wero-vasto Posted July 8, 2010 Report Share Posted July 8, 2010 [align=center]Adding 2 Gemknights of my own to the Archtype ;D Gemknight Obsidius*****FiendBorn from the fall of a friend, it fights for revenge. Not recognized by its companions, it stands next to them as a new member crushing its enemies with the Obsidian's power.ATK/ 2400 DEF/ 1600 This is my first official Vanilla ^^ Gemknight Hemato********Fiend / Fusion / Effect"Gemknight Obsidius" + 1 "Gemknight" monster.This card cannot be Special Summoned from the Extra Deck except by Fusion Summon and only with the above Fusion Material Monsters. When this card is Summoned destroy 1 card on the field. Once per turn, you can Special Summon 1 "Gemknight" monster from your hand and discard 1 card from your hand. You can add 1 "Gemknight" monster from your hand to the Deck to increase the ATK of all face-up "Gemknught" monsters by 300.ATK/ 3000 DEF/ 2600 This too ^^ I believe is my first official fusion ^^ Gem PossessionTrap CardActivate only when a "Gemknight" monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 or lower "Gemknight" monster from your hand or Deck. Then, send 1 card your opponent controls to the Graveyard. Enjoy it ;D Salute ^^[/align] Link to comment Share on other sites More sharing options...
M.B X Posted July 8, 2010 Report Share Posted July 8, 2010 Sweet i like vanillas, but only one thing, your effect is a bit off so ill come back later to give some CnC, okay?!! Link to comment Share on other sites More sharing options...
Panther the Vengeance Posted July 8, 2010 Report Share Posted July 8, 2010 love it very much 10/`10 Link to comment Share on other sites More sharing options...
wero-vasto Posted July 8, 2010 Author Report Share Posted July 8, 2010 Thanks! BUMP Link to comment Share on other sites More sharing options...
wero-vasto Posted July 8, 2010 Author Report Share Posted July 8, 2010 BUMP Link to comment Share on other sites More sharing options...
lolwhy Posted July 9, 2010 Report Share Posted July 9, 2010 D: There's Card Grammar errors here, and your contest cards don't have any? Hahaha, jk. Maybe you were in a rush, nice concept but it's too early too critique unless you post more cards :P I'd really like to see what the Gemknights are about. Link to comment Share on other sites More sharing options...
Eternal Duelist Posted July 9, 2010 Report Share Posted July 9, 2010 Gemknights are real cards ._. just check them out here The fusion is overpowered and makes your drawback useless...i'd make it a little weaker or have a stronger drawback Link to comment Share on other sites More sharing options...
lolwhy Posted July 9, 2010 Report Share Posted July 9, 2010 Ah, I didn't know Gemknights are real. I stopped playing '07-08. I agree with CardMaster13 though. Link to comment Share on other sites More sharing options...
wero-vasto Posted July 9, 2010 Author Report Share Posted July 9, 2010 Gemknights are real cards ._. just check them out here The fusion is overpowered and makes your drawback useless...i'd make it a little weaker or have a stronger drawback Due the bast support this archtype has (just the Spell to fusion) Ma card isn't OPed D: Link to comment Share on other sites More sharing options...
wero-vasto Posted July 9, 2010 Author Report Share Posted July 9, 2010 BUMP add 1 new card D: Link to comment Share on other sites More sharing options...
-Griffin Posted July 9, 2010 Report Share Posted July 9, 2010 Guess who runs Gemknights? Possession probably wouldn't see any play. Cards with that opening clause usually don't, because it pretty much protects a Gemknight and kills 1 card.Guess what D-Prison does, except RFGing it and working in other situations?I understand this works with card effects but... I don't see it as worth it. You'd generally not want to draw the normal, but I'd expect to tech 1/2 for Recis/Alex, but mainly since the Fusion is good.The only effect I'd really want from the Fusion is the destruction, but that's good enough since Gemknights can easily lack it. tl;dr: Giving Gemknights a destruction effect was good. Link to comment Share on other sites More sharing options...
wero-vasto Posted July 9, 2010 Author Report Share Posted July 9, 2010 Thanks -Griffin ^^ Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted July 9, 2010 Report Share Posted July 9, 2010 Gemknights were desperately in need of destruction effects. As Griffi said, maybe not much playability for Possesion as there are plenty of other better cards to use. Good though. Link to comment Share on other sites More sharing options...
wero-vasto Posted July 9, 2010 Author Report Share Posted July 9, 2010 Thanks Cursed, that was an idea for Possession :3 I should change it thought XD Link to comment Share on other sites More sharing options...
wero-vasto Posted July 10, 2010 Author Report Share Posted July 10, 2010 BUMP Link to comment Share on other sites More sharing options...
wero-vasto Posted July 11, 2010 Author Report Share Posted July 11, 2010 BUMP before leaving :3 Link to comment Share on other sites More sharing options...
~Duo~ Posted July 11, 2010 Report Share Posted July 11, 2010 LOL, "Fiend Fusion", reference to Tales of Symphonia - Knight of Ratatosk, anyone? Guess who runs Gemknights? Possession probably wouldn't see any play. Cards with that opening clause usually don't' date=' because it pretty much protects a Gemknight and kills 1 card.Guess what D-Prison does, except RFGing it and working in other situations?I understand this works with card effects but... I don't see it as worth it. You'd generally not want to draw the normal, but I'd expect to tech 1/2 for Recis/Alex, but mainly since the Fusion is good.The only effect I'd really want from the Fusion is the destruction, but that's good enough since Gemknights can easily lack it. tl;dr: Giving Gemknights a destruction effect was good.[/quote'] This. ^ Link to comment Share on other sites More sharing options...
