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Is it really OP? I just dont see it...


What do you tink about the balance of this card?  

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  1. 1. What do you tink about the balance of this card?



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[spoiler=Effect [b](Updated Again)[/b]]1 "M. Spirit" Tuner + 1 or more non-Tuner LIGHT Monsters

This card gains 200 ATK for each "M. Spirit" Monster in your Graveyard. Once per turn, you can return 1 face-down Spell or Trap Card on the field to its owner's Deck to Special Summon 2 "Miracle Tokens" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). During the End Phase of a turn in which you did not Special Summon any "Miracle Tokens" by this card's effect, destroy all "Miracle Tokens" you control and add 1 card in your Graveyard to your Deck for each "Miracle Token" destroyed this way.

 

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there is no draw ability in this card. Idk what you mean. Also, by lowering the number of M Spirits in the graveyard, you are lowering the ATK of the monster. This is compounded by the fact that it won't be an easy feat to pump it up by dumping M Spirits into the Graveyard (all other M Spirits in the Archetype have a stipulation, that they connot be summoned while there is another face-up M Spirit on the field)

 

If you still think it's OP, considering what Ive stated here, let me know why. I will look into balancing it a bit. I don't want my cards OP. But so far, I just can't understand why you think it is...

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hmm it's pretty good except maybe lower it's DEF to 2700 or 2500 so that you're trading off stats for effects equally. i think the effects is fine and it doesn't even seem oped regardless because 200 ATK bonus is not oped for requiring specific monsters to be in the Graveyard and bringing them back will cause the dragon to lower the ATK again. so it's bonus effect quite wavering and can be unpredictable so it's good then. for returning 1 facedown trap or spell card to it owner deck is good and it for once per turn, it only be oped is destroy instead, by returning it, it allow the opponent to get it again. of course 2 token seem a fair reward but i dunno if it should be 1 or so since it can be destroyed easily by any monster on the opponent's turn. well just stick with 2 in case.

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My opinion it very versatile, to versatile, so making it OP

i think two tokens is a big gain, to return one spell/trap on the field to the deck, you should give the tokens to the one who loses the card, and keeping the destruction, will give the effect for the one who has the tokens. If this effect is used in your next turn, you get an easy lvl 4 on tokens, getting a very easy lvl 5/6/7/8 synchro out by summoning a tuner, or tribute fodder. Current gain is opponent -1 you +2.

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It think this is OP, too. First of all, instead of requiring a cost, it actually rewards you for bounching threatening face-down Traps back to your opponents Deck. And it rewards you generously with 2 Token you can both Tribute and use for a Synchro Summon. With 2 Levels each you only need a Level 4 Tuner for an instand Stardust or any other Lvl 8 Synchro. Being Spellcaster-Type allow you to summon Arcanite Magician more easily and tribute them for Magical Dimension (sure nobody uses it but still). Monarchs are having orgasms over this card and since you use it on your own cards, just set a trap, bounce it back and ready for your Synchro/Tribute Summon. This single card is more broken than the entire Quickdraw Plants engine. IMO at least.

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It think this is OP' date=' too. First of all, instead of requiring a cost, it actually rewards you for bounching threatening face-down Traps back to your opponents Deck. And it rewards you generously with 2 Token you can both Tribute and use for a Synchro Summon. With 2 Levels each you only need a Level 4 Tuner for an instand Stardust or any other Lvl 8 Synchro. Being Spellcaster-Type allow you to summon Arcanite Magician more easily and tribute them for Magical Dimension (sure nobody uses it but still). Monarchs are having orgasms over this card and since you can send your own cards back to your hand, just set a trap, bounce it back and ready for your Synchro/Tribute Summon. This single card is more broken than the entire Quickdraw Plants engine. IMO at least.

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Wow...you're right...I'll have to tone it down a bit...

 

How about:

 

1 "M. Spirit" Tuner + 1 or more non-Tuner LIGHT Monsters

This card gains 200 ATK for each "M. Spirit" Monster in your Graveyard. Once per turn, you can return 1 face-down Spell or Trap Card on the field to its owner's Deck to Special Summon 2 "Miracle Tokens" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). During each of your End Phases, you can destroy all "Miracle Tokens" you control to add 1 card in your Graveyard to your Deck for each "Miracle Token" destroyed this way. As long as this card is face-up on the field, "Miracle Tokens" you control cannot be used as material to Summon a non-"M. Spirit" Monster.

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Guest Dark-Azkrin666

yeah its Oped to the Max lolz

maby get rid one the last effect or decrease the amount of tokens to 1

10/10 though i wouldn't play just for the sheer fact that its a dragon ^^;

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Radiant, the first version of this card was fine. These people are just...well...newbies and don't know anything about overpowerdness. But at the moment, the card is fine, other than this part, "If you cannot, this card is destroyed and your opponent draws 1 card.", get rid of it.

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