kyop Posted June 19, 2010 Report Share Posted June 19, 2010 (Img by HP Doom) Lore: Once per turn, increase the level of this card by 1 (max 12). The effect of this card depends on its level :1: This card ATK becomes 0 and once per turn cannot be destroyed by battle. 6: This card gains 200 ATK during the damage-step.8: Once per turn, if you draw a DARK monster, reveal it to put 1 card from your deck to your hand. If you activate this effect, lower the level of this card to 1 and negate its effect.10: Pay 500 Life Points. This card gains 500 ATK.12: Remove this card from play. Rate/Hate/Fix ^-^ Link to comment Share on other sites More sharing options...
blackz-007 Posted June 19, 2010 Report Share Posted June 19, 2010 Nice but i think this card would not survive 12 turn! but ist pretty nice! 7/10 Link to comment Share on other sites More sharing options...
Big Lez Posted June 19, 2010 Report Share Posted June 19, 2010 It's even Underpowered...It would max. increase it's atk by 200 once in level 6..and then be destroyed/there shouldnt be a damage-step during the opponent's turn.. - well + this would only last 2 turns O.o so lets say +400 ATK (would be different with more monsters on your side of the field..i know..)so 1400 ATK in level 8 after that many turns of 0 ATK and not beeing destroyed (wich equals a lot of damage!) Is the Level 8 effect an automaticly running effect? - because there is nothing like "you can" - so it would happen anyway? At Level 10...pay 500 Life Points to have a level 10 monster (wich was on the field for about 9 turns) gain 500 ATK...so it'd have 1500 - 1900..and then..finally reached level 12...and it is removed.. The only good thing wouldve been that it's ATK & DEF is 1000 in Level 1..but since it's effect decreases that UP'd5/10 Link to comment Share on other sites More sharing options...
kyop Posted June 19, 2010 Author Report Share Posted June 19, 2010 Lore: Once per turn, increase the level of this card by 1 (max 12). The effect of this card depends on its level :1: This card ATK becomes 0 and once per turn cannot be destroyed by battle. 6: This card gains 300 ATK.8: Once per turn, if you draw a DARK monster, you can reveal it to put 1 card from your deck to your hand. If you activate this effect, lower the level of this card to 1 and negate its effect.10: Pay 500 Life Points. Remove from play 1 card your opponent controls.12: Remove this card from play. You can pay 1000 Life Points to negate this effect and lower this card level to 1. I changed lv6, 10 and 12 effects, and increased the ATK. What do you guys thinks? better or worse? ;x Link to comment Share on other sites More sharing options...
The God of Darkness Posted June 19, 2010 Report Share Posted June 19, 2010 Better it is a card I might use in my main deck and I said MIGHT I give it 7.9/10 Link to comment Share on other sites More sharing options...
M-Cube Posted June 19, 2010 Report Share Posted June 19, 2010 Uh...... This card can't have an effect for Level 1 if it starts as a Level 2. And I don't think I understand the Level 1 effect either. Do you mean that the ATK is 0 for the turn and it can't be destroyed by battle? What do you mean by "and once per turn cannot be destroyed"? Does that mean if it's attacked once it's not destroyed, but if attacked twice it is? I think you should just delete the Lvl 1 effect. Link to comment Share on other sites More sharing options...
Crushdag Posted June 19, 2010 Report Share Posted June 19, 2010 What's the point of making it survive 12 turns just to remove it from play or pay 1000 life points? Link to comment Share on other sites More sharing options...
kyop Posted June 19, 2010 Author Report Share Posted June 19, 2010 @Crushdagnah, im planning on making a set of those cards @MMMKJMcheck lv12 effect Link to comment Share on other sites More sharing options...
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