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Unfathomable Fortress


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Unfathomable Fortress

[EARTH/Machine/Effect/8/ATK 0/DEF 0]

During your Main Phase, if this card is in your hand, you can place it face-up in your Spell and Trap Card Zone. Once per turn, if you control no other Spell or Trap Cards, place 1 Option Counter on this card. You can remove from this card the appropriate amount of Option Counters to activate 1 of the following effects:

1: Special Summon 1 "Sacrifice Token" (Machine-Type/EARTH/Level 8/ATK 0/DEF 0) in Defense Position. The "Sacrifice Token" cannot be used for a Tribute Summon (or Set).

2: Downgrade all Machine-Type Monster Cards in your hand by 3 Levels until the End Phase.

3: Draw 1 card.

4: Special Summon up to 2 Level 8 or lower Machine-Type monsters from your hand or Graveyard, ignoring all Summoning Conditions.

5: Destroy all cards your opponent controls.

 

Any OCG fixes?

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Wouldn't it have been far easier to just make it a Continuous Spell? The effect implies that it can only generate Option Counters while it is a Spell / Trap Card (even though it actually never changes from it's Monster Card status) and would thus be completely useless to summon normally.

 

That being said, let's have a look at the effects:

1) I see lots of Calculator fun with this effect.

2) Good Machine support.

3) Random draw power, but good.

4) http://yugioh.wikia.com/wiki/Ancient_Gear_Golem trolololol. The fact that it's from both the hand and the Graveyard makes this a tad overpowered, considering the circumstances.

5) And it blowed up in a boom! Good for a final effect.

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