Jump to content

[Mothball] Devil's Rise (June 22nd Angelo Agnus Added)


Mothball

Recommended Posts

Another day, another project. Although unlike all the tiny side sets like the God of War one, this is actually something I want to make as epic as my Pokemon PRIME Set, and hopefully, once it's a little more fleshed out, submit as my second Stickied Thread. Huzzah!

 

 

Card sets will be ordered, not by game title, but by Story chronology. So start with DMC 3, hit DMC1, slap DMC4 and finish with 2 (Ugh, hate 2, but gonna do it anyway.)

 

 

So without any futher ado, let's start this mother!

 

 

 

[spoiler=[b]Devil May Cry 3 - Dante's Awakening[/b] - In Progress]

 

dmc3logo.jpg

 

[spoiler=[b]EN001 Dante[/b]]

 

284058t.jpg

 

[spoiler=Lore]Once, when this card is destroyed you can Special Summon this card from your Graveyard during your End Phase. If you do reduce this card's ATK to 1800. If this card's ATK is 1800, it cannot be targeted by Spell or Trap card effects. If your opponent controls a face-up "Vergil" monster, this card cannot be destroyed. When this card destroys a Fiend-Type monster, draw 1 card.

 

 

 

 

 

 

[spoiler=[b]EN003 Vergil[/b]]

 

284058.jpg

 

[spoiler=Lore]Once, when this card is destroyed you can Special Summon this card from your Graveyard during your End Phase. If you do reduce this card's ATK to 1900. If this card's ATK is 1900, it may attack twice during the Battle Phase. If your opponent controls a face-up "Dante" monster, this card cannot be destroyed. When this card destroys a Fiend-Type monster, inflict an additional 300 damage to your opponent.

 

 

 

 

 

 

[spoiler=EN002 Dante - Devil Trigger]

 

284058r.jpg

 

[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dante" you control and 1 other monster. During the 3rd End Phase after you Summon this card it is destroyed. When this card is destroyed you can Summon 1 "Dante" from your Graveyard. When this card destroys a monster place a "Rebellion" Counter on this card. (max. 2) When this card is destroyed remove all Rebellion Counters on this card, and inflict 500 damage x the number of Counters removed.

 

 

 

 

 

 

[spoiler=EN004 Vergil - Devil Trigger]

 

284058g.jpg

 

[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Vergil" you control and 1 other monster. During the 3rd End Phase after you Summon this card it is destroyed. When this card is destroyed you can Summon 1 "Vergil" from your Graveyard. When this card destroys a monster, your opponent discards 2 cards from the top of their Deck.

 

 

 

 

 

 

[spoiler=[b]EN005 Lady[/b]]

 

284058t.jpg

 

[spoiler=Lore]This card cannot be destroyed by a level 5 or lower Fiend-Type monster. You can discard 1 card from your hand. If you do this card can attack up to 3 monsters your opponent controls.

 

 

 

 

 

 

[spoiler=EN006 Arkham]

 

284058ec.jpg

 

[spoiler=Lore]All Fiend-Type monsters you control gain 200 ATK and DEF. If this card is used for the Synchro Summon of a card other than "Jester" or "Arkham - False God" this card is removed from play.

 

 

 

 

 

 

[spoiler=[b]EN007 Jester[/b]]

 

284058d.jpg

 

[spoiler=Lore]"Arkham" + 1 or more non-Tuner monsters

 

This card cannot be destroyed by battle. When this card is Summoned Summon 3 "Jester Ball" Tokens. (DARK/Level 3/Fiend/ATK 0/DEF 1800) During your Standby Phase you can Tribute a "Jester Ball" Token you control to increase this cards ATK by 400. During your End Phase you can reduce this cards DEF by 300 to Summon 1 "Jester Ball" Token. (DARK/Level 3/Fiend/ATK 0/DEF 1800)

 

 

 

 

 

 

[spoiler=[b]EN009 Cerberus[/b]]

 

284058c.jpg

 

[spoiler=Lore]When this card battles a FIRE monster, reduce this card's ATK by 200 until your End Phase. Once per turn, during your Main Phase, you can activate 1 of the following effects.

