Master White Posted July 3, 2010 Report Share Posted July 3, 2010 [align=center]Loving Gemini'sLore2 Tuners + 1 or more non-Tuner monsters.This card is treated as a Normal Synchro Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Synchro Summon it to have it be treated as an Synchro Effect Monster with this effect: During each of your End Phases, increase this cards ATK/DEF by the 800. Once per turn, you can destroy two cards OR add 2 cards from your Deck to your hand. When this card is destroyed and removed from the field, you can pay 2000 Life points to Special Summon it to your Side of the Field or Give control of it to your opponent. Now, the explanation how a Synchro Gemini works. It works just like the normal gemini's, you have to summon it once again to apply their effects. Well, as a Synchro, to use its effect, you have to Synchro Summon it again, which is hard to do b/c of the fact that you have to use Tuners and non-Tuner monsters to Synchro Summon it again. Example: I Synchro Summon Loving Gemini's. Four turns passed, I Synchro Summon it again by sending the appropiate monsters to the Graveyard. Hope that explains it. And most gemini's don't Have drawbacks b/c of Second Summon ruled. I hope you enjoy. Please Use Constructive Criticism. Thanks. [/align] Link to comment Share on other sites More sharing options...
A King by Rights Posted July 3, 2010 Report Share Posted July 3, 2010 seems kinda useless considering to gain its effect u have to ditch six or more monsters i meani can think of other ways to use six monsters but i love geminis so idk a 6/10 Link to comment Share on other sites More sharing options...
wero-vasto Posted July 3, 2010 Report Share Posted July 3, 2010 [insert Gemini text here][Give control to boost ATK or loose it][Destroy 2 cards or add 2 cards][When leaving, remove it] I'm feeling it UPed, as said before at least you're loosing 6 monsters for a Synchro that: -It's first effect isn't sure.-Just destroy 2 cards (forced) on the field, so you can destroy yours...-Add 2 cards from your Deck that can be useful...-If it's removed you loose it... uuh... adding 2 cards could be helpful but not worthy...Force the first effect maybe? Just 1 monster? Link to comment Share on other sites More sharing options...
Master White Posted July 3, 2010 Author Report Share Posted July 3, 2010 Its effect has been updated, op'd, I hope not but probably. so, please ignore posts above, b/c that was for the old effect. Thanks. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted July 3, 2010 Report Share Posted July 3, 2010 The sheer fact that it says "ADD TWO CARDS FROM YOUR DECK TO YOUR HAND" once per turn with no qualifiers makes it amazingly powerful. That means: 2 Exodia Pieces = 2/5ths of an instant win.A Lightning Vortex and a Dandylion = nuke opponent's field + two tokensA Lightning Vortex and a Heavy Storm = easy field clearBreeze The Zephyr and Gale the Whirlwind = Instant Brionac/GoyoHonest and any LIGHT Monster = take down anything So the cost of a Double Synchro Summon is worth it, I think. I still can't tell if it's OP'd or not, though. Link to comment Share on other sites More sharing options...
Master White Posted July 3, 2010 Author Report Share Posted July 3, 2010 @Everyone:Thanks, anymore people. p.s.66 views and only 5 replies. Well, only four? whats wrong with people nowadays. Link to comment Share on other sites More sharing options...
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