.Nu-13 Posted July 7, 2010 Report Share Posted July 7, 2010 Well, first complete set I decided to work on. I'll make 90 cards, like in regular TCG sets (excluding cards that were OCG before) Image Credits posted in Trivia of each card. [align=center][spoiler=EOCH-EN000 - Destiny Flash]Remove from play 1 "Destiny Hero" monster from your hand and 1 card you control. Draw 2 cards. Trivia: It's supposed to be replacement for Destiny Draw. It's -1 in total, but +0 in hand, so I guess it's balanced. Image by Father Wolf [/align] [align=center][spoiler=EOCH-EN001 - Eerie Shadow Necromancer]Once per turn, if you have 3 or more cards in your hand, you can remove from play all cards in your hand and 2 Synchro Monsters from your Extra Deck. Select 1 Synchro Monster in your Extra Deck with the same name as 1 of the removed monsters, and Special Summon it. During this Duel, that monster's Level is treated as negative number. Trivia: You ask why it treats monster as negative Level. Well, in that case, it will get under Gravity Bind, and will be revivable by Graceful Revival, as they say "Level 4/2 or lower monster". And for example -8 is lower than 4, yeah? Image by Wanderley[/align] [align=center][spoiler=EOCH-EN002 - Necroskull Slime]When this card is sent to the Graveyard, draw 1 card. During your Standby Phase, if this card is in your Graveyard, you can Special Summon it. Trivia: Simple, yet effective. Dumpable by Swap Frog, so it's nice draw engine for Frogs. Also, this over Treeborn in any case. Image by Wanderley [/align] [align=center][spoiler=EOCH-EN003 - Alfaomega Monk]Once per turn, you can discard 1 card to return 1 card from the field to its owner's Deck. This card cannot be used as a Synchro Material Monster during the turn you activate this effect. If this card is used as a Synchro Material Monster for a Synchro Summon of a LIGHT monster, return 1 card from the field to its owner's Deck. Trivia: Very useful IMO. Searchable by RoTA, Shining angel etc. Can do weird combos with Serpentine Princess. Image by Wanderley. [/align] [align=center][spoiler=EOCH-EN004 - Exod Guardian]When this card is Normal or Special Summoned, switch it to Defense Position. When this card is Summoned or flipped face-up, reveal all "Forbidden One" cards in your hand. These monsters stay revealed as long as this card remains face-up on the field. As long as this card remains face-up on the field, "Forbidden One" cards cannot be removed from your hand. When this card is destroyed by a card effect, add 1 "Forbidden One" card from your Deck to your hand. Trivia: Backup if you don't manage to FTK with Exodia. Protects Exodia parts from cards like Mind Crush, Trap Dustshoot, Card Destruction etc. And as Meta Decks have now tendency to destroy monsters by effects, last effect is very easy to use. Image by Father Wolf.[/align] [align=center][spoiler=EOCH-EN005 - Clockwork Sorcerer]You can discard this card to add 1 "Final Countdown" from your Deck to your hand. Once per turn, you can move "Final Countdown's" turn count forward by 1. Trivia: Needed? Image by Father Wolf [/align] [align=center][spoiler=EOCH-EN006 - Dual Stream Serpent]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Sea Serpent-Type monsters from your Graveyard. Once per turn, you can remove from play 1 WATER monster from your Graveayrd and select 1 face-up Sea Serpent-Type monster you control. That monster can attack twice during this turn's Battle Phase. If this card is destroyed, you can Special Summon 2 Level 3 or lower WATER monsters from your Graveyard. Trivia: More love for Sea Serpents? Epic combo with Neo-Daedalus. Image by Father Wolf [/align] [align=center][spoiler=EOCH-EN007 - Catherine, Lightsworn Glider]When your opponent declares a direct attack, you can Special Summon this card from your hand. During your opponent's Standby Phase, if this card is face-up on the field, send it to the Graveyard. During your Standby Phase, if this card and 3 "Lightsworn" monsters with different names are in your Graveyard, you can remove from play 1 "Lightsworn" monster from your Graveyard to Special Summon this card from your Graveyard. During each of your End Phases, send the top 4 cards from your Deck to the Graveyard. Trivia: I have a feeling that it's a bit OP'ed... and it's internationaly broken in Traditional, with CoSR. Pic by me (:)), BG by achow198 [/align] [align=center][spoiler=EOCH-EN008 - Shining Armed Dragon]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand while you control exactly 3 LIGHT monsters and no Spell or Trap Cards. You can discard 1 LIGHT monster to destroy 1 card on the field. When this card declares an attack, you can send 2 cards you control to add 1 LIGHT monster from your Graveyard to your hand. Trivia: Light Counterpart to be original. Combo last effect with Dandylion to add Honest, like a boss. And yes, there's missing "o" in "from" in last line on card. Image by Father Wolf.