 

-Pay 500 Life Points. Destroy a monster on the field. This card cannot attack the turn you use this effect.

 

-Discard 2 cards. Destroy a Spell or Trap card on the field. If it is a Trap card, the owner takes 500 damage.

 

-Destroy this card. Inflict 1000 damage to your opponent.

 

You may equip this card in the Graveyard to a "Dante" monster you control. If a monster is already equipped to the selected monster, unequip that card and send it to the Graveyard. The equipped monster gains 200 ATK and DEF, and cannot be affected by the card effect of an Effect Monster.

 

 

 

 

 

 

[spoiler=[b]EN011 Nevan[/b]]

 

284058x.jpg

 

[spoiler=Lore]When this card destroys a monster, increase your Life Points by halve the destroyed monster's DEF. If this card is destroyed and sent to the Graveyard, you may reduce the ATK of a monster you control by any amount to Special Summon this card. If this card is Summoned by this effect, it's ATK is equal to the amount you reduced the selected monster's ATK by. You may equip this card in the Graveyard to a "Dante" monster you control. If a monster is already equipped to the selected monster, unequip that card and send it to the Graveyard. The equipped monster gains 400 ATK. You do not take Battle Damage from battles involving a monster equipped with this card.

 

 

 

 

 

 

 

[spoiler=EN012 Beowulf]

 

284058r.jpg

 

[spoiler=Lore]This card cannot be targeted by Trap cards. When this card destroys a monster, place a Light Storm counter on this card. (max. 3) for each Light Storm Counter on this card reduce it's ATK by 300. You may remove 3 Light Storm Counters from this card to destroy a monster your opponent controls. This card cannot attack the turn you activate this effect. You may equip this card in the Graveyard to a "Dante" monster. The equipped monster gains 500 ATK and 400 DEF. If a monster is already equipped to the selected monster, unequip that card and send it to the Graveyard. When a monster equipped with this card battles a Defense Position monster, destroy it with a Defense Position monster destroy it immediately without activating it's effect, or applying Damage Calculation.

 

 

 

 

 

 

[spoiler=EN016 Seven Hells #1 - Pride]

 

284058g.jpg

 

[spoiler=Lore]Damage dealt by this card is halved. When this card is destroyed inflict 200 damage to your opponent.

 

 

 

 

 

[spoiler=EN0?? Sibling Rivalry]

 

284058ha.jpg

 

[spoiler=Lore]Both you and your opponent select 1 monster from your Decks and Special Summon them. Both monster's ATK and DEF are 0/0 while this card remains face-up on the field. During each Standby Phase, increase both monster's ATK and DEF by 100. If this card is destroyed, both monster's are destroyed. The Summoned cards cannot be involved in battles, unless they are targeting each other with different ATK. When 1 of the Summoned monsters is destroyed inflict damage equal to it's ATK to the owner. When 1 of the Summoned Monster's is destroyed, this card is removed from play.

 

 

 

 

 

 

[spoiler=[b]EN0?? Jackpot[/b]]

 

284058h.jpg

 

[spoiler=Lore]Activate only when you take Battle Damage and control 2 or more monsters. Destroy a monster your opponent controls and inflict damage equal to the amount you lost.

 

 

 

 

 

 

[spoiler=EN Kickin' Back]

 

284058ye.jpg

 

[spoiler=Lore]Activate when your opponent target's a monster you control for battle. Remove the targeted monster from play and negate the attack. As long as the targeted monster is removed from play, both players cannot declare an attack. During your opponent's 3rd End Phase after you activate this effect, Special Summon the targeted monster in face-up Defense Position.

