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Cards I just entered in a contest.


caner5000

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Comment please.

89280.jpg

This card cannot be Normal summoned or Set. This card can be Special Summoned from your hand by removing 2 Zombie-Type monsters from play. Once per turn, If any face-up Dark-Attribute monster(s) on the field would be destroyed, you can move 3 cards from your Spell/Trap card zone to the Graveyard for each of those monsters instead. If this card is destroyed as a result in battle, add two cards with "Dead Augmenters" in their names, from your deck to your hand.

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This card cannot be Normal ummoned or Set. This card can [only] be Special Summoned from your hand by removing 2 Zombie-Type monsters>from what? from play. Once per turn, If any face-up Dark monster(s) on the field would be destroyed, [send] 3 cards from your Spell [and] Trap [C]ard [Z]one to the Graveyard for each of those monsters instead. If this card is destroyed as a result [of] battle, add 2 cards with "Dead Augmenters" in their card's names, from your Deck to your hand.

 

too many ocg errors, but above may help you :)

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Several OCG errors. I'll correct 3 random cards.

 

Aftermath

Trap Card

Select 1 face-up Zombie-Type monster you control in attack position. Double any battle damage from battles involving the selected card until the End Phase.

 

Dead Augmenters - Knight's Sage

Zombie / Effect / LIGHT / Level 7

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of "Dead Augmenters - Knight's Minion". While this card is face-up on the field, you can draw 2 cards instead of 1 during your Draw Phase.

 

Dead Augmenters - Knight's Minion

Zombie / Effect / DARK / Level 4

During your Main Phase, you can remove from play this card and 2 Continuous Trap Cards you control to Special Summon 1 "Dead Augmenters - Knight's Sage" from your hand or Graveyard.

 

It's unnecessary to have the first line in Knight's Sage unless you're making it a NOMI. 7.5/10

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