Natelo Posted June 14, 2010 Report Share Posted June 14, 2010 Hey guys this is the first card of me I plan to make whole Gundam stroy but starting with Seed Destiny first. The first pack contain with 60 cards (may be added for 2nd edition) 34 Monsters 3 Fusion 3 Syncro 10 spell cards 10 Trap cards I will create cards without over-effect and it should have a reasonable cost to casting. Hope you like it and your adivice is also very appreciated. 16/6/2010 update new Fusion monster and Spell card Sycro Monster Card 1/3[spoiler=ZGMF-X20A-Strike Freedom] "Strike Gundam" + "Freedom Gundam"When this card is Synchro Summoned, place 8 Dragoon Counters on it. You can remove 2 Dragoon Counters to destroy 1 card on the field. This card gets the appropriate effect(s) as long as following card(s) remain on the field:*"Kira Yamato": This card cannot be destroyed by battle.*"Lacus Clyne": This card is unaffected by the effects of Spell and Trap Cards.*"METEOR": This card can attack all monsters your oppenent control once each.*"Haro": This card gains 500 ATK for each Haro on the field. Monster Card 2/34[spoiler=ZGMF-X19A-Infinity Justice] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removed from play a face-up "Justice Gundam" you control. This card can attack twice during the same Battle Phase. At the end of the turn you can return this card to your hand then return 2 cards on the field to it's owner's hand. (Thank DHeroDogma's advice) [spoiler=ZGMF-X42S Destiny Gundam]This card cannot be Special Summon from Graveyard. This card gains 300 ATK for every Character card in any Graveyard. You can discard 1 card from you hand to destroy 1 face-up Monster Card and 1 face-down Spell or Trap Card on your opponent side of the field. Fusion Monster 2/3[spoiler=ZGMF-X666S LEGEND GUNDAM]"Providen Gundam" + 1 Machine-Type Monster. This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. When this card is Fusion Summoned, place 6 Dragoon Counters on it. You can remove 2 Dragoon Counters to destroy 1 card on the field.When this card is removed from the field, return all cards in any Graveyard to thiers' owner Deck. [spoiler=GFAS-X1 Destroy Gundam]"Forbidden Gundam" + "Raider Gundam" + "Carlamity Gundam". This card cannot be Special Summoned except by Fusion Summoned. When this card is Summoned destroy all cards on the field. If this card is destroyed you can Special Summon to your side of the field all Fusion Matterials use to Fusion Summon this card. Spell Cards 2/10[spoiler=Clash of the Titans] Pay 2000 Life Point. Send all cards on the field and in both players' hand to the Graveyard and each player draws the same number of cards they send to Graveyard then each player select and Special Summons 1 Monster from their hand. [spoiler=G.E.N.E.S.I.S]You cannot Normal Summon or Set any cards on the field. At the end of the turn, destroy this card if you don't control "Messiah the Battle Fortess" or "GENESIS the Battle Fortess". At the end of your 4th Standby Phase after this card is activated, you win the duel. Trap Cards[spoiler=Trap] Link to comment Share on other sites More sharing options...
Natelo Posted June 14, 2010 Author Report Share Posted June 14, 2010 moving to top of post (Thank DHeroDogma's advice) Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted June 14, 2010 Report Share Posted June 14, 2010 Error fixes in boldStriker FreedomStrike Gundam" + "Freedom Gundam"When this card is Synchro Summoned, place 8 Dragoon Counters on it. You can remove 2 Dragoon Counters to destroy 1 card on the field. This card gets the appropriate effect(s) as long as following card(s) remain on the field:*"Kira Yamato": This card cannot be destroyed by battle.*"Lacus Clyne": This card is unaffected by the effects of Spell and Trap Cards.*"METEOR": This card can attack all monsters your oppenent control once each.*"Halo": This card gains 500 ATK for each Halo on the field. Infinity JusticeThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by removed from play a face-up "Justice Gundam" you control. This card can attack twice during the same Battle Phase. At the end of the turn you can return this card to your hand then return 2 cards on the field to it's owner's hand. Not bad, Your good with OCG, but you can downgrade Strike Freedom's ATK by 500 at least with it being overpowered. And the Infinity Justice's level should be increase by 1 or 2. but all in all, I rate these with a:8.5/10 for OCG9/10 for pic with Strike Freedom7/10 for the balanced effects. with an average of... 8.5/10 Link to comment Share on other sites More sharing options...
Natelo Posted June 14, 2010 Author Report Share Posted June 14, 2010 DHeroDogma Thank for your advice I agree with you that Strike Freedom is over attack I will fix it soon Update New spell card Pay 2000 Life Point. Send all cards on the field and in both players' hand to the Graveyard and each player draws the same number of cards they send to Graveyard then each player select and Special Summons 1 Monster from their hand. Link to comment Share on other sites More sharing options...
Zeik Posted June 14, 2010 Report Share Posted June 14, 2010 Halo? do you mean Haro? anyway Dhero handled the OCG fix so not much to add, cards are pretty good 8/10 Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted June 14, 2010 Report Share Posted June 14, 2010 lol, I didn't notice until now, the " is missing in front of the lore, so when I copy and pasted it, the " didn't appear. lol Link to comment Share on other sites More sharing options...
NeosWiseman Posted June 14, 2010 Report Share Posted June 14, 2010 Why aren't you putting your cards in the first post only.. :?DHeroDogma and Black_Zeik said it all.Nothing to add8/10Keep it going! ^^ Link to comment Share on other sites More sharing options...
Natelo Posted June 16, 2010 Author Report Share Posted June 16, 2010 16/6/2010 Update 4 cards - ZGMF-X42S Destiny Gundam- ZGMF-X666S LEGEND GUNDAM- GFAS-X1 Destroy Gundam- G.E.N.E.S.I.S Please rate thks Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted June 16, 2010 Report Share Posted June 16, 2010 you don't use the Enter key for anything except after the Material Monsters for the Synchros and Fusions. monster(s) by themselves are lower cased. Isn't Destroy Gundam broken, I mean destroys everything including himself then brings out 3 monsters right there. can't wait for Lacus. Link to comment Share on other sites More sharing options...
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