Jew. Yeah' date=' but they don't draw into the other 2 in the end phase.[hr']Graceful Charity: If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before a victory can be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory. It's the same thing with Into The Void.If you activated Into the Void the turn you drew Exodia during the end phase with Super Rejuvenation, you don't win. Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Author Report Share Posted June 17, 2010 actually it's not the same at all. a win cannot be declared between the activation and resolution of a card. that much is true. however, into the void's discard effect isn't part of it's resolution. it's what's called a lingering effect. a lingering effect is not negatable, chainable, or really part of anything. consider:the reason you don't get exodia's win in the midst of a card's activation is because exodia's effect can't activate until the current link on the chain has resolved. this applies to all effects. you can't activate during the resolution of another card. obviously. however if exodia couldn't win before void's effect went off, then technically you couldn't activate any other cards ever until your next turn. derp. the point is, it works. also, super jew? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 17, 2010 Report Share Posted June 17, 2010 Super Rejuvenation. Ahh, I see where you're coming from, my bad. Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Author Report Share Posted June 17, 2010 i've got 3 of the damn things and usually win with 1 to 2, so go ahead and stop one. point is, if i go first, you better be packin heralds :P Link to comment Share on other sites More sharing options...
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