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Silent Hill - UPDATED


SomeGuy117

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "The Curse of The Order". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage to your opponent's Life Points equal to half of it's original ATK.

 

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Once per turn, you must discard one card from your hand to the Graveyard, if you do not, this card is destroyed. As long as this card remains on the feild, all Fiend-Type monsters cannot be destroyed by Trap cards and LIGHT monsters. By sending 5 cards from your hand to the Graveyard, you can Special Summon "Alessa - The Curse of Silent Hill" from your hand, Deck, or Graveyard. If "Alessa - The Curse of Silent Hill" is Special Summoned from your Graveyard, inflict 2000 points of damage to your opponent's Life Points.

 

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This card can only be Special Summoned by tributing "Alessa - The Curse of Silent Hill". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage to your opponent's Life Points equal to it's original ATK, and destroy it at your End Phase. If the destroyed monster was a LIGHT monster, your opponent must discard one Spell card from their hand.

 

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This card can only be Special Summoned by tributing "Alessa - The Curse of Silent Hill". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage to your opponent's Life Points equal to it's original ATK, and destroy it at your End Phase. If the destroyed monster was a DARK monster, your opponent must discard one Trap card from their hand.

 

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If "Curse of The Order" is not on the Field, destroy this card. This card cannot be destroyed by battle. Every time this card declares an attack, put 1 "Guilt" Counter on this card. When there are 5 "Guilt" Counters on this card, destroy this card.

 

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This card can only be Special Summoned from your hand if "The Pyramid Head" is destroyed by it's own effect. If "Curse of The Order" is not on the Field, destroy this card. This card cannot be destroyed by battle. Every time this card declares an attack, put 1 "Anger" Counter on this card. When there are 5 "Anger" Counters on this card, destroy this card.

 

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Only activate when "The Pyramid Head" or "The Red Pyramid" are destroyed on your side of the field. If "The Pyramid Head" is destroyed on your side of the Field, inflict 1000 points of damage to your Life Points and draw 2 cards from your Deck. If "The Red Pyramid" is destroyed on your side of the Field, inflict 1000 points of damage to your opponent's Life Points and your opponent draws 2 cards from their Deck.

 

I'll have more uploaded soon, so check back...

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Not bad. Although, I think the effects may be TOO good if it were a real game. I mean, it can't be destroyed by battle? Can't take battle damage? How do you destroy it? The effects are good, but there are no drawbacks to having such a good effect. There are a few grammer mistakes, and the star levels for all of them should be 1. If a monster has 0 ATK and DEF, that's 1 star, no matter how good the effect is (e.g. Relinquished). Not bad, 7/10

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