Lonk Posted June 20, 2010 Report Share Posted June 20, 2010 It is a good archtype that has potential, but if Konami released more cards, it can become even better. I think cards like these should do. EDIT: These card will be used for the CCG when I am done with them: Cloudian - Mist RiseLevel 3WATERFairy/EffectATK/300 DEF/0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to negate the effect of 1 monster on the field until this card is removed from the field. Cloudian - HeatwaveLevel 6WATERPyro/EffectATK/2000 DEF/500 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, place 1 Fog Counter on this card. You can remove 4 Fog Counters from this card to destroy all Spell & Trap Cards on the field that does not involve "Cloudian" or Fog Counters. Cloudian - Extraterrastrial VaporLevel 4WATERFairy/EffectATK/400 DEF/0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from this card to take control of one monster on your opponent's side of the field until your End Phase. Cloudian - SmogLevel 3WATERFiend/EffectATK/700 DEF/0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 2 Fog Counters on this card. You can remove 1 Fog Counter from this card to inflict 500 points of damage to your opponent for each "Cloudian" monster you control. Cloudian - Zero-CondenserLevel 4WATERFairy/EffectATK/400 DEF/200 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Place Fog Counters on all face-up "Cloudian" monsters you control for each Spell card in your Graveyard. Water CycleContinuous Spell Each time a "Cloudian" monster is Special Summoned, place Fog Counters on that card equal to the level of the monster. Reborn CloudsQuick-Play During the End Phase of this turn, all "Cloudian" monsters that were sent to the Graveyard are Special Summoned in Attack Position. Cloudian StormContinuous Spell Once per turn, you can discard 1 card to distribute and add Fog Counters equal to the combined levels of all "Cloudian" monsters on the field among all monsters on the field. Cloudian Build-upContinuous Trap Each time a "Cloudian" monster is removed from the field, place 1 Fog Counter on this card (Max. 10). You can move any number of Fog Counters from this card to any face-up monster on the field. Necro-MistContinuous Trap Special Summon 1 "Cloudian" monster from your Graveyard. When this card is destroyed, the monster is removed from play. When the monster is destroyed, destroy this card. Link to comment
-Griffin Posted June 20, 2010 Report Share Posted June 20, 2010 Mist Rise - negate it for as long as it's face up? Negate it when it activates? Not clear. Heatwave - I don't see anyone running it, just for consistency reasons. Level 5+ monsters, without an easy way to Summon them, are hard to make viable. Vapor - Forever? =s I somehow feel that's a bit OP'd, especially since Storm Dragon + That = perm Change of Heart + 2 monsters that don't die by battle. Link to comment
Lonk Posted June 20, 2010 Author Report Share Posted June 20, 2010 I will make changes. Thanks for your feedback (Heatwave has Raging Cloudian). Link to comment
Bringerofcake Posted June 20, 2010 Report Share Posted June 20, 2010 Heatwave: Declares what? Link to comment
Lonk Posted June 20, 2010 Author Report Share Posted June 20, 2010 oh shoot! Forgot about the attack. Link to comment
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