caner5000 Posted July 3, 2010 Report Share Posted July 3, 2010 Comment please.This card cannot be Normal summoned or Set. This card can be Special Summoned from your hand by removing 2 Zombie-Type monsters from play. Once per turn, If any face-up Dark-Attribute monster(s) on the field would be destroyed, you can move 3 cards from your Spell/Trap card zone to the Graveyard for each of those monsters instead. If this card is destroyed as a result in battle, add two cards with "Dead Augmenters" in their names, from your deck to your hand. Link to comment Share on other sites More sharing options...
MibeR Posted July 3, 2010 Report Share Posted July 3, 2010 This card cannot be Normal ummoned or Set. This card can [only] be Special Summoned from your hand by removing 2 Zombie-Type monsters>from what? from play. Once per turn, If any face-up Dark monster(s) on the field would be destroyed, [send] 3 cards from your Spell [and] Trap [C]ard [Z]one to the Graveyard for each of those monsters instead. If this card is destroyed as a result [of] battle, add 2 cards with "Dead Augmenters" in their card's names, from your Deck to your hand. too many ocg errors, but above may help you :) Link to comment Share on other sites More sharing options...
caner5000 Posted July 3, 2010 Author Report Share Posted July 3, 2010 bump Link to comment Share on other sites More sharing options...
~Duo~ Posted July 3, 2010 Report Share Posted July 3, 2010 Several OCG errors. I'll correct 3 random cards. AftermathTrap CardSelect 1 face-up Zombie-Type monster you control in attack position. Double any battle damage from battles involving the selected card until the End Phase. Dead Augmenters - Knight's SageZombie / Effect / LIGHT / Level 7This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of "Dead Augmenters - Knight's Minion". While this card is face-up on the field, you can draw 2 cards instead of 1 during your Draw Phase. Dead Augmenters - Knight's MinionZombie / Effect / DARK / Level 4During your Main Phase, you can remove from play this card and 2 Continuous Trap Cards you control to Special Summon 1 "Dead Augmenters - Knight's Sage" from your hand or Graveyard. It's unnecessary to have the first line in Knight's Sage unless you're making it a NOMI. 7.5/10 Link to comment Share on other sites More sharing options...
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