championduelist62 Posted July 2, 2010 Report Share Posted July 2, 2010 Limit LauncherBan Archfiend There you go. Link to comment Share on other sites More sharing options...
Skyfi Posted July 2, 2010 Report Share Posted July 2, 2010 Archfiend won't be touched as long as they Limit Launcher and Semi Mirage. Link to comment Share on other sites More sharing options...
The ReBeL Posted July 2, 2010 Report Share Posted July 2, 2010 they might not change a damN thing until someone just wins on the lamest sheet ever. i mean it's like 3 battle faders. I just hope they all get limited Link to comment Share on other sites More sharing options...
Lonk Posted July 2, 2010 Report Share Posted July 2, 2010 Archfiend really isn't worthy to hit the list. He is a good beatstick with a search effect owait' date=' with Mirage, it adds a +3 to the field. nvr mind about worthy to hit list. Semi it at most.[/quote'] And what's wrong with it at 3 or another number for that matter?Isn't it obvious? All you need is to search up Mirage to add a +3 to your side of the field[/Explained] Mirage is powerful. Tribute it to Summon the higher leveled infernity monsters in your graveyard. Always a +1 with this card. Semi'd at least. Why should it be Semi'd? What will Semi Limiting Mirage do that leaving it at 3 or putting it at 0 won't do and don't give me the whole consistency argument because Mirage is run at 2 or 3 as it is at the moment? I said At Least meaning it can be limited or banned.[/explained]Infernity Launcher deserves to be limited. Reduces the size of your hand and summons infernities to the field. Still is a +1. Why Limit it? What does Launcher, an archetype-specific double Monster Reborn that can be searched really give to the game at 1 that it can't give to the game if banned? Your argument here is like saying why isn't black whirlwind banned (Yes it is. It is archtype Specific that can add basically any game winner to your hand.) I rest my case. Link to comment Share on other sites More sharing options...
.dek Posted July 2, 2010 Report Share Posted July 2, 2010 lolinfernities. I <3 this topic. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 3, 2010 Author Report Share Posted July 3, 2010 Archfiend really isn't worthy to hit the list. He is a good beatstick with a search effect owait' date=' with Mirage, it adds a +3 to the field. nvr mind about worthy to hit list. Semi it at most.[/quote'] And what's wrong with it at 3 or another number for that matter?Isn't it obvious? All you need is to search up Mirage to add a +3 to your side of the field[/Explained] You're doing it wrong. You shouldn't be searching Mirage with Archfiend. Also, Archfiend's effect screams Limit since it can search another copy of itself. It is really up to the person who is determining its list position to determine whether searching another Archfiend is overpowered or not. Mirage is powerful. Tribute it to Summon the higher leveled infernity monsters in your graveyard. Always a +1 with this card. Semi'd at least. Why should it be Semi'd? What will Semi Limiting Mirage do that leaving it at 3 or putting it at 0 won't do and don't give me the whole consistency argument because Mirage is run at 2 or 3 as it is at the moment? I said At Least meaning it can be limited or banned.[/explained] You either want it Semi-Limited' date=' Limited or banned. Pick one. Infernity Launcher deserves to be limited. Reduces the size of your hand and summons infernities to the field. Still is a +1. Why Limit it? What does Launcher' date=' an archetype-specific double Monster Reborn that can be searched really give to the game at 1 that it can't give to the game if banned?[/quote'] Your argument here is like saying why isn't black whirlwind banned (Yes it is. It is archtype Specific that can add basically any game winner to your hand.) I rest my case. Black Whirlwind should be banned. Also, deck dedication doesn't necessarily mean a card is balanced and if an archetype needs a banworthy card to survive, it deserves to die. Limit LauncherBan Archfiend There you go. Reasoning. Nao. Link to comment Share on other sites More sharing options...
championduelist62 Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem, it's not really a problem at all. But it's still an archetype-specific Monster Reborn. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. Link to comment Share on other sites More sharing options...
championduelist62 Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. It also happens to be the core searcher in the deck. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. It also happens to be the core searcher in the deck. That does not make it bannable. Link to comment Share on other sites More sharing options...
championduelist62 Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. It also happens to be the core searcher in the deck. That does not make it bannable. Are you saying that Darksoul isn't banworthy? Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. It also happens to be the core searcher in the deck. That does not make it bannable. Are you saying that Darksoul isn't banworthy? Darksoul is different. Good Sangan > Bad Gearframe EDIT: And I would rather see cat and Faultrol gone. Without them, Darksoul is not a problem. Link to comment Share on other sites More sharing options...
championduelist62 Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. It also happens to be the core searcher in the deck. That does not make it bannable. Are you saying that Darksoul isn't banworthy? Darksoul is different. Good Sangan > Bad Gearframe EDIT: And I would rather see cat and Faultrol gone. With out them, Darksoul is not a problem. I'd rather see Archfiend gone than Launcher. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. It also happens to be the core searcher in the deck. That does not make it bannable. Are you saying that Darksoul isn't banworthy? Darksoul is different. Good Sangan > Bad Gearframe EDIT: And I would rather see cat and Faultrol gone. Without them, Darksoul is not a problem. I'd rather see Archfiend gone than Launcher. Because you run Infernities. Link to comment Share on other sites More sharing options...
championduelist62 Posted July 3, 2010 Report Share Posted July 3, 2010 Archfiend is the problem card.It searches pretty much the whole deckTake that away and you will have a tougher time winning. Launcher w/o Archfiend is far less of a problem' date=' it's not really a problem at all. But it's still an archetype-specific [b']double[/b] Monster Reborn. Archfiend is a bad Gearframe. It also happens to be the core searcher in the deck. That does not make it bannable. Are you saying that Darksoul isn't banworthy? Darksoul is different. Good Sangan > Bad Gearframe EDIT: And I would rather see cat and Faultrol gone. Without them, Darksoul is not a problem. I'd rather see Archfiend gone than Launcher. Because you run Infernities. I run Sabers. Link to comment Share on other sites More sharing options...
Mysty Posted July 3, 2010 Report Share Posted July 3, 2010 Also' date=' Archfiend's effect screams Limit since it can search another copy of itself.[/b'] It is really up to the person who is determining its list position to determine whether searching another Archfiend is overpowered or not. I agree with pretty much everything else you say except the bolded. I'm not sure why that is a problem. Read Archfiend again: it requires itself to be drawn to be able to be Special Summon itself; Archfiends adds an "Infernity" card to the hand. Unless there's some hidden interaction with itself like what Stratos had with itself, I don't see the point for the limit. I personally see Launcher as the problem and say 0 to Launcher and Infernity Archfiend to 3, but we know Konami would never do that.... Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 3, 2010 Author Report Share Posted July 3, 2010 Also' date=' Archfiend's effect screams Limit since it can search another copy of itself.[/b'] It is really up to the person who is determining its list position to determine whether searching another Archfiend is overpowered or not. I agree with pretty much everything else you say except the bolded. I'm not sure why that is a problem. Read Archfiend again: it requires itself to be drawn to be able to be Special Summon itself; Archfiends adds an "Infernity" card to the hand. Unless there's some hidden interaction with itself like what Stratos had with itself, I don't see the point for the limit. Good point. In a good format, not a lot of cards would exist that could Special Summon Archfiend anyhow. Mirage and Necromancer can also Special Summon it assuming they're not banned. I personally see Launcher as the problem and say 0 to Launcher and Infernity Archfiend to 3' date=' but we know Konami would never do that....[/quote'] I do too and yeah, of course Konami won't do that. Link to comment Share on other sites More sharing options...
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