[/align] [align=center][spoiler=EOCH-EN009 - Toon Jinzo]This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is face-up on the field. You can Special Summon this card from your hand by Tributing 1 monster you control. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Your opponent cannot activate Trap Cards. Effects of all face-up Trap Cards your opponent controls are negated. You can remove from play this card from your side of the field and flip all face-down Spell & Trap Cards on the field face-up. (their effects are not activated at that time.) Then, destroy all face-up Trap Cards on the field and inflict 300 damage to your opponent for each card destroyed. You cannot declare an attack during the turn you activate this effect. Trivia: Heh, long effect, no? Added few effects that normal Jinzo doesn't have, to not make it unoriginal. Also, built-in Amplifier and walking Heavy Storm in few cases. Image by Father Wolf[/align] [align=center][spoiler=EOCH-EN010 - D.D. Skull Compressor]Once per turn, you can either select 1 of your removed from play monsters, return it to the Graveyard and place 1 Compress Counter on this card, or remove from play 1 monster from your Graveyard to remove 1 Compress Counter from this card. You can Tribute this card to return 1 of your removed from play monsters to your hand for each 2 Compress Counters on this card. When Compress Counter is removed from this card, inflict 600 damage to your opponent. Also, once per Duel, if you have 2 "D.D. Skull Compressors" in your Graveyard, you can place 4 Compress Counters on this card. Trivia: Re-usable PSZ for the win! Burn effect can be abused with Counter Cleaner. Also, last effect can be nice with Next to be Lost. Image by Father Wolf. [/align] [align=center][spoiler=EOCH-EN011 - Divine Reviver]This card gains 1500 ATK for each DIVINE monster in your Graveyard. Only once, while this card is face-up on the field, you can discard 3 cards to Special Summon 1 DIVINE monster from your Graveyard and select 1 monster in your Graveyard. Special Summon first selected monster and treat second selected monster as a DIVINE monster while it's in Graveyard. Monster Special Summoned by this effect cannot be sent to the Graveyard during the End Phase. Trivia: Book of Moon/Forbidden Chalice can be used to use Reviver's effect multiple times. Treating 1 monste ras Divine is useful, because ot keeps ATK boost. Monster summoned by Reviver cannot be sent to Grave at End Phase, because both Obelisk and Ra are sent to the Grave when they're Special Summoned. Image by Father Wolf.[/align] [align=center][spoiler=EOCH-EN012 - Equiste Apprentice]If this card is used as a Fusion Material Monster, you can Special Summon it. If you do, remove this card from play when it is removed from the field. Once per turn, you can discard 1 card and select 1 monster in either player's Graveyard. Until the End Phase, the selected monster in treated as Dragon-Type Synchro Monster. Trivia: Abuse with Draco-Equiste. First, use it as Material for Draco. Then, SS it, activate effect, turn JD/Granadora/whatever you want into Dragon, copy it with Draco, go crazy. Image from Jazin Kay's Archive.[/align] [align=center][spoiler=EOCH-EN013 - Earthbound Musician]If there's no face-up Spell or Trap Card on the field, destroy this card. This card can attack your opponent directly. When your opponent selects this card as an attack target, you can change attack target to another monster you control. Once per turn, you can reveal 1 monster in your hand and select 1 face-up "Earthbound Immortal" monster you control. The selected monster's name becomes the same as the revealed monster's. Trivia: Yeah, EBI with iPod. Its effect basically let's you have more than 1 EBI on the field. Image by Wanderley[/align] [align=center][spoiler=EOCH-EN014 - Mind Gunner]When this card is Special Summoned from your Deck, gain 600 Life Points for each Psychic-Type monster you control and inflict 500 damage to your opponent for each Psychic-Type monster you control. Once per turn, you can pay 1000 Life Points. If you do, this card is treated as a Tuner, until the End Phase. Trivia: Abusable with Mind Master and Overdrive Teleporter. But can be a bit broken with Mind Master. Image by HP Doom [/align] [align=center][spoiler=EOCH-EN015 - Burial Duo]Twice per turn, you can return 3 monsters from your Graveyard to your Deck and