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<<Dual Type Cards>> [14/??] (Rukia Kuchiki added!!!) Closed to requests for now


NeosWiseman

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I am sorry, but I cannot change the title of this topic any more. Please look inside it regularly!

Basically these cards are combined to have the effects of 2/3 different types of cards.

 

Comment, please!

 

Thank you! ^^

 

 

You can give me suggestions for anime characters to make and I will consider creating them

(If I'm familiar with the series)

 

 

[spoiler=[color=#ff0000]Request list[/color]]

~SJ1~: Miku Hatsune (VOCALOID) *

destinydramonX: Akiza Izinski (Yu-Gi-Oh 5d's) *

Mothball: Hansel and Gretel (Black Lagoon) *

Chaos Sonic: Sora (Kingdom Hearts II) *

Digimistress15: Edward Elric (Fullmetal Alchemist) *

YamiGriffin: Goku (Dragon Ball Z) *

۞Ulquiorra Schiffer۞: Rukia Kuchiki (Bleach) *

Spoon: Welch Vineyard (Star Ocean) *

HitoKage: Rhyperior (Pokemon) *

Mata Ashita: Allen Walker (D. Grey-Man) *

Latino101: Master Chief (Halo) *

poopybuttoxes: Faust VIII (Shaman King)

۞Ulquiorra Schiffer۞: Vegeta (Dragon Ball Z)

Digimistress15: Yoh Asakura (Shaman King)

Spoon: Freya (Valkyrie Profile)

Lieutenant Renji: Death the Kid (Soul Eater)

NeosWiseman: C.C. (Code Geass)

 

 

Note: Requests will be fulfilled in the order they came in!

 

 

 

 

 

 

[spoiler=[size=medium]Knighmare Frame Prototype-02, Guren[/size]]

 

GurenCard-1.png

 

[spoiler=[b]Lore:[/b]]• 1 Machine-Type monster + 1 Warrior-Type monster; • "Kallen Kozuki" + 1 or more non-Tuner Machine-Type monsters; This card can either be Fusion Summoned with the listed Fusion Materials, OR Synchro Summoned with the required Synchro Materials. This card cannot be targeted by Spell Cards. Once per turn, during your Main Phase, you can change the battle position of 1 face-up monster your opponent controls and negate its effect until the End Phase. A non-Machine-Type monster that battles this card loses 500 ATK during the Damage Step.

 

 

 

 

[spoiler=[color=#ffa500]Shapeshifter, Nanoha of the Raising Heart[/color]]

 

ShapeshifterNanohaoftheRaisingHeart.png

 

[spoiler=[b]Lore:[/b]]

 

You can either Normal Summon this card and treat it as an Effect Monster, OR activate it as a Normal Spell Card. • Effect Monster: Once per turn, you can increase this card's Level by up to 2. When this card attacks, increase its ATK by 300 during the Damage Step only and gain 300 Life Points. • Normal Spell: Look at your opponent's hand and draw 1 card for each monster in it. During your Standby Phase, if this card is in your Graveyard, select 1 face-down card on the field and reveal it. If you use this effect, you cannot activate Spell Cards during this turn.

 

 

 

 

[spoiler=[color=#dda0dd]Lion-King-Blade Exorsist, Yomi Isayama/ Demon Form[/color]]

 

Lion-King-BladeExorsistYomiIsayamaD.png

 

[spoiler=Lore:]When this card is Tribute Summoned, you can destroy 1 Level 5 or lower Fiend or Zombie-Type, or Spirit Monster on the field. All Fiend or Zombie-Type, or Spirit Monsters lose 200 ATK and are flipped to face-down Defense Position at the End of the Battle Phase if they have declared an attack. While this card is in your hand it is also treated as a Counter Trap Card and can only be activated from your hand during your opponent's turn. Negate the activation and effect of 1 Spell Card and destroy that Spell Card and 1 face-up monster on the field.

