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Angel and Dark Angels(Newly Added) cards


shoteye2

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My first time posting these cards. I know there isn't real "angel" type like I said I'm trying to make a new type of monster like Psychics

[spoiler=First Post Cards]33649.jpg[spoiler=Lore for Yaigatz]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Angel-Type monsters from your Graveyard. As long as this card remains face up on the field your opponent cannot activate Spells or Trap Cards. At the End Phase you must remove from play 1 Angel-Type Monster from your Graveyard if you cannot destroy this card.

33649u.jpg[spoiler=Lore for Xeriaix]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 Angel-Type monster from your deck to the Graveyard. This card can attack your opponent directly. If this card does battle damage to your opponent you can return a removed from play card to their respective owner. At the End Phase you must send 1 Angel-Type monster from the field to the Graveyard, if you cannot destroy this card.

33649g.jpg[spoiler=Lore for Horias]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 7 Angel-Type monsters in your Graveyard. Once per turn, you can have this card gain the ATK equal to the ATK of 1 face-up Angel-Type monster until the end of the turn. At the End Phase you must send 1 Fairy-Type monster from your hand to the Graveyard.

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Adding some more

[spoiler=More regular angels]33649r.jpg33649.jpg33649f.jpg33649v.jpg33649b.jpg33649e.jpg[spoiler=Lore for Lezz]If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card and 1 non-Tuner Angel-Type monster and Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed from play monsters. If this card is sent to the Graveyard, you can send a level 4 or lower monster from your deck to the Graveyard.

33649c.jpg[spoiler=Lore for Glixxor]This card attribute is also treated as Dark. As long as this card remains face-up on the field other face-up Angel-Type monsters you control except "Glixxor, Dark Defender of Angel" cannot be targeted by Spell Card, Trap Card, or Monster Effect. You can remove from play this card from your Graveyard to prevent all face-up Angel-Type monsters you control from being destroy until the End Phase.

33649.jpg[spoiler=Lore for Goriia]This card cannot be Special Summon. Once per turn if this card would be destroy it is not. When your opponent activates a Spell Card, Trap Card, or Monster Effect you can have this card lose 600 ATK and DEF to negate and destroy that card. When this card ATK and DEF is 0 destroy this card and Special Summon 1 Level 6 or lower Angel-Type monster from your deck.

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[spoiler=Second Part]33649c.jpg33649u.jpg33649.jpg33649h.jpg33649r.jpg33649l.jpg33649.jpg33649h.jpg33649so.jpg

 

[spoiler=Non-Angel Type Support Card]33649.jpg33649n.jpg33649.jpg33649j.jpg[spoiler=Lore on Magical Lake]This card get these effects, based on the number of face-up Angel-Type cards in your Monster Zone.

*3+ You can return 1 face-up Angel-Type monster you control back to your hand.

*4+ Once per turn, if an Angel-Type monster is destroyed by battle it is returned to your hand instead.

*5+ Once per turn, you can remove from play 1 face-up Angel-Type monster to Special Summon an Angel-Type monster whose Level is equal to the sent monster from your Deck.

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[spoiler=Supports for Angels]33649l.jpg33649h.jpg33649.jpg33649sa.jpg33649.jpg33649k.jpg33649o.jpg33649o.jpg

 

[spoiler=More Angel Support]33649t.jpg33649p.jpg33649.jpg33649c.jpg33649x.jpg33649.jpg[spoiler=Lore for Rgioles]This card cannot be Normal Summon or Set. This card cannot be Special Summon except by having 4 Angel-Type monsters on your side of the field. Once per turn, you can change 3 opponent monsters' Battle Position(regardless of position or face-down). When this card is removed from the field destroy all face-up monsters on your opponent side of the field.

 

 

Adding some more Dark Angels

[spoiler=Dark Angels]33649.jpg33649b.jpg

[spoiler=Lore for Dimas]1 Angel-Type Tuner + 1 or more non-Tuner monster

This card attribute is also treated as Dark. During battle between your attacking monster and a Defense Position monster whose DEF is lower than the ATK of your monster, inflict the difference as Battle Damage to your opponent. When this card is Synchro Summoned you can remove from play all Angel-Type monster in your Graveyard to have this card gain the total ATK until the end of the turn.

