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#2 Star Wars Set: Added -> 2 "Rogue Pirate" Cards. 18/??? (Support plz)


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If I get enough rates, comments, suggestions, and cards for this set, it will be my first set to ever finish. So please help out and rate, comment, and give suggestions and requests if you want.

 

Enjoy the Star War Cards!!

 

NOTE: Not all cards will be exactly from the Star Wars series or movies, but are based off them. Example card: "Sith - Assassin's Creed True Form"

 

 

 

 

 

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~Sith~

[spoiler=Darth Vader]

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Lore:

1 "Sith" Tuner monster + 1 non-Tuner monster

When this card is Successfully Synchro Summoned, destroy 2 opposing monsters. If a "Jedi" monster was destroyed by this effect, inflict 500 Direct Damage for each "Jedi" monster destroyed by this effect. When this card declares an attack on a "Jedi" monster, increase this card's ATK by 300 during the Damage Step only. When this card is destroyed by a Spell or Trap Card, Special Summon 1 level 4 or lower "Sith" monster from your hand or Deck.

 

 

 

[spoiler=Anakin Skywalker]

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Lore:

This card can be Special Summoned from your hand or Deck by Tributing 1 "Sith" monster you control. By discarding 1 card, destroy 1 Spell or Trap Card. If the destroyed card was a Trap Card, place 1 level on this card. When this card is used to Summon a Synchro monsters, increase the Synchro monster's ATK by 50 for each level on this card.

 

 

 

[spoiler=Assassin Creed]

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Lore:

If you control another "Sith" monster, this card can attack twice per Battle Phase. When this card inflicts Battle Damage, destroy 1 face-down Spell or Trap Card. If the destroyed card was a Spell Card, inflict 400 Direct Damage to your opponent.

 

 

 

 

-Droids-

[spoiler=Battle Droid]

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Lore:

Flip: Destroy 1 face-down Spell or Trap Card. When this card is destroyed by a Spell, Trap, or Monster Card's effect, Special Summon 1 "Droid" monster from your hand.

 

 

 

[spoiler=DJ Battle Droid]

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Lore:

This card is uneffected by Spell, Trap, and Monster Card's effects. If you control another "Empire - Battle Droid", this card can attack your opponent directly.

 

 

 

[spoiler=Super Battle Droid]

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Lore:

When this card declares an attack on a non-"Empire" monster, increase this card's ATK by 300 during the Damage Step only. When this card inflicts Battle Damage, you can Special Summon 1 level 3 or lower "Empire" monster from your hand.

 

 

 

[spoiler=Battle Droid Stap]

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Lore:

This card can be Special Summoned from your hand if you control a level 5 or higher "Empire - Droid" monster. This card can attack twice per Battle Phase. When this card destroys a monster that your opponent controls, inflict 200 Direct Damage.

 

 

 

[spoiler=Guard Duty]

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Lore:

Activate this card when you control an "Empire - Droid" monster. All "Empire - Droid" monsters you control gain 500 DEF.

 

 

 

 

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[spoiler=Obi Wan Kenobi]

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Lore:

This card cannot be Set or Normal Summoned. Thi card can only be Special Summoned by a "Jedi" monster's effect or by Tributing 1 "Jedi" monster and 1 Warrior-Type monster you control. If you control another "Jedi" monster, this card can attack twice per Battle Phase. When this card destroys a DARK monster, your opponent discards 1 card randomly from his/her hand.

 

 

 

[spoiler=Anakin Skywalker]

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Lore:

This card can be Special Summoned from your hand or Deck by Tributing 1 "Jedi" monster you control. If this card is Special Summoned this way, destroy 1 Spell or Trap Card. If the destroyed card was a Trap Card, increase the ATK of all "Jedi" monsters you control by 200 until the end of your Battle Phase.

 

 

 

 

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[spoiler=Captain Rex]

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Lore:

If you control another "Republic" monster, this card can attack twice per Battle Phase. As long as this card remains face-up on the field, all "Republic" monsters you control gain 200 ATK (excluding this card). When this card is destroyed by battle, Special Summon 1 level 4 or lower "Republic" monster from your hand or Deck.

 

 

 

[spoiler=Commander Fox]

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Lore:

If you control another "Republic" monster, this card can attack twice per Battle Phase. As long as this card remains face-up on the field, all "Republic" monsters you control gain 200 DEF (excluding this card). When this card is destroyed by battle, Special Summon 1 level 4 or lower "Republic" monster from your hand or Deck.

 

 

 

[spoiler=Commander Cody]

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Lore:

1 "Republic - Rex, Captain of the Clone Troopers" or 1 "Republic - Fox, Commander of the Clone Troopers" + 1 non-Tuner monster

As long as this card remains face-up on the field, all "Republic" monsters you control gain 200 ATK and 200 DEF (excluding this card). This card gains 100 ATK for each "Republic" monster you control. Once per turn, by paying 500 Life Points, you can Special Summon 1 level 5 or lower "Republic" monster from your hand or Deck.

 

 

 

[spoiler=Clone Trooper #1]

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Lore:

This card can be Normal Summoned without Tributes if you control 1 "Republic - Clone Trooper" monster. If you control another "Republic - Clone Trooper" monster, this card can attack twice per Battle Phase.

 

 

 

[spoiler=Clone Trooper #2]

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Lore:

This card can be Normal Summoned without Tributes if you control a "Republic - Clone Trooper" monster. During your Standby Phase, by Tributing this card and another "Republic - Clone Trooper" monster you control, you can Special Summon 1 level 5 or higher "Republic" monster from your hand or Deck.

 

 

 

[spoiler=Jet Clone Trooper]

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Lore:

This card can be Normal Summoned without Tributes if you control a "Republic - Clone Trooper" monster. During your opponent's Battle Phase, negate the first attack on this card. When this card survives an attack during your opponent's Battle Phase, increase this card's ATK by 200 until the end of your Battle Phase.

 

 

 

 

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[spoiler=Captain]

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Lore:

This card gains 200 ATK for each "Rogue Pirate" monster you control (excluding this card). When this card declares an attack on an opposing monster, increase this card's ATK by 100 for each "Rogue Pirate" monster you control in Defense Postion. When this card is destroyed by battle, Special Summon 1 level 4 or lower "Rogue Pirate" from your hand.

 

 

 

[spoiler=Smuggler]

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Lore:

This card cannot be destroyed by battle if you control another level 5 or higher "Rogue Pirate" monster. Once per turn during your Standby Phase, by paying 500 Life Points, you can add 1 Spell or Trap Card from your Deck to your hand (your Deck is then shuffled).

 

 

 

 

Credit:

Pictures - Deviantart.com Artists & Google.com Images

Holos - Creators of them

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