 

 

 

 

[spoiler=[color=#87ceeb]Substitute Soul Reaper, Ichigo Kurosaki[/color]]

 

SustituteSoulReaperIchigoKurosaki.png

 

[spoiler=Lore:]While there are no other monsters on the field, this card is treated as a Normal Monster and loses its other effects. While this card is treated as an Effect Monster, it cannot be destroyed by the effects of Level 6 or higher monsters. Each time this card battles, decrease the ATK of the opposing monster by 300 and increase the ATK of this card by 500 points during the Damage Step only. If this card is destroyed in battle and sent to the Graveyard, pay 500 life points to Special Summon it in face-up Attack Position and decrease it's DEF by 200 points.

 

 

 

 

[spoiler=[color=#0000cd]Inner Warrior Sailor Mercury, Aqua Storm[/color]]

 

InnerWarriorSailorMercuryAquaStorm.png

 

[spoiler=Lore:]When this card is Summoned, change all Attack Position non-WATER monsters to face-up Defense Position. While this card is face-up on the field, once per turn, you can decrease the ATK of 1 of your opponent's face-up monsters by 600 and gain 600 Life Points. If this card is Summoned by the effect of "Inner Warrior Sailor Moon, Twilight Flash", this card is treated as a Ritual Monster, has its other effects negated and gains the following effect: • Each time your opponent draws a card, you can look at it and this card gains 200 ATK and you 500 Life Points.

 

 

 

 

[spoiler=[color=#800080]Myotismon, the King of Undead Digimon[/color]]

 

MyotismontheKingofUndeadDigimon.png

 

[spoiler=Lore:]This card cannot be destroyed in battle while it is in face-up Attack Position. This card gains 100 ATK for every Fiend-Type monster on your field. Each time a Fiend-Type monster you control is destroyed and sent to the Graveyard, you can discard 1 card to Special Summon the destroyed monster. If there are no Spell or Trap Cards on your field, you can move this card to your Field Spell Card Zone and treat it as a Field Spell Card with the following effect: - All Level 4 or lower Fiend-Type monsters you control cannot be destroyed in battle once per turn.

 

 

 

 

[spoiler=[color=#32cd32]Stardust Fighter Yusei Fudo[/color]]

 

Yusei.png

 

[spoiler=Lore:]You can Summon this card as and treat it as an Effect Monster OR Set this card in your Spell and Trap Card Zone as a Counter Trap Card. - Effect Monster: When this card is selected as an attack target by a Level 6 or higher monster increase the ATK of this card by 500. Control of this card cannot change. - Counter Trap Card: Discard 4 cards from your hand to negate the activation of a Spell, Trap or Monster Card effect and destroy that card. During your End Phase you can Tribute 1 monster to add that card from your Graveyard to your hand.

 

 

 

 

[spoiler=[color=#98fb98]Digitally Generated Vocal - Miku Hatsune[/color]]

 

DigitallyGeneratedVocal-MikuHatsune.png

 

[spoiler=Lore:]While this card is the only card in your hand, it is treated as a Normal Spell Card with the following effect: • Draw 3 cards. If any of these cards are Spell or Trap Cards, discard them and gain 500 Life Points per card. If you draw this card by a card effect, it is treated as a Normal Trap Card gaining the following effect: • Activate only during your opponent's Standby Phase. Increase the ATK of 1 monster they control by 500 until the End Phase to draw 1 card. When your Life Points are 2000 or less this card is treated as an Effect Monster Card and cannot be destroyed in battle while you have cards in your hand. Each time this card battles, you gain 400 Life Points before the Damage Step. This card cannot be treated as more than 1 Type at a time.

