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Gundam Story [Seed Destiny starter Pack]1st EDITION 7/60


Natelo

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Hey guys this is the first card of me I plan to make whole Gundam stroy but starting with Seed Destiny first.

The first pack contain with 60 cards (may be added for 2nd edition)

34 Monsters 3 Fusion 3 Syncro 10 spell cards 10 Trap cards

 

I will create cards without over-effect and it should have a reasonable cost to casting.

 

Hope you like it and your adivice is also very appreciated.

 

16/6/2010 update new Fusion monster and Spell card

 

Sycro Monster Card 1/3

[spoiler=ZGMF-X20A-Strike Freedom]

558449.jpg

 

"Strike Gundam" + "Freedom Gundam"

When this card is Synchro Summoned, place 8 Dragoon Counters on it. You can remove 2 Dragoon Counters to destroy 1 card on the field. This card gets the appropriate effect(s) as long as following card(s) remain on the field:

*"Kira Yamato": This card cannot be destroyed by battle.

*"Lacus Clyne": This card is unaffected by the effects of Spell and Trap Cards.

*"METEOR": This card can attack all monsters your oppenent control once each.

*"Haro": This card gains 500 ATK for each Haro on the field.

 

 

 

 

Monster Card 2/34

[spoiler=ZGMF-X19A-Infinity Justice]

558449.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removed from play a face-up "Justice Gundam" you control. This card can attack twice during the same Battle Phase. At the end of the turn you can return this card to your hand then return 2 cards on the field to it's owner's hand.

 

(Thank DHeroDogma's advice)

 

 

 

[spoiler=ZGMF-X42S Destiny Gundam]

558449j.jpg

This card cannot be Special Summon from Graveyard.

This card gains 300 ATK for every Character card in any Graveyard.

You can discard 1 card from you hand to destroy 1 face-up Monster Card and 1 face-down Spell or Trap Card on your opponent side of the field.

 

 

 

 

Fusion Monster 2/3

[spoiler=ZGMF-X666S LEGEND GUNDAM]

558449u.jpg

"Providen Gundam" + 1 Machine-Type Monster.

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck.

When this card is Fusion Summoned, place 6 Dragoon Counters on it. You can remove 2 Dragoon Counters to destroy 1 card on the field.

When this card is removed from the field, return all cards in any Graveyard to thiers' owner Deck.

 

 

 

[spoiler=GFAS-X1 Destroy Gundam]

558449m.jpg

"Forbidden Gundam" + "Raider Gundam" + "Carlamity Gundam".

This card cannot be Special Summoned except by Fusion Summoned.

When this card is Summoned destroy all cards on the field.

If this card is destroyed you can Special Summon to your side of the field all Fusion Matterials use to Fusion Summon this card.

 

 

 

 

Spell Cards 2/10

[spoiler=Clash of the Titans]

558449h.jpg

 

Pay 2000 Life Point. Send all cards on the field and in both players' hand to the Graveyard and each player draws the same number of cards they send to Graveyard then each player select and Special Summons 1 Monster from their hand.

 

 

 

[spoiler=G.E.N.E.S.I.S]

558449b.jpg

You cannot Normal Summon or Set any cards on the field.

At the end of the turn, destroy this card if you don't control "Messiah the Battle Fortess" or "GENESIS the Battle Fortess".

At the end of your 4th Standby Phase after this card is activated, you win the duel.

 

 

 

 

 

Trap Cards

[spoiler=Trap]

 

 

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Error fixes in bold

Striker Freedom

Strike Gundam" + "Freedom Gundam"

When this card is Synchro Summoned, place 8 Dragoon Counters on it. You can remove 2 Dragoon Counters to destroy 1 card on the field. This card gets the appropriate effect(s) as long as following card(s) remain on the field:

*"Kira Yamato": This card cannot be destroyed by battle.

*"Lacus Clyne": This card is unaffected by the effects of Spell and Trap Cards.

*"METEOR": This card can attack all monsters your oppenent control once each.

*"Halo": This card gains 500 ATK for each Halo on the field.

 

Infinity Justice

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removed from play a face-up "Justice Gundam" you control. This card can attack twice during the same Battle Phase. At the end of the turn you can return this card to your hand then return 2 cards on the field to it's owner's hand.

 

Not bad, Your good with OCG, but you can downgrade Strike Freedom's ATK by 500 at least with it being overpowered. And the Infinity Justice's level should be increase by 1 or 2.

 

but all in all, I rate these with a:

8.5/10 for OCG

9/10 for pic with Strike Freedom

7/10 for the balanced effects.

 

with an average of... 8.5/10

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DHeroDogma

 

Thank for your advice I agree with you that Strike Freedom is over attack

 

I will fix it soon

 

Update New spell card

 

558449h.jpg

 

Pay 2000 Life Point. Send all cards on the field and in both players' hand to the Graveyard and each player draws the same number of cards they send to Graveyard then each player select and Special Summons 1 Monster from their hand.

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