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|Revolver Monsters!| Revolver Heavy Caliber Added


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dang i accidentally hit the close button on a long reply i posted -__-

oh well, i just reviewed all your cards but lost it. i cant post a lot but i will post here (saving something special for 1000)

 

ok the cards are simply amazing, just weird-ed out by Revolver Beast because of the token thing because you cant have Tokens in your Graveyard and no more than 5 on the field.

 

but whatever

i love Cyber Child's effect

 

it sucks that you have to restart all over...

remember your E-mail and password this time!

 

oh well, here to the new future!

ill be waiting at the top...

 

EDIT: Revolver Pixie is also cool. should specify that it can destroy face-up spell or traps because you cant tell if a face-odwn card is a spell or trap

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Pixie looks so cute yet so badass :D But instead of posting 1.) and stuff, use a •

I'm pretty sure you use a circle. Don't know how you would use them at the right time on cards, but you do.

I am now going to rate each individual effect one by one.

 

1.) A simple drawback. But if used correctly, won't be a drawback Useful.

2.) A simple way for card destructions. Basically for Field Spells + Continuous Spells. Useful.

3.) Only use for this effect is Royal Oppression and Skill Drain. Could be useless at times.

4.) To small of a cost to draw IMO. Make it at least 800. Or even 1000. Pretty useful.

5.) Yet something else simple. Simple hand advantage can change the game. Somewhat useful.

6.) That is a great effect. Especially if you attack the only monster your opponent controls. Really useful!

 

So in all, the card seems pretty good. I'd say 4/6 would be worth getting.

The other 2 varies if they can be used or not. The card gets a 9.7/10 :)

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YAAAY! :D

 

Now lets see. I like the image to start off. Seems really...real.

Love the Spell and Trap card destruction you put into the card.

I also like how it searches for itself when it gets destroyed.

When you make a card that involves a token, you gotta right down the tokens stats. Like this.

(Type Here/Attribute Here/Level Here/ATK Here/DEF Here)

And instead of Summon, you should write down Special Summon.

The one thing I don't like about it is, it has NOTHING to do with dice rolling D:

Overall, the card gets a 8.8/10

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I like that dice rolling effect you added :D

Great for stalling, and you get to choose how many do you want to Special Summon.

As long as it's not over the number that was shown in the dice roll of course.

Their also great Tribute Fodder for effects and Synchro Summons.

The card now gets a rate of 9.6/10 :)

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