 

 

 

 

[spoiler=[color=#800000]Akiza Izinski, Between The Girl And The Witch[/color]]

 

AkizaIzinskiBetweenTheGirlAndThe-1.png

 

[spoiler=Lore:]This card can be used in your Main Deck being treated as an Effect Monster OR be treated as a Dark Synchro monster in your Extra Deck. • Effect Monster: This card cannot be destroyed by battle while you control a face-up Plant-Type monster. Once per turn, you can select 1 face-up Psychic-Type monster and change its battle position. • Dark Synchro Monster: 1 Dark Tuner + 1 or more Plant-Type non-Tuner monsters; This card is also treated as Psychic-Type. This card's controller must pay 500 Life Points to declare an attack. Your opponent cannot use effects that require Life Points to be paid as a cost.

 

 

 

 

[spoiler=[color=#ffd700]Hänsel and Gretel[/color]]

 

HanselandGretel.png

 

[spoiler=Lore:]While this card is in your hand, Deck or Graveyard, or removed from play, it is treated as an Effect Monster. When this card is Summoned, it is treated as a Synchro Monster, its name is treated as "Hansel" and it gains the following effect: • When a Tuner Monster is Summoned to your opponent's side of the field, take control of that monster and have it being treated as a DARK Fiend-Type monster. Destroy that monster during your End Phase and take 1000 damage. When this card attacks, it is treated as a Fusion monster, its name is treated as "Gretal" and it gains the following effect: • Decrease the ATK of the attack target by 100 for every DARK Fiend-Type monster in your Graveyard during the Damage Step only. In addition, you can remove 1 monster from your hand from play to have this card gain ATK equal to the DEF of the opposing monster during the Damage Step only.

 

 

 

 

[spoiler=[color=#1e90ff]Lightforce Key Master Sora of the Synch Blade[/color]]

 

LightforceKeyMasterSoraoftheSync-1.png

 

[spoiler=Lore:]1 LIGHT monster + 1 Level 5 or higher Warrior-Type monster

 

This card can only be Fusion Summoned by removing the above Fusion Materials from your field. Once per turn, this card can attack 1 of the monsters you control instead. All Battle Damage is reduced to 0. At the end of the Damage Step, when you use this effect, increase the ATK of this card by 600. This card cannot be targeted by your opponent's Spell Cards. While this card is in your Graveyard, it is treated as a Quick-Play Spell Card with the following effect: • During your opponent's Standby Phase, you can add this card to your hand. This card can be activated during both players' Battle Phases. Tribute 1 monster you control to negate the attack of 1 monster and destroy it.

 

 

 

 

[spoiler=[color=#696969]Fullmetal Alchemy Master Edward Elric[/color]]

 

FullmetalAlchemyMasterEdwardElric.png

 

[spoiler=Lore:]This card is also treated as Spellcaster-Type. Once per turn, increase the ATK of this card by 100 for every other face-up Warrior-Type monster on the field. This card's Level is decreased by 1 during your Standby Phase (min. 1). While this card is in your Graveyard, it is treated as a Synchro Monster and can by Synchro Summoned with the following Materials: 1 Warrior-Type Tuner + 1 or more Spellcatser-Type non-Tuner monsters; and has the following effect: • When this card attacks, your opponent cannot activate Spell and Counter Trap Cards until the end of the Damage Step. If this card battles a Defense Position monster, this card gains 400 ATK during the Damage Step only. This card cannot be removed from play while face-up on the field.

 

 

 

 

[spoiler=[color=#ff6347]Z Fighter Saiyan Form - Goku the Chosen[/color]]

 

ZFighterSaiyanForm-GokutheChosen.png

 

[spoiler=Lore:]This card cannot be destroyed in battle. During your Standby Phase, place 1 Evolution Counter on this card and its Level is increased by 1 and its ATK and DEF are increased by 300. When this card battles, remove 1 Evolution Counter to destroy 1 face-down card on the field before the Damage Step. (This effect is not optional.) During your Standby Phase, you can place this card with 3 Evolution Counters on it in your Extra Deck and treat it as a Fusion Monster with the following effect: • 1 Warrior-Type monster + 2 Level 4 or lower monsters; This card cannot be destroyed in battle. When this card is Fusion Summoned, double its original Level, ATK and DEF. Each time your opponent places a Counter(s) on a face-up card(s), you can return this card to your Extra Deck to destroy that card(s) and inflict 1000 damage to your opponent.

