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I preferr contests just for the fun of it.


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okok... if I like your cards, I will give a rep. But don't count on it.


The idea of this one is just to pass the time. Begin with weak monsters, and put it here. It must be level 4 or less.


Then... on occasion, I will put on a post a special magic. SNATCH IT QUICKLY!


The idea is simple. Those magics will evolve your monsters. But it's a one-shot thing.


The trick is that when you claim a magic, first you make a post indicating claim.


Then... you need to make another post QUICKLY with the evolved form.


If anyone claims before the first person to claim, a special battle happens. You simply look at the pertaining monsters, and treat them as rpg players fully powered. Stats don't matter, just personality and appearance. The winner of the battle gains the evolve.


Keep in mind, you can battle with ALL your monsters, but it takes 3 battle turns to evolve a monster(you loose those turns).

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moved to evolvia.


but ok... until they close this one.




First... You make some monsters. ONE monster per post, and do a story about why he entered this challenge. Make the story reasonable.



Once you make a monster(or several), he can attempt to CLAIM prizes. Just watch for evolution entries.


Claiming and earning are 2 different things. To claim, just post your claim on an evolve, then try to make a picture of the evolve before others can land a claim on this.


Fail to do so... and a battle between those players will happen.


Makes sense?

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If they did, I would be too late because that would be TRIPLE POISTING! DON'T TELL ME WHAT IS AGAINST THE RULES! BESIDES, YOU CLAIMED IT! I BET YOU'LL CLAIM EVERYONE YOU DAY! :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

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