zancrow the flame god Posted June 27, 2010 Report Share Posted June 27, 2010 [align=center]As With Every Card I Make, Please Rate And Comment!!!This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 5 Dragon-Type monsters with different names from your Graveyard. Place 1 End Counter on this card during the Standby Phase of each of your turns. (max.5). When there are 5 End Counters on this card, you win the duel.[/align] Link to comment Share on other sites More sharing options...
Super Magnum Posted June 28, 2010 Report Share Posted June 28, 2010 Not OP at all, basically a perishable Final Countdown.9/10 Link to comment Share on other sites More sharing options...
NeosWiseman Posted June 28, 2010 Report Share Posted June 28, 2010 Not OP at all' date=' basically a perishable Final Countdown.9/10[/quote'] I would even say it's underpowered, because of it's high cost and low statsOn the plus side, it gets a counter not during your Standby Phase only, but on your opponent's, too.But still...I don't know how to rate it :?.... :DThat's wierd...I'll think a little more, OK ^^ Link to comment Share on other sites More sharing options...
MibeR Posted June 28, 2010 Report Share Posted June 28, 2010 Hard to summon + Attack restrics, thats not good. basicly you add the Final Countdown Effect. OCG fix= Of The (names) >> of the Link to comment Share on other sites More sharing options...
zancrow the flame god Posted June 28, 2010 Author Report Share Posted June 28, 2010 Hard to summon + Attack restrics' date=' thats not good. basicly you add the Final Countdown Effect. OCG fix= Of The (names) >> of the[/quote'] alright, how's he look now? Link to comment Share on other sites More sharing options...
MibeR Posted June 28, 2010 Report Share Posted June 28, 2010 Hard to Summon fix the names, Better now, advice to you > Don't use existing card's effect to your Monster. except it is new original archetype, that you can explore the effect such as "When this card is destroyed by battle, Special Summon... that's common effect. but F cOUNTdown is not :) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted June 28, 2010 Report Share Posted June 28, 2010 idk what the attack was before, but no matter how UP it was before, this monster is way OP with 3900 ATK...I would give it about 3000. You may be able to swing 3200...maybe. But 3000 is your best bet IMO Link to comment Share on other sites More sharing options...
chuerta6 Posted June 28, 2010 Report Share Posted June 28, 2010 its not OP but 3900 ATK is unrealistic aside from that its a good card 8/10 Link to comment Share on other sites More sharing options...
zancrow the flame god Posted June 28, 2010 Author Report Share Posted June 28, 2010 Hard to Summon fix the names' date=' Better now, advice to you > Don't use existing card's effect to your Monster. except it is new original archetype, that you can explore the effect such as "When this card is destroyed by battle, Special Summon... that's common effect. but F cOUNTdown is not :)[/quote'] actually i wasn't even thinking of final countdown when i made this cardalright bumped his attack down to 3350 Link to comment Share on other sites More sharing options...
chuerta6 Posted June 28, 2010 Report Share Posted June 28, 2010 this card should win by the fifth counter because its summoning conditions are challenging this card can many times be a dead draw, cant trade-in lvl too high, cant normal summon leaves Mausoleum of the Emperor out in the dust. cant be used with REDMD, if this card survives for 5 turns you deserve to win Link to comment Share on other sites More sharing options...
zancrow the flame god Posted June 28, 2010 Author Report Share Posted June 28, 2010 alright, now he only needs 5 end counters Link to comment Share on other sites More sharing options...
chuerta6 Posted June 28, 2010 Report Share Posted June 28, 2010 crud i misread it though it gained on your endphases, but on the standby phase is too dangerous! Link to comment Share on other sites More sharing options...
NeosWiseman Posted June 28, 2010 Report Share Posted June 28, 2010 Well, skipping the Standby Phase is possible, and for only 5 counters I think it's a risk that balances the card. BUT you should make it only during your own Standby Phase, otherwise it will be back on the OP side Link to comment Share on other sites More sharing options...
zancrow the flame god Posted June 28, 2010 Author Report Share Posted June 28, 2010 Well' date=' skipping the Standby Phase is possible, and for only 5 counters I think it's a risk that balances the card. BUT you should make it only during your own Standby Phase, otherwise it will be back on the OP side[/quote'] well at least he won't be as OP as he originally was, when i first made him it was 20 end counters and you win the match Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 28, 2010 Report Share Posted June 28, 2010 Not at all.It's too easy to remove and or destroy.5 turns is a long time to wait. even if it's both player's standby phases. 1 smashing ground or a fissure or even a vortex and this pretty much dies. Link to comment Share on other sites More sharing options...
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