 

 

 

 

 

 

 

 

 

[spoiler=[b]Devil May Cry - Mallet Meltdown[/b] - Coming Soon]

 

www_devil_may_cry_dedmc1logo.jpg

 

 

 

 

 

[spoiler=[b]Devil May Cry 4 - Island Paradiso[/b] - Started]

 

windowslivewriterdmc4shipstwomillionunitsintwoweeks-8d0cdmc4logo-psd-jpgcopy-21.jpg

 

 

[spoiler=[color=#FF0000]Promo[/color]PR001 The Savior]

 

128258.jpg

 

[spoiler=Lore]1 LIGHT Tuner Monster + 2 or more Fiend-Type non-Tuner Monsters

 

1 LIGHT Tuner Monster + 3 or more Fiend-Type non-Tuner Monsters

This card cannot declare an attack. While this card is face-up on the field, all monsters on the field or in the Graveyard, except this card, are treated as LIGHT Fiend-Type monsters. When this card is destroyed, reduce your Life Points by up to 1000 and inflict damage equal to that amount to your opponent. If you control a face-up "Sanctus Diabolica", increase the ATK of all LIGHT Fiend-Type monsters you control by 200 for every LIGHT Fiend-Type monster your opponent controls.

 

 

 

 

 

 

[spoiler=[b]EN001 - Nero[/b]]

 

284058px.jpg

 

[spoiler=Lore]When a "Kyrie" monster you control is destroyed, you can Special Summon this card from your hand. This card can attack twice. If you do, all damage dealt by this card is halved.

 

 

 

 

 

 

[spoiler=EN002 Nero - Devil Trigger]

 

284058w.jpg

 

[spoiler=Lore]This card can only be Summoned by Tributing 1 "Nero" you control and 1 other monster. This card is destroyed during the 3rd End Phase after it is Summoned. When this card is destroyed you can Special Summon 1 "Nero" monster from your Graveyard. When this card deals Battle Damage, place 1 Drive Counter on this card. (max. 2) When this card is destroyed with inflict 500 damage to your opponent x the number of Drive Counters on this card.

 

 

 

 

 

 

[spoiler=[b]EN003 Kyrie[/b]]

 

284058os.jpg

 

[spoiler=Lore]If you control a face-up "Nero," this card cannot be destroyed. During your Standby Phase, increase your Life Points by 200 x the number of monsters you control.

 

 

 

 

 

 

[spoiler=EN004 Dante - Man in Red]

 

284058q.jpg

 

[spoiler=Lore]Once, when this card is destroyed you can Special Summon this card from your Graveyard during your End Phase. If you do reduce this card's ATK to 2200. If this card's ATK is 2200, your opponent cannot increase their Life Points. If you control a face-up "Nero" monster, your opponent can only attack this card.

 

 

 

 

 

 

[spoiler=EN006 Lady - Freelancer]

 

284058c.jpg

 

[spoiler=Lore]This card cannot be destroyed in battle by a level 6 or lower Fiend-Type monster. You can pay 1000 Life Points. If you do, this card can attack every monster your opponent controls once each. During the Battle Phase you activate this effect, negate all Battle Damage.

 

 

 

 

 

 

[spoiler=[b]EN007 Sanctus Diabolica[/b]]

 

284058z.jpg

 

[spoiler=Lore]This card can only be Summoned by removing from play 1 "False Prophet - Sanctus" you control equipped with "Force Edge - Sparda." While this card is face-up on the field all LIGHT Fiend-Type monsters you control cannot be destroyed by card effects. When this card destroys a monster your opponent controls, you can Special Summon it in face-up Defense Position to your side of the field. Monsters Summoned by this effect are treated as LIGHT Fiend-Type monsters.

 

 

 

 

 

 

[spoiler=EN[b]EN009 Angelo Agnus[/b]]

 

284058s.jpg

 

[spoiler=Lore]When this card inflicts Battle Damage, take up to 5 cards from the top and bottom of your opponent's Deck and put them back in any order. You may pay 500 Life Points to Special Summon 1 Level 4 or lower, LIGHT Fiend-Type monster from your hand or Deck.

