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Duel Academy: Destiny's End - Arc 2 - The Approaching Darkness [Started/Accepting Here/OOC]


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I'm gonna change Kid Akarui's deck to a dragon deck. That has to do with summoning the Five Headed Dragon and sacrificing it for 10,000 attack points


if that fails then sacrificing Blue-Eyes Ultimate Dragon and going up to 9000 attack points

 

and then tribute th 10,000 attack points for 20,000 attack points, then finally 30,000, the same thing would happen with the blue-eyes but 27,000


no, I'm wrong, 20,000 attack points to 40,000 then for the BEUD 36,000

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Yes, positive. Great Maju's effect says "the ATK of this card becomes twice the original ATK of one monster you Tributed for the Tribute Summon of this card". Use FGD, it has twice of 5000 or 10,000. It itself has an Original ATK of 0.

 

Also, using a monster with an original value of "?" (even Dark Gaia) gives GMG an ATK of 0.

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actually Dark Gaia is different.

 

Only in one sense. You can fuse the Gaia on the field with a Rock in your hand/field for a stronger Gaia, because Dark Gaia's ATK is determined by the Fusion Materials ATK at the time of fusion. However, once its off the field, such as when you're Tributing for Great Maju, its original ATK is "?", which is 0.

 

What the "can't find the plot" means is that they dont know what's going on. They don't know what the plot is.

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I wonder if they have that in Card Rulings... I'll check. Yu-Gi-Oh Wikia is useful :D


OK, you're right XD


"Hmm I guss he is to lost in thought" he turned aroundjust in time to see Ricks move "Wow I would have never thought to use that card at that time with that little life points. Wow wonderous duel' date=' woulden't you agree Red-Eyes" Bill said with enthuisam. Red-Eyes Black Dragon nodded it head and half growled half said "Amazing move"

[/quote']Edit your post.


[spoiler=OOC:]I really think your metal monsters are too op'd.... And I'm guessing you forgot about one more card in my hand ;)

 

No they ain't! GRRRRR!

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How about if it only Special Summoned one token and it didn't inflict damage? And I guess Imperial Deception made no sense. Is this better?

 

Imperial Deception

Counter Trap

Activate when your opponent activates a Spell or Trap Card. Return 1 monster you control to your hand to egate its effect and destroy it.

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