 

 

 

 

[spoiler=[color=#483d8b]Initial Release Rukia Kuchiki[/color]]

 

InitialReleaseRukiaKuchiki.png

 

[spoiler=Lore:]This card can only be Ritual Summoned with the Ritual Spell Card "Dance of the White Snow". During your Standby Phase, remove from play the top card of your Deck and activate 1 of the following effects according to its Type: • Monster: Destroy 1 monster on the field and increase this card's ATK by 300. • Spell: Change all face-up monsters on your opponent's field to Defense Position and this card inflicts piercing damage until the End Phase. • Trap: Remove all cards from your opponent's field from play and have this card's ATK decreased to 0. In addition, skip your Battle Phase during this turn. You can Set this face-up card in your Spell and Trap Card Zone and treat it as a Normal Trap Card that negates the attack of 1 of your opponent's monsters and changes it to Defense Position.

 

 

 

 

[spoiler=[i]The Book-Obsessed Warrior, Welch Vineyard[/i]]

 

TheBook-ObsessedWarriorWelchVineyard.png

 

[spoiler=Lore:]Once per turn, select 1 face-up monster on the field. That monster is returned to its owner's hand and its owner gains 1000 Life Points. You can Tribute this card to gain 1000 Life Points and have your opponent draw 1 card. If this card is discarded from your hand or Deck to the Graveyard by your opponent's card effect, add it to your hand and treat it as a Normal Spell Card with the following effect: Destroy 1 face-down monster on the field and return it to its owner's Deck instead of sending it to the Graveyard. Then, you can Special Summon 1 Level 2 or lower monster from your hand.

 

 

 

 

[spoiler=[i]Rhyperior the Destroyer[/i]]

 

RhyperiortheDestroyer.png

 

[spoiler=Lore:]You can Tribute 1 face-up Level 5 or higher Rock-Type monster you control to Special Summon this card. Once per turn, you can discard a number of cards to place 1 Boulder Counter on this card for each card discarded. If this card attacks, during the End Phase of the turn, inflict 300 damage to your opponent for each Boulder Counter on this card. If this card would be destroyed in battle, remove all Boulder Counters from it, and it is not. When this card is sent to the Graveyard, place it in your Extra Deck and treat it as a Fusion Monster with the following effect: 1 Rock-Type monster + 1 Rock-Type monster; When this card is Fusion Summoned, you can equip 1 "Geodude the Earthshaker" from your Graveyard to this card. If equipped with this effect, this card inflicts Piercing damage and has 1 Boulder Counter placed on it during each of your End Phases. You can remove 2 Boulder Counters from this card to destroy 1 card on the field and inflict 800 damage to its controller. If this card would be destroyed, destroy the equipped "Geodude the Earthshaker" instead.

 

 

 

 

[spoiler=[color=#483d8b]Allen Walker, The Crowned Clown of God[/color]]

 

AllenWalkerTheCrownedClownofGod.png

 

[spoiler=Lore:]1 Level 6 or higher Warrior-Type monster + 1 Fiend-Type monster

This card can only be Fusion Summoned with the above Fusion Materials. Once per turn, you can destroy 1 face-up Equip Card on the field and have this card gain 600 ATK until the End Phase. When this card attacks, you can select 1 face-up Fiend, Zombie-Type or Spirit monster, negate its effect and change its battle position. If you use this effect, this card is changed to Defense Position. When this card is sent from the field to the Graveyard, return it to your Extra Deck and treat it as a Dark Synchro monster with the following effect: This card cannot be destroyed or removed from play while face-up on the field. This card cannot attack. During each of your Standby and End Phases, place 1 Innocence Counter on this card. When a Fiend, Zombie-Type or Spirit monster is Summoned, you can remove 2 Innocence Counters from this card to destroy that monster and draw 1 card. Any Fiend, Zombie-Type or Spirit monster that would be sent to the Graveyard, is removed from play instead.