send 1 monster from your Deck to the Graveyard. You cannot declare an attack during the turn you activate this effect. Trivia: Walking Foolish Burial. I went the same way as PoA does, added some requirments. But considering how today's Decks manage to fill Graveyard quickly, it's very usefull. Image by Wanderley[/align] [align=center][spoiler=EOCH-EN016 - Card Caller]You can reveal the top 2 cards of your Deck, Select one of them at random, and add it to your hand. Return the other card to your Deck. You can activate the effect of "Card Caller" only once per turn. Trivia: Kinda walking Pot of Duality. At least it doesn't stop Special Summon. Image by Father Wolf[/align] [align=center][spoiler=EOCH-EN017 - Dark Gear Golem]This card cannot be Special Summoned. During battle between attacking DARK monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If DARK monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Trivia: Broken. Nuff said. Turns any DARK into piercing Ancient Gear. But hey, every set needs to have some broken cards, no? Image by Father Wolf[/align] [align=center][spoiler=EOCH-EN018 - Naturia Swordtulip]Once per turn, you can send the top 2 cards of your Deck to the Graveyard to return 1 "Naturia" monster from your Graveyard to your hand. You cannot declare an attack during the turn you activate this effect. Trivia: Monster Recovery for Naturias. If you're lucky, you'll Mill Naturia you currently need. Image from Jazin Kay's Archive.[/align] [align=center][spoiler=EOCH-EN019 - Ritual Hero Little Blast]When this card is Normal Summoned, you can discard 1 Ritual Spell Card to destroy 1 card on the field. During your End Phase, if you control 2 or more "Ritual Hero" monsters, you can return 1 Ritual Spell Card from your Graveyard to your hand. Trivia: Nice with Preparation of Rites. Also, can work with Ritual of Grace/Destruction, to activate their Graveyard effect. Image by Alcander[/align] [align=center][spoiler=EOCH-EN020 - Ritual Hero Necro Magician]When this card is Normal Summoned, you can Special Summon 1 Ritual Monster from your Graveyard. You cannot conduct your Battle Phase during the turn you activate this effect. During your End Phase, if you control 2 or more "Ritual Hero" monsters, you can Special Summon 1 "Ritual Hero" monster from your Graveyard. It's effect is negated until your next Standby Phase. Trivia: Walking Monster Reborn for Rituals. But they need to be Ritual Summoned correctly before. Last effect's use is obvious. Image by Alcander[/align] [align=center][spoiler=EOCH-EN021 - Ritual Hero Wolf Striker]When this card is Normal Summoned, you can increase the ATK of all Ritual Monsters you control by 800. This card cannot declare an attack during the turn you activate this effect. During your End Phase, if you control 2 or more "Ritual Hero" monsters, you can increase the ATK of all monsters you control by 200. Trivia: Ritual Beatdown anyone? Effects' boosts are permanent, until on the field. Image by Alcander[/align] [align=center][spoiler=EOCH-EN022 - Ritual Hero Card Concealer]When this card is Normal Summoned, you can flip 1 face-up card on the field face-down for each Ritual Monster in your Graveyard or on your side of the field. During your End Phase, if you control 2 or more "Ritual Hero" monsters, you can look at your opponent's hand. Trivia: Stops Field and Continuous Cards. Last effect is epic with Mind Crush. Image by Alcander[/align] [align=center][spoiler=EOCH-EN023 - Ritual Hero Thunder Striker]When this card is Normal Summoned, you can destroy 1 Ritual Monster on the field and inflict damage to your opponent equal to the destroyed monster's ATK. During your End Phase, if you control 2 or more "Ritual Hero" monster and 1 or more Ritual Monsters, you can inflict 800 damage to your opponent for each face-up Ritual Monster on the field. Trivia: Combo with Necro Magician? Supports Rituals, and is an Anti-Ritual. Image by Alcander [/align] [align=center][spoiler=EOCH-EN024 - Bovis Saevio]When this card destroys an opponent's monster by battle, remove it from play and inflict damage to your opponent equal to the Level of the destroyed monster x300. Once per turn, you can reduce this card's ATK by 1000 to return 1 of your removed from play monster's to your hand. Trivia: Re-uses PSZ and Mezuki. Has built-in Dimensional Fissure. Combos with Reverse Trap. What not to like? Image by Wanderley[/align] [align=center][spoiler=EOCH-EN025 - Hopeless Dragon]This card cannot be Special Summoned. When this card is Tribute Summoned succesfully, you can send up to 4 Dragon-Type monsters from your Deck to the Graveyard. Once per turn, you can discard 1 card