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Konami, it had potential: Magical Burn [CCG]


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This is for Leo's CCG, so I don't expect many more commenters other than the CCGers (read: seattleite)

 

Maiden of Shock

LIGHT

Spellcaster/Effect

Level 3

1200/300

Each time a Normal Spell card is activated, deal 300 damage to your opponent.

 

Shock Magician

LIGHT

Spellcaster/Effect

Level 4

1500/600

Each time a Normal Spell card is activated, deal 400 damage to your opponent.

 

Shock Master

LIGHT

Spellcaster/Effect

Level 6

2300/1000

Each time a Quick-play Spell Card is activated, deal 400 damage to your opponent.

 

Magical Shocktroops

LIGHT

Spellcaster/Effect

Level 4

1800/200

When a Spell Card is activated, deal 200 damage to your opponent. This effect can only be activated twice per turn.

 

The Shocker

LIGHT

Spellcaster/Tuner

Level 3

1400/900

Once per turn, during your Main Phase, you can deal 500 damage to your opponent times the number of Spell Cards you control.

 

Shock and Awe

Normal Spell

Deal 600 damage to your opponent plus an additional 300 for each "Shock and Awe" in your Graveyard. After this card is activated, you can add a "Shock and Awe" card in your Deck to your hand. You can only activate 1 "Shock and Awe" per turn.

 

Lightning Factory

Field Spell

Each time a Spell Card is activated, you can deal 300 damage to your opponent.

 

Shock of Radiance

Normal Trap

You can only activate this card while you control a "Shock" monster. Your opponent cannot conduct his or her next Battle Phase.

 

Bending Lightning

Normal Trap

You can only activate this card during a Main Phase. Double the Effect Damage of a "Shock" monster this turn.

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