Driff Posted June 13, 2010 Report Share Posted June 13, 2010 I like The Six Samurai archetype, but they need new support to be fast enough to be playable again. And here are some cards that could raise The Six Samurai to at least Tier 2. During damage calculation when "Six Samurai" monster you control battles you can discard this card to make your batteling monster gain 1500 ATK and DEF. When this card is Normal Summoned you can Special Summon 1 "Six Samurai" Monster from your Graveyard to your side of the field in face-up defence position. That monster effect is negated. This card can not be used as a Synchro Monster Material, except for "Six Samurai" Synchro Monster. "Summoner of the Six Samurai" + 1 or more non-Tuner "Six Samurai" monstersIf your opponent controls a monsters after this card attack, it can attack again. All monsters your opponent control are changed to attack position during his turn and he have to attack this monster with all monsters he controls. "Summoner of the Six Samurai" + 1 or more non-Tuner "Six Samurai" monstersAs long as this card remains face-up on the field, your opponent can not target face-up "Six Samurai" monsters with card effects. "Summoner of the Six Samurai" + 1 or more non-Tuner "Six Samurai" monstersAll "Six Samurai" monsters gain 500 ATK and DEF. Whenever "Six Samurai" monster would be destroyed, you can destroy another card you control instead. You can discard 1 card from your hand to add 1 "Six Samurai" card or "Gateway of the Six" from your deck to your hand. All "Six Samurai" monsters gain 300 ATK and DEF points. You can release 1 face-up "Six Samurai" monster to Special Summon 1 "Six Samurai" monster from your graveyard or deck to your side of the field. Release 1 "Six Samurai" monster on your side of the field to destroy up to 3 cards your opponent control. You can only activate this card by discarding 1 card from your hand when more than 1 "Six Samurai" monster you control was destroyed in the same turn. As long as this card remains face-up on the field "Six Samurai" monsters you control can not be destroyed by battle or by card effects. When this face-up card is removed from the field you can Special Summon 1 "Six Samurai" monster from your graveyard to your side of the field. All the pictures found by google. I hope I did no mistake while writing.I would be really pleased if those cards would be released in real :D Link to comment Share on other sites More sharing options...
mitchermitcher Posted June 13, 2010 Report Share Posted June 13, 2010 i definitly agree. i'm a big fan of them. in fact, i won LS once using them. EDIT : Try making the names more unique Link to comment Share on other sites More sharing options...
Therrion Posted June 23, 2010 Report Share Posted June 23, 2010 0/10OP first cardhorrible OCGMore then just 2 Types (Warrior/Effect) not (Warrior/Effect/Tuner) and Synchros have their own, not a effect monster with Synchro just put down there. I stopped going after the first 3 cards. But, I guess I could correct OCG since you triedYou can discard this card when a face-up "Six Samurai" monster you control battles. Increase the ATK and DEF of the battling "Six Samurai" card by 1500 during the Damage Step only. When this card is Normal Summoned, you can Special Summon 1 "Six Samurai" Monster from your Graveyard to your side of the field in face-up Defence-position. That monster's effect is negated. This card cannot be used for the Synchro Summon of a Synchro monster, besides a "Six Samurai" Synchro Monster. After that, you can see it. Link to comment Share on other sites More sharing options...
HeavyMech Posted June 25, 2010 Report Share Posted June 25, 2010 its alright but i already used champion of the six samurai as my shadow samurai 3/10 Shadow Set Link to comment Share on other sites More sharing options...
Frybread002 Posted June 28, 2010 Report Share Posted June 28, 2010 Umm...Well I'll give you A for effort, but you gotta work on the card grammer, and most of the cards are too overpowered. I mean, if you think about it, the Six Samurai's themselves are actually too overpowered, especially with cards like Negate Attack, Trap Hole, Spell Shield Type-8, Magic Jammer, Trap Jammer, Seven Tools of the Bandit, ETC!!! So if you're protecting them more with effects like "When this card is summoned, Six Samurai Monters can't be attacked." or something like that. Now I don't wanna spam (which is the last thing I wanna though. BELIEVE ME), but just check these out, and try to grasp something while youre at it. http://forum.yugiohcardmaker.net/thread-192368.html Link to comment Share on other sites More sharing options...
RAGNOROK6 Posted June 28, 2010 Report Share Posted June 28, 2010 0/10OP first cardhorrible OCGMore then just 2 Types (Warrior/Effect) not (Warrior/Effect/Tuner) and Synchros have their own' date=' not a effect monster with Synchro just put down there. I stopped going after the first 3 cards. But, I guess I could correct OCG since you triedYou can discard this card when a face-up "Six Samurai" monster you control battles. Increase the ATK and DEF of the battling "Six Samurai" card by 1500 during the Damage Step only. When this card is Normal Summoned, you can Special Summon 1 "Six Samurai" Monster from your Graveyard to your side of the field in face-up Defence-position. That monster's effect is negated. This card cannot be used for the Synchro Summon of a Synchro monster, besides a "Six Samurai" Synchro Monster. After that, you can see it.[/quote'] I completely agree with this guy!HORRIBLE OGC! Link to comment Share on other sites More sharing options...
-Griffin Posted June 28, 2010 Report Share Posted June 28, 2010 People here need to stop caring about OCG so much. The cards are readable. I don't play Sams, but I know they're already T2 if you can actually play them right. They really don't need any support right now. Link to comment Share on other sites More sharing options...
hotwire34 Posted July 1, 2010 Report Share Posted July 1, 2010 teacher of the six samurai needs a little work but very good :D Link to comment Share on other sites More sharing options...
hotwire34 Posted July 1, 2010 Report Share Posted July 1, 2010 teacher of the six samurai needs a little work but very good :D Link to comment Share on other sites More sharing options...
.:Blu:. Posted July 2, 2010 Report Share Posted July 2, 2010 0/10OP first cardhorrible OCGMore then just 2 Types (Warrior/Effect) not (Warrior/Effect/Tuner) and Synchros have their own' date=' not a effect monster with Synchro just put down there. I stopped going after the first 3 cards. But, I guess I could correct OCG since you triedYou can discard this card when a face-up "Six Samurai" monster you control battles. Increase the ATK and DEF of the battling "Six Samurai" card by 1500 during the Damage Step only. When this card is Normal Summoned, you can Special Summon 1 "Six Samurai" Monster from your Graveyard to your side of the field in face-up Defence-position. That monster's effect is negated. This card cannot be used for the Synchro Summon of a Synchro monster, besides a "Six Samurai" Synchro Monster. After that, you can see it.[/quote'] Link to comment Share on other sites More sharing options...
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