.Nu-13 Posted July 16, 2010 Report Share Posted July 16, 2010 Set by Wanderley & Klavier Gavin [align=center][spoiler=SOFD-EN001 - Beast Rider]When this card is summoned, you can select 1 Beast-Type monster from either player's Graveyard, treat it as Equip Spell Card and equip it to this card. This card gains 1000 ATK for each Beast-Type monster equipped to this card. When this card would be destroyed, you can Special Summon 1 monster treated as an Equip Spell Card that is equipped to this card. Trivia & Tips: Beast version of Dragunity Arms Laeviatein. Can be nice side tech in case of mirror matches. Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN002 - Plasma Parasite]This card cannot be Normal Summoned or Set. When this card is Special Summoned, you can remove from play up to 2 monsters from your Graveyard. For each card removed, Special Summon 1 "Parasite Token". (Insect-Type/LIGHT/Level 1/ATK 0/DEF 0) They cannot be Tributed for a Tribute Summon or used as a Synchro Material Monsters. Trivia & Tips: Name suggests what is this used for. Instant Destiny Hero Plasma. Well, maybe I'll erase first part of effect? Because it feels UP'ed. Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN003 - Boulder Basher]You can discard 1 Rock-Type monster to destroy 1 card on the field. During your Draw Phase, you can add 1 Rock-Type monster from your Graveyard to your hand, instead of cunducting your normal draw. Trivia & Tips: Staple in Rockstun? Not only discards, (Gaia Plate fooder) but also recovers from Graveyard. (Reusable Guardian & Sandman) Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN004 - Chainclock Puppy]This card is treated as Beast-Type monster while in your Deck. Once per turn, you can remove from play 6 different cards from your Graveyard. If you do, both player's skip their next 2 Standby, Main and Battle Phases. Trivia & Tips: Will things ever be the same again? It's the Final Countdown! While in Deck, searchable by Cat. While in Graveyard, fooder for Akz the Pumer. What not to love? Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN005 - Thunder Bug]When this card is send from your hand to your Graveyard, add 1 "Thunder Bug" from your Deck to your hand. When this card is removed from play from your Graveyard, return this card to the top of your Deck. Trivia & Tips: Searches itself, and last effect is abusable with Doom Dozer or Aztekipede. Well, ask Wanderley for more uses, he made this card. Image by Alcander.[/align] [align=center][spoiler=SOFD-EN006 - Snowman Destroyer]This card cannot be Normal Summoned or Set. You can send any number of WATER monsters from the field to the Graveyard to Special Summon this card from your hand. For each monster sent, you can destroy 1 card on the field. You cannot conduct your Battle Phase during the turn this card is summoned. Trivia & Tips: Broken much? Especially with DNA Transplant. Basically, 1 card field nuke. Also, target for Debris. Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN007 - Rose's Warrior]This card can be only Ritual Summoned by Ritual Spell Card, "The Tree of Begining". Once per turn, you can discard 1 card to send 1 Plant-Type monster from your Deck to the Graveyard. Each time a Plant-Type monster is sent to the Graveyard, inflict 400 damage to your opponent. Trivia & Tips: Foolsih Burial for Plants each turn. Also, little burn in addition. Maybe make it 400 for each monster? Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN008 - The Tree of Begining]This card is used to Ritual Summon any Plant-Type monster from your hand. Send, from your Deck to the Graveyard Plant-Type monsters whose total Levels are equal to the Level of Ritual Monster you're attempting to Ritual Summon, and Special Summon that monster. That monster's effect cannot be activated during this turn and it cannot declare an attack this turn. Trivia & Tips: Dump Spore, Grow Up Bulb and other usefull things. Use this to dump some things, summon Gigaplant, use Grow Up Bulb and Spore, revive Lonefire by Gigaplant, Lonefire into Tytannial, synch something etc. In two words: GO CRAZY! Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN009 - Ritua Crusher]If you Ritual Summon an Aqua-Type Ritual Monster, this 1 card can be used as the entire Tribute. While the monster Ritual Summoned using this card is face-up on the field, when it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. When a face-up "Ritua" monster you control is destroyed, you can discard this card to inflict 1000 damage to your opponent. Trivia & Tips: Combine second effect with Ritual of Destruction and anything that lets you attack twice for massive profit? Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN010 - Button Driller Synchron]When this card is Normal Summoned, Special Summon 1 Level 2 or lower monster from your Deck. When this card is Special Summoned, return 1 card from your Graveyard to the bottom of your Deck. Trivia & Tips: Search Tuningware with first effect, use Inferno Reckless Summon, profit? Abuse last effect with Machine Duplication. Image by Conthiano.[/align] [align=center][spoiler=SOFD-EN011 - Psychic Welding]Pay 800 Life Points. Remove from play from your hand, field or Graveyard 2 Psychic-Type monsters. Then, Special Summon 1 Psychic-Type monster from your hand or Graveyard whose Level is equal to or lower than the Level of the removed monsters. Trivia & Tips: If you think about it, it's practically costless Monster Reborn for Psychics. If you remove monsters from Grave, it's a +0. Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN012 - Dark Code]Activate only when your opponent declares a direct attack. Your opponent selects 1 monster from their Graveyard, and Special Summon the selected monster to your field in face-up Defense Position Trivia & Tips: IMO, rather used Threattening Roar. Sorry, Wanderley, but this card is rather useless :/ Well, being a Counter Trap gives it some uses. Image by Wanderley.[/align] [align=center][spoiler=SOFD-EN013 - Returned!]Pay 1000 Life Points. Special Summon, in face-up Attack Position, 1 of your removed from play monsters. During each of your Standby Phases, that monster loses 500 ATK and DEF. Trivia & Tips: Alternative for D.D.R.? It isn't an Equip like D.D.R. is, but is faster than it. Run both of them? Image by Dark Rose.[/align] [align=center][spoiler=SOFD-EN014 - Reborn Skull]When this card is Normal or Flip Summoned, remove from play any number of cards from your hand. This card's original ATK is equal to the number of removed cards x400. If this card is destroyed, you can Special Summon it during the next Standby Phase. This card's original ATK when it's Special Summoned becomes the same as it was when this card was destroyed +400. Trivia & Tips: More your opponent wants to get rid of it, the more powerful he will return. Of course, Dark End Dragon, Caius, D.D. Crow can get rid of it easily. But Imperial Iron Wall exists, no? Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN015 - Death Song]You can activate this card only by Tributing 1 monster you control. During each of your opponent's End Phases, place 1 Song Counter on all face-up monsters your opponent controls. During your Standby Phase, destroy all monsters with 3 or more Song Counters on them. Trivia & Tips: Do I see reference to Perish Song, attack from Pokemon, Wanderley? Personally, I'd play it in Final Countdown. Image by Father Wolf.[/align] [align=center][spoiler=SOFD-EN016 - Alrogo, Sea Conquerer]1 WATER Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned from your Graveyard. When this card is Synchro Summoned, WATER monsters you control gain 400 ATK, except this card. When this card attacks your opponent directly, Special Summon 1 Level 4 or lower WATER monster from your Graveyard. When this card is destroyed by battle by a non-WATER monster you lose 700 Life Points. Trivia & Tips: Practically, 3200 ATK beater. Built-in Monster Reborn. But why this last drawback, Wanderley? Image by Alcander.[/align] [align=center][spoiler=SOFD-EN017 - Blazing Destruct Tank]1 Machine-Type monster + 1 FIRE monsterThis card cannot be Special Summoned except by Fusion Summon. Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Once per turn, you can discard 1 card to destroy all other cards in this card's column. This card gains 100 ATK for each Machine-Type and FIRE monsetr in your Graveyard. Trivia & Tips: Finally GOOD use for Senet Switch? Looking at Fusion Materials and last effect, VolcanicVellMachinaSworn? Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN018 - Blackwing - Aquilo the Cold Northern Wind]You can discard this card to add 1 "Black Whirlwind" from your Deck to your hand. When this card is added from your Deck or Graveyard to your hand by the effect of Spell, Trap or Effect Monster's effect, you can Special Summon this card. Once per turn, you can select 1 face-up "Blackwing" Tuner on your side of the field. Until the End Phase, that monster is treated as non-Tuner monster. Then, you can Special Summon 1 "Blackwing Token". (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0) "Blackwing Token" is treated as a Tuner while face-up on the field. Trivia & Tips: Makes Black Whirlwind more bannable than ever. Also, FINALLY, summoning Silverwind is possible. Image by Wanderley.