to Special Summon 1 Dragon-Type monster from your Graveyard. When this card would be destroyed by a card effect, you can remove from play 2 Dragon-Type monsters from your Graveyard instead. Trivia: TBA later, Image from Jazin Kay's Archive[/align] [align=center][spoiler=EOCH-EN026 - Carrier Pigeon]When this card is Normal Summoned, you can remove from play 1 card from your Deck. During your next Standby Phase, add it to your hand. If this card is Tributed, you can remove from play 1 card from your hand to add this card from your Graveyard to your hand. Trivia: TBA later, Image from Jazin Kay's Archive[/align] [align=center][spoiler=EOCH-EN027 - Inverz Spirit]When this card is Normal Summoned, you can send 1 "Inverz" monster from your Deck to the Graveyard to add 1 "Inverz" monster from your Deck to your hand. When this card is Trbuted for Tribute Summon of an "Inverz" monster, you can Special Summon it. Trivia: TBA later, Image from Jazin Kay's Archive[/align] [align=center][spoiler=EOCH-EN028 - Koa'ki Meiru Magmarook]During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. Once per turn, you can Tribute 1 "Koa'ki Meiru" monster you control to add 1 Trap Card from your Graveyard to your hand. You cannot play it this turn. Trivia: TBA later, Image by HP Doom, KM logo added by me[/align] [align=center]Set History:7.7.2010 - Started set, posted first 2 cards8.7.2010 - Modified effect of "Eerie Shadow Necromancer", posted 6 new cards9.7.2010 - Changed set name from "The Judgment of Chaos (TJOC)" to "Escalation of Chaos (EOCH)", posted 5 new cards10.07.2010 - Added 6 cards11.07.2010 - Added 6 new cards, introduced "Ritual Hero Archetype"12.07.2010 - Posted Booster Advisertment14.07.2010 - Posted 4 new cards[/align] Link to comment Share on other sites More sharing options...
windninja96 Posted July 7, 2010 Report Share Posted July 7, 2010 I like the idea Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 7, 2010 Author Report Share Posted July 7, 2010 Can you at least rate cards? Link to comment Share on other sites More sharing options...
mentor-of-spells Posted July 7, 2010 Report Share Posted July 7, 2010 Good idea, since I guess this is thje same thing as the OCG was, 9.9/10 Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 7, 2010 Author Report Share Posted July 7, 2010 Thanks, i'll add 5-7 new cards tommorow Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 7, 2010 Report Share Posted July 7, 2010 Destiny FlashSimple and great. More balanced then Destiny Draw IMO. Seeing the cards get removed from play makes it more balanced. But, you DO know that the monster being sent to the Graveyard is a Synchro Monster and not a Destiny Hero, right? xD 9.7/10 Eerie Shadow NecromancerThat first part makes the card sound UP'd. You remove from play your whole hand and 2 Synchro Monsters. Just to Special Summon a monster from your Extra Deck with the same name of the removed monsters? So say you remove from play a Stardust and a Red Dragon Archfiend, does that mean you can Special Summon a Synchro Monster in your Extra Deck with the same name of 1 of the 2 removed from play Synchros? If so, I think that's still UP'd. Why not just remove from play your whole hand then Special a Synchro of your choice in your Extra Deck onto the field? Makes it fairly balanced. That negative part is pretty smart. Bypassing Gravity Bind and other cards. Plus, I see no use for it being a monster. By the effect looks like it should be a Spell or Trap. Overall, okay card. 8.6/10 Overall, I'd like to see more of the set come out :) Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 7, 2010 Author Report Share Posted July 7, 2010 Yes, that's the case. Let's say that you remove Stardust and Junk Warrior. You can summon either Junk Warrior or Stardust. And yes, i know that Synchro monster is coming from duel disk, but you must admit, it look like D-Draw ;) Link to comment Share on other sites More sharing options...
awesomeuser Posted July 7, 2010 Report Share Posted July 7, 2010 Destiny Flash:Finally, a replacement. :) Pretty useful I guess. 8.5/10 Eerie Shadow Necromancer:Really useful from avoiding the Gravity Bind, etc. and getting out your Synchros. Could possible help out a D.D. deck if you want to Special Summon the removed Synchros using D.D.R. or D.D.M. 9/10 Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 7, 2010 Author Report Share Posted July 7, 2010 Could possible help out a D.D. deck if you want to Special Summon the removed Synchros using D.D.R. or D.D.M. Well, not possible. Synchros and Fusions need to be summoned properly first. Link to comment Share on other sites More sharing options...
