Jump to content

Cloudians need to continue (Cloudian set)


Lonk

Recommended Posts

It is a good archtype that has potential, but if Konami released more cards, it can become even better. I think cards like these should do. EDIT: These card will be used for the CCG when I am done with them:

 

Cloudian - Mist Rise

Level 3

WATER

Fairy/Effect

ATK/300 DEF/0

 

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to negate the effect of 1 monster on the field until this card is removed from the field.

 

Cloudian - Heatwave

Level 6

WATER

Pyro/Effect

ATK/2000 DEF/500

 

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, place 1 Fog Counter on this card. You can remove 4 Fog Counters from this card to destroy all Spell & Trap Cards on the field that does not involve "Cloudian" or Fog Counters.

 

Cloudian - Extraterrastrial Vapor

Level 4

WATER

Fairy/Effect

ATK/400 DEF/0

 

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from this card to take control of one monster on your opponent's side of the field until your End Phase.

 

Cloudian - Smog

Level 3

WATER

Fiend/Effect

ATK/700 DEF/0

 

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 2 Fog Counters on this card. You can remove 1 Fog Counter from this card to inflict 500 points of damage to your opponent for each "Cloudian" monster you control.

 

Cloudian - Zero-Condenser

Level 4

WATER

Fairy/Effect

ATK/400 DEF/200

 

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Place Fog Counters on all face-up "Cloudian" monsters you control for each Spell card in your Graveyard.

 

Water Cycle

Continuous Spell

 

Each time a "Cloudian" monster is Special Summoned, place Fog Counters on that card equal to the level of the monster.

 

Reborn Clouds

Quick-Play

 

During the End Phase of this turn, all "Cloudian" monsters that were sent to the Graveyard are Special Summoned in Attack Position.

 

Cloudian Storm

Continuous Spell

 

Once per turn, you can discard 1 card to distribute and add Fog Counters equal to the combined levels of all "Cloudian" monsters on the field among all monsters on the field.

 

Cloudian Build-up

Continuous Trap

 

Each time a "Cloudian" monster is removed from the field, place 1 Fog Counter on this card (Max. 10). You can move any number of Fog Counters from this card to any face-up monster on the field.

 

Necro-Mist

Continuous Trap

 

Special Summon 1 "Cloudian" monster from your Graveyard. When this card is destroyed, the monster is removed from play. When the monster is destroyed, destroy this card.

Link to comment

Mist Rise - negate it for as long as it's face up? Negate it when it activates? Not clear.

 

Heatwave - I don't see anyone running it, just for consistency reasons. Level 5+ monsters, without an easy way to Summon them, are hard to make viable.

 

Vapor - Forever? =s I somehow feel that's a bit OP'd, especially since Storm Dragon + That = perm Change of Heart + 2 monsters that don't die by battle.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...