Blace Posted July 2, 2010 Report Share Posted July 2, 2010 I'm creating cards that's in the dark side, and the light side and see which is better.I'm making the rest of the battlefield, so hold on tight. This is one of the synchro material monster for "Energy The Leo Force"This card cannot be normal summon. This card can only be special summoned by the effect of a "SF" monster. If so, this card is also treated as Warrior-type. When you tribute this card as a Synchro material monster for a "Energy The Leo Force", draw 1 card. Here is the first Six Perfections Svnchro monsters[The Chosen Synchron+ Leo Force+ 1 non-tuner monster]This card cannot Special summon except by Synchro summon or by card effects that summon this card. If you have 1 or more Warrior-type monsters in the field, any Equip card effect that changes ATK or DEF on them is doubled. If the equipped monster(s) is selected as an attack target, you can tribute one Equip card to negate the attack, and destroy the attacking monster. VS. this is a remake of the old one[The Chosen Synchron+ Saurian head+ 1 non-tuner monster]This card cannot Special summon except by Synchro summon or by card effects that summon this card. This card gains the ATK and DEF of each "Fire" monsters you controls by their Level x100.[The Chosen Synchron+ Dragon Patience+ 1 non-tuner monster]This card cannot Special summon except by Synchro summon or by card effects that summon this card. When your opponent Special summon a monster with a card effect. As long this card is in the field, the Special summoned monsters goes to the bottom of the owner's deck. VS. this is a remake of the old one[The Chosen Synchron+ The Shinobi Star+ 1 non-tuner monster]This card cannot Special summon except by Synchro summon or by card effects that summon this card. If you have another Wind-type monster and it was selected as an attack target, you can remove from play one Wind-type monster in your graveyard. Negate the attack and destroy all Spell and Trap cards your opponent controls.Who do you think is better in round one, the fire(Sloth) and wind(Lust) deadly sins, or the fire(Energy) and wind(Patience) perfections? Link to comment Share on other sites More sharing options...
Blace Posted July 2, 2010 Author Report Share Posted July 2, 2010 While you guys are voting, I'm putting more cards.[The Chosen Synchron+ Pegasus Mind+ 1 non-tuner monster]This card cannot Special summon except by Synchro summon or by card effects that summon this card. When the opponent sets a Spell, or Trap card, place one Ice counter on one of the opponent's card. (MAX.5) If the opponent activates a card with a Ice counter, choose of these effects:*Remove from play all the cards with Ice counters, and the opponent loses 300 life points for each Ice counter.*If a Ice counter is on a Spell, or Trap card, the effect cannot be activated. VS. [The Chosen Synchron+ Berserker Blade+ 1 non-tuner monster]This card cannot Special summon except by Synchro summon or by card effects that summon this card. Each time one of your monster was sent to the graveyard, you can Special summon "Light" monsters by the number of monsters that was destroyed in one turn. The monsters that was summoned by this way, cannot be destroyed.Here is a side minor Synchro monsterHere is the Tuner for Gluttony: Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.