awesomeuser Posted July 7, 2010 Report Share Posted July 7, 2010 Well' date=' not possible. Synchros and Fusions need to be summoned properly first.[/quote'] Whoops, forgot that bit. It's the reason Summoner of Illusions was never useful for me. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 7, 2010 Report Share Posted July 7, 2010 KG: Yeah it DOES look like D-Draw xP Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 7, 2010 Author Report Share Posted July 7, 2010 Cards to be added tommorow (only names): Necroskull SlimeAlfaomega MonkExod GuardianClockwork SorcererDual Stream Serpent Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 7, 2010 Report Share Posted July 7, 2010 Necroskull Slime, Alfaomega Monk and Clockwork Sorcerer are the ones that intrigue me. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 7, 2010 Author Report Share Posted July 7, 2010 That's nice, because they're the best ;) Link to comment Share on other sites More sharing options...
-Resistance- Posted July 7, 2010 Report Share Posted July 7, 2010 "Why not just remove from play your whole hand then Special a Synchro of your choice in your Extra Deck onto the field? Makes it fairly balanced."No it wouldnt cause you could have 1 card in your whole hand.It'd make it banned. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 7, 2010 Report Share Posted July 7, 2010 CardMaker: Good point. How about you need 3 or more cards in your hand? That seems fair enough. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 8, 2010 Author Report Share Posted July 8, 2010 You know that's not bad idea? But then what, keep removing 2 synchros or not? Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 8, 2010 Report Share Posted July 8, 2010 Necroskull Slime. The name fits the epic picture perfectly. Great draw power in a deck. What I love is that it says 'sent to the Graveyard' means even if it's sent by the hand or deck (Hand Destruction and Foolish Burial for example), you still trigger it's effect. Then as soon as you get to draw, Special Summon it. But you know what I think what would be better? If this card was a Tuner! And just to make it balance so you don't keep on using the same Tuner, do that 'if you Special Summon this card this way, it is removed from play when removed from the field' or something like that. Otherwise, I love this card! 9.9/10 Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 8, 2010 Author Report Share Posted July 8, 2010 Thanks. But no, it will OP'ed as a Tuner Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 8, 2010 Report Share Posted July 8, 2010 Yeah that's true. This card itself could already cause maybe some OTK/FTK with the simple sent to the Graveyard, draw 1. It already has the potenail and the possibility of being semi-limited and whatnot. Maybe as low as limited but certainly not banned. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 8, 2010 Author Report Share Posted July 8, 2010 Yeah, probably Limited. Alfaomega Monk and Exod Guardian are incoming Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 8, 2010 Report Share Posted July 8, 2010 Can't wait to see that monk! :D Exod Guardian reminds me of that Rock monster with 4000 DEF, the one that can inflict burn of 1000? The reason why it reminds me of that because that monsters name (the one with 4000 DEF) is Exxod. Only 1 x difference xD You should also change yuor signature after posting the other 2 cards. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 8, 2010 Author Report Share Posted July 8, 2010 I know about signature. And Exod reminds you of Exxod, cuz... it's Exodia support. EDIT: Alfaomega Monk and Exod Guardian added Link to comment Share on other sites More sharing options...
Domi the Mystery Posted July 8, 2010 Report Share Posted July 8, 2010 Nice cards. No OCG errors, nice pics, good effects. 9/10 so far. If you need help on card making, PM me. If you want examples of cards, PM me, since making 90 cards is.. long.EDIT: I'm sorry, but i have to ask. What does IMO mean? Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 8, 2010 Report Share Posted July 8, 2010 Alfaomega MonkSimple but nice bouncing power. Quite searchable. Ancient Sacred Wyvern abuse using this card as the Tuner? Why not? Effect is somewhat original. When I heard the name didn't think it would be a Tuner xD Decent card in all. 9.6/10 Exod GuardianGreat way to protect your Exodia monsters from your own cards and your opponents. Has great searching potential for the Exodia pieces, bringing you 1 step closer to winning the duel quite easily. The card is somewhat OP'd if you ask me. Seeing there is no drawback whatsoever. 9.7/10 Decent cards overall, can't wait to see more of the set :)Nice cards. No OCG errors' date=' nice pics, good effects. 9/10 so far. If you need help on card making, PM me. If you want examples of cards, PM me, since making 90 cards is.. long.EDIT: I'm sorry, but i have to ask. What does IMO mean?[/quote'] IMO = In My Opinion Link to comment Share on other sites More sharing options...
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