 

 

 

 

[spoiler=[color=#ffa500]Master Chief, The Cyber Enhanced Supersoldier[/color]]

 

MasterChiefTheCyberEnhancedSupersoldier.png

 

[spoiler=Lore:]You can Special Summon this card from your hand by destroying 1 face-up Machine-Type monster your opponent controls. If Summoned this way, this card is treated as a Normal Monster while face-up on the field and has all its other effects negated. Any Spell and Trap Card that targets this card with its effect is removed from play during the End Phase of the turn. Once per turn, you can discard 1 Equip Spell Card from your hand to select 1 face-up Level 5 or lower Warrior or Machine-Type monster on the field and equip it to this card. While equipped with a card due to this effect, during each of your Battle Phases, this card can attack an additional time for every face-up Warrior and Machine-Type monster on the field. (This card can only be equipped with 1 card at a time.) If this card is in your Graveyard during your Standby Phase, you can equip it to 1 face-up Warrior-Type monster you control and treat it as an Equip Spell Card. The equipped monster's name is treated as "Master Chief, The Cyber Enhanced Supersoldier" and it cannot be destroyed in battle. You can remove this equipped card from play to destroy 2 cards on the field and end you turn.

 

 

 

 

A card out of the request list. I use it in a contest.

[spoiler=Miku's Last Appending]

MikusLastAppending.png

[spoiler=Lore:]Once per turn, during your Standby Phase, you can treat this face-up card as a different Type of monster until your opponent's End Phase and it gains 1 of the following effects: Effect Monster: This card's original ATK is equal to the difference between your and your opponent's Life Points. Battle Damage from battles involving this card is halved. Ritual Monster: This card gains 400 ATK for each card in your hand. This card cannot be destroyed by battle with Ritual Monsters and when it is targeted by a card effect, you can draw 1 card or destroy 1 card on the field. Synchro Monster: During your Battle Phase this card gains the ATK and the effect of 1 random Synchro Monster from your Extra Deck. During the End Phase, remove that Synchro Monster from play. Fusion Monster: Once per turn, you can discard 1 "Polymerization" and 1 Fusion Monster from your Extra Deck to have this card gains ATK equal to that monster's Level x600. If you take Battle Damage during this turn, you draw 1 card during the End Phase for every 500 points of damage.

 

 

 

 

IMPORTANT NOTE: CREDIT FOR THE DUAL TYPE IDEA GOES TO MOTHBALL!!!

 

 

 

Enjoy! :D

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It's a very interesting idea for sure... however it's a little confusing to me (regarding the borders) because Nanoha the Raising Heart's card lore would be hard to read on an official card.

10/10 otherwise. I'm liking the effects, and especially the ways you can actiate them both ways is incredible.

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• 1 Machine-Type monster + 1 Warrior-Type monster; • "Kallen Kozuki" + 1 or more non-Tuner Machine-Type monsters;

 

Couldn't you just write: 1 Machine-Type monster + 1 Warrior-Type monster OR "Kallen Kozuki" + 1 or more non-Tuner Machine-Type monsters

 

Nice idea, mind if I use it one day?

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You don't accept the "Bullet Style" so I am absolutely against you using my idea......... :D

I'm kidding' date=' you can use it of course, just not the same cards LOL ;-)

Thank you! ^^

[/quote']

 

Thanks, but I didn't really think the "Bullet Style" was necessary.

 

Anyway, posting any more cards?

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Thanks for the comments' date=' guys! ^^

So, poopybuttoxes, the designs are no good, eh?..... :?

[/quote']

 

Im diggin em n everything. I was just sayin if konami started to use that idea they wouldnt use that space lookin thing ya know. I mean on here its cool, but i think the exorcist one would be what they would do. It looks yugiohy haha

 

My favorite is the exorcist one btw. It would be the awesomest crap evar haha

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