 

 

 

 

 

 

 

 

 

[spoiler=[b]Devil May Cry 2 - Corporate Hell[/b] - Coming Eventually]

 

DMC2Logo.png

 

 

 

 

 

 

Link to comment
Share on other sites

Jester's Error Fix

"Arkham" + 1 or more non-Tuner monsters

This card cannot be destroyed by battle. When this card is Summoned, Special Summon 3 "Jester Ball" Tokens. (DARK/Level 3/Fiend/ATK 0/DEF 1800) During your Standby Phase you can Tribute a "Jester Ball" Token you control to increase this cards ATK by 400. During your End Phase you can reduce this cards DEF by 300 to Special Summon 1 "Jester Ball" Token. (DARK/Level 3/Fiend/ATK 0/DEF 1800)

 

That's all I know, but other than that, it's still good

Link to comment
Share on other sites

The Devil Trigger is straight, but there is an error in Kickin' Back:

target's=targets

It's nice, though. Saving your monster and no attacks for 3 turns.

 

And there is something that worries me about Lady:

This card cannot be destroyed by a level 5 or lower Fiend-Type monster.

Do yuo mean both in battle and by there effects, or only one of the above. I think you should state more clearly.

Link to comment
Share on other sites

>.O Urk... not good.

 

Added Seven Hells #1 - Pride and Sibling Rivalry to DMC3.

 

Forgive the image on Pride, all the hells'll be like that unfortunately... Sorry.

 

Sibling Rivalry was the 1st card I dreamt up for the set, but I'm still real iffy about it...

 

How do you guys feel?

Link to comment
Share on other sites

Sanctus Diabolica:

This card can only be Summoned by removing from play 1 "False Prophet - Sanctus" you control equipped with "Force Edge - Sparda". While this card is face-up on the field, all LIGHT Fiend-Type monsters you control cannot be destroyed by card effects. When this card destroys a monster your opponent controls, you can Special Summon it in face-up Defense Position to your side of the field. Monsters Summoned by this effect are treated as LIGHT Fiend-Type monsters.

 

That False Prophet must be one hell of a monster to bring out something like that.

Anyhow, this one is pretty amazing! Good job! ^^

 

Edit: I forgot these 2:

Pride is good, not much to say about it...

Sibling Rivalry:

When 1 of the Summoned monsters is destroyed, inflict damage equal to its ATK to the owner. When 1 of the Summoned monsters is destroyed, this card is removed from play.

This is one awesome card imo. Talking about creative. :D

Link to comment
Share on other sites

OK, now this is a monster. Idk why everyone likes those LIGHT Fiends but I'm OK with it. When I saw the picture of the card I told myself - This must be goooood :D

Brilliant job on this one. I just have to rate it 1000/10. It automatically becomes my favourite in this set :D

 

I really want to see that False Prophet... when is it ready? ;-)

Link to comment
Share on other sites

Hehe, yeah, I do like Savior, and False Prophet...

 

Honestly, it looks like I'm going to have to Post without a Pic, honestly, who woulda thunk it, that a suitable pic of Sanctus would be so damn hard to find.

 

Edit Update - Dante DT added to 3, Dante - Man in Red added to 4 and Lady - Freelancer added to 4.

Link to comment
Share on other sites

Dante DT: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dante" you control and 1 other monster. During the 3rd End Phase after you Summon this card, it is destroyed. When this card is destroyed, you can Summon 1 "Dante" from your Graveyard. When this card destroys a monster place a "Rebellion" Counter on this card. (max. 2) When this card is destroyed, remove all Rebellion Counters on this card, and inflict 500 damage x the number of Counters removed.

Dante - Man in Red: Once, when this card is destroyed, you can Special Summon this card from your Graveyard during your End Phase. If you do, reduce this card's ATK to 2200. If this card's ATK is 2200, your opponent cannot increase their Life Points. If you control a face-up "Nero" monster, your opponent can only attack this card.

Lady - Freelancer: This card cannot be destroyed in battle by a Level 6 or lower Fiend-Type monster. You can pay 1000 Life Points. If you do, this card can attack every monster your opponent controls once each. During the Battle Phase you activate this effect, reduce all Battle Damage to 0.

 

This set looks more and more promising every time I look at it! :D

Great job! ^^

Link to comment
Share on other sites

  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...