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[spoiler=Newly Added Card]33649w.jpg33649p.jpg[spoiler=Lore for Trivavs]This card attribute is also treated as Dark. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more face-up Dark attribute Angel-Type monsters on the field. Once per turn, you can remove from play 1 face-up Dark attribute Angel-Type monster from your hand or field to have this card gain 1000 ATK until the End Phase.

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[spoiler= New Cards]33649d.jpg33649o.jpg33649y.jpg33649.jpg33649m.jpg33649w.jpg[spoiler= Archiso Lore]If there is no card in your Spell or Trap Zone, this card is treated as a Spell and Trap Card instead of a Monster Card. Once per turn, you can discard 1 card to remove from play 1 card from your opponent's Hand. If you activate this effect you must remove from play 2 Spell or Trap Card from your Deck, if you cannot remove from play this card and 1 card from your Deck.

 

 

Could really use advice on making them better x: or give me comments on what you think.

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Thought that I should add in some support cards .-.

[spoiler=Supports for Angels]33649l.jpg33649h.jpg33649.jpg33649sa.jpg33649.jpg33649k.jpg33649o.jpg33649o.jpg

 

[spoiler=More Angel Support]33649t.jpg33649p.jpg33649.jpg33649c.jpg33649x.jpg33649.jpg[spoiler=Lore for Rgioles]This card cannot be Normal Summon or Set. This card cannot be Special Summon except by having 4 Angel-Type monsters on your side of the field. Once per turn, you can change 3 opponent monsters' Battle Position(regardless of position or face-down). When this card is removed from the field destroy all face-up monsters on your opponent side of the field.

 

 

Adding some more Dark Angels

[spoiler=Dark Angels]33649.jpg33649b.jpg

[spoiler=Lore for Dimas]1 Angel-Type Tuner + 1 or more non-Tuner monster

This card attribute is also treated as Dark. During battle between your attacking monster and a Defense Position monster whose DEF is lower than the ATK of your monster, inflict the difference as Battle Damage to your opponent. When this card is Synchro Summoned you can remove from play all Angel-Type monster in your Graveyard to have this card gain the total ATK until the end of the turn.

33649.jpg33649a.jpg33649.jpg33649f.jpg33649y.jpg33649t.jpg33649g.jpg

 

Going to Sleep I'll put the rest up when I wake up I guess :] Leave comments on how it could be better >_<

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Adding some more

[spoiler=More regular angels]33649r.jpg33649.jpg33649f.jpg33649v.jpg33649b.jpg33649e.jpg[spoiler=Lore for Lezz]If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card and 1 non-Tuner Angel-Type monster and Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed from play monsters. If this card is sent to the Graveyard, you can send a level 4 or lower monster from your deck to the Graveyard.

33649c.jpg[spoiler=Lore for Glixxor]This card attribute is also treated as Dark. As long as this card remains face-up on the field other face-up Angel-Type monsters you control except "Glixxor, Dark Defender of Angel" cannot be targeted by Spell Card, Trap Card, or Monster Effect. You can remove from play this card from your Graveyard to prevent face- up Angel-Type monsters you control from being destroy until the End Phase.

33649.jpg[spoiler=Lore for Goriia]This card cannot be Special Summon. Once per turn if this card would be destroy it is not. When your opponent activates a Spell Card, Trap Card, or Monster Effect you can have this card lose 600 ATK and DEF to negate and destroy that card. When this card ATK and DEF is 0 destroy this card and Special Summon 1 Level 6 or lower Angel-Type monster from your deck.

33649e.jpg33649t.jpg

 

[spoiler=Second Part]33649c.jpg33649u.jpg33649.jpg33649h.jpg33649r.jpg33649l.jpg33649.jpg33649h.jpg33649so.jpg

 

[spoiler=Non-Angel Type Support Card]33649.jpg33649n.jpg33649.jpg33649j.jpg[spoiler=Lore on Magical Lake]This card get these effects, based on the number of face-up Angel-Type cards in your Monster Zone.

*3+ You can return 1 face-up Angel-Type monster you control back to your hand.

*4+ Once per turn, if an Angel-Type monster is destroyed by battle it is returned to your hand instead.

*5+ Once per turn, you can remove from play 1 face-up Angel-Type monster to Special Summon an Angel-Type monster whose Level is equal to the sent monster from your Deck.

33649q.jpg33649g.jpg33649yq.jpg33649f.jpg

 

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