M.B X Posted July 13, 2010 Report Share Posted July 13, 2010 @Gemknight Obsidius: Well artwork is good, i like the fact that its Fiend and EARTH. Maybe increase the Level a bit +1. Also you can add a 100 to the ATK if you like, it keeps in nice and balanced specially when its a vanilla, which reminds me why i love them so much. @Gemknight Hemato: As for him, the artwork is okay, but the image needs adjusting. Also when i read the 1st sentence of the effect i realized it was not right so am fixing it... OCG Fix: "Gemknight Obsidius" + 1 "Gemknight" monster.This monster cannot be Special Summoned except by a Fusion Summon. When this card is Summoned destroy 1 card on the field. Once per turn, by discarding 1 card from your hand, you can Special Summon 1 "Gemknight" monster from your hand. One per turn, You can add 1 "Gemknight" monster from your hand to the Deck to increase the ATK of all face-up "Gemknught" monsters by 300. And maybe increase the ATK and/or DEF a bit to 3300 or 3500. @Gem Possession: A bit Over-Powered but nice, i can see the balance there, also very nice art i wonder where did you get it!!! Id make it (when a "Gemknight" monster you control is destroyed in battle and sent to the Graveyard.) but hey your choice. Well i hope i helped i believe this is some what good CnC, so am giving my rating now... Creativity: 6.5/10Balance: 5/10Usability: 8/10 Overall: 7.5/10. Well keep it up looking forward to your next creation buddy :) Link to comment Share on other sites More sharing options...
M.B X Posted July 13, 2010 Report Share Posted July 13, 2010 @Gemknight Obsidius: Well artwork is good, i like the fact that its Fiend and EARTH. Maybe increase the Level a bit +1. Also you can add a 100 to the ATK if you like, it keeps in nice and balanced specially when its a vanilla, which reminds me why i love them so much. @Gemknight Hemato: As for him, the artwork is okay, but the image needs adjusting. Also when i read the 1st sentence of the effect i realized it was not right so am fixing it... OCG Fix: "Gemknight Obsidius" + 1 "Gemknight" monster.This monster cannot be Special Summoned except by a Fusion Summon. When this card is Summoned destroy 1 card on the field. Once per turn, by discarding 1 card from your hand, you can Special Summon 1 "Gemknight" monster from your hand. One per turn, You can add 1 "Gemknight" monster from your hand to the Deck to increase the ATK of all face-up "Gemknught" monsters by 300. And maybe increase the ATK and/or DEF a bit to 3300 or 3500. @Gem Possession: A bit Over-Powered but nice, i can see the balance there, also very nice art i wonder where did you get it!!! Id make it (when a "Gemknight" monster you control is destroyed in battle and sent to the Graveyard.) but hey your choice. Well i hope i helped i believe this is some what good CnC, so am giving my rating now... Creativity: 6.5/10Balance: 5/10Usability: 8/10 Overall: 7.5/10. Well keep it up looking forward to your next creation buddy :) Link to comment Share on other sites More sharing options...
M.B X Posted July 13, 2010 Report Share Posted July 13, 2010 @Gemknight Obsidius: Well artwork is good, i like the fact that its Fiend and EARTH. Maybe increase the Level a bit +1. Also you can add a 100 to the ATK if you like, it keeps in nice and balanced specially when its a vanilla, which reminds me why i love them so much. @Gemknight Hemato: As for him, the artwork is okay, but the image needs adjusting. Also when i read the 1st sentence of the effect i realized it was not right so am fixing it... OCG Fix: "Gemknight Obsidius" + 1 "Gemknight" monster.This monster cannot be Special Summoned except by a Fusion Summon. When this card is Summoned destroy 1 card on the field. Once per turn, by discarding 1 card from your hand, you can Special Summon 1 "Gemknight" monster from your hand. One per turn, You can add 1 "Gemknight" monster from your hand to the Deck to increase the ATK of all face-up "Gemknught" monsters by 300. And maybe increase the ATK and/or DEF a bit to 3300 or 3500. @Gem Possession: A bit Over-Powered but nice, i can see the balance there, also very nice art i wonder where did you get it!!! Id make it (when a "Gemknight" monster you control is destroyed in battle and sent to the Graveyard.) but hey your choice. Well i hope i helped i believe this is some what good CnC, so am giving my rating now... Creativity: 6.5/10Balance: 5/10Usability: 8/10 Overall: 7.5/10. Well keep it up looking forward to your next creation buddy :) Link to comment Share on other sites More sharing options...
wero-vasto Posted July 13, 2010 Author Report Share Posted July 13, 2010 Thanks Buddy :3;D Link to comment Share on other sites More sharing options...
wero-vasto Posted July 13, 2010 Author Report Share Posted July 13, 2010 Thanks Buddy :3;D Link to comment Share on other sites More sharing options...
wero-vasto Posted July 13, 2010 Author Report Share Posted July 13, 2010 Thanks Buddy :3;D Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.