[/align] [align=center][spoiler=SOFD-EN019 - Elemental Heroine Absolute Zero]1 Spellcaster-Type Synchro Monster + 1 WATER monsterThis card cannot be Special Summoned from your Extra Deck except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field. Only once, while this card is face-up on the field, you can flip all face-down monsters face-up. Flip Effects are not activated at that time. Then, destroy all non-WATER monsters on the field. When this card is removed from the field, send all cards your opponent controls to the Graveyard. Trivia & Tips: If your Spellcaster Deck plays Geomancer of the Ice Barrier, you're at home. Activate nuke effect, proceed to pwn your opponent. Image from Jazin Kay's Archive.[/align] [align=center][spoiler=SOFD-EN020 - Krecko, Lightsworn Monk]Once per turn, during your Main Phase 2 ,you can pay 500 Life Points and return 1 Spell Card from your Graveyard to your hand. During each of your End Phases, sent the top 2 cards of your Deck to the Graveyard. Trivia & Tips: Yes, we had to do LS. And yes, it's broken. And finally, yes, it has spelling errors. Image from Deviantart.[/align] Link to comment Share on other sites More sharing options...
Wanderley Posted July 16, 2010 Report Share Posted July 16, 2010 The Booster Presentation and Covercards will be added soonmore cards are in progress so members let us see your comments Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 16, 2010 Report Share Posted July 16, 2010 Beast RiderFirst sentence, summoned needs to be capitalized. Can pretty much become an 1800 beater when you equip a monster to it. Nice how it leaves a little gift when the card itself gets destroyed by battle. Reminds me of Union Monsters. Nice concept overall. 9.8/10 Plasma ParasiteIt's pretty much generates Tokens for Tribute Fodders, like said in the name and in the trivia, mainly for Destiny Hero Plasma. The card is a tad UP'd because it cannot be Normal Summoned or Set. The card would be better if you removed the first effect. 8.9/10 Boulder BasherPretty epic. Fodder for RockStun and you can destroy as many cards as you want, as long as you have enough Rock-Type monsters in your hand, mainly because it doesn't say 'Once per turn'. Can also recycle your monsters quite nicely. At the end of the last sentence, it should say 'Draw Phase', not just 'draw'. 9.6/10 Chainlock PuppyI swear that was a rabbit >.> Being a Beast-Type makes it searchable by a few cards in the TCG. Mainly Rescue Cat like you mentioned in the Tips/Trivia. What do you mean by 6 different cards? Each with a different name? If so maybe change it to "you can remove from play 6 cards each with different names in your Graveyard". 6 Might be a bit to much though. Maybe 4-5? And instead of saying all the phases being skipped, why not just say 'If you do, move the turn count by 2'. I remember this from a card called Pyro Clock of Destiny, which increases the turn count too. Seems a tad tad tad OP'd. 9.7/10 Thunder BugIt thins out the deck by searching another copy of itself, is good because it's a Tuner as well and also like you said in the Trivia and Tips, abusable with those Milling Insects Doom Dozer and the one with the messed up name. 9.3/10 Snowman DestroyerLike said, summoned in the last sentence needs to be Summoned. And yes that can be quite broken. Can work godly with Frogs IMO. Simple simple drawback not being able to conduct your Battle Phase. I really love this card for some reason, mainly because I just love card destruction!!! 9.8/10 I don't know much about Rituals, so I won't rate the Ritual ones xPOverall, lovely set and I can't wait to see more of this to come! :D Link to comment Share on other sites More sharing options...
.Impact Posted July 16, 2010 Report Share Posted July 16, 2010 nicce guys i like how u posted the tips and trivia part. i think more people should do that. its important to kno what strategies u had in mind when making the card. a few wording errors here and there but other than that ocg is very solid. 8.9/10 Link to comment Share on other sites More sharing options...
Wanderley Posted July 16, 2010 Report Share Posted July 16, 2010 thanks you for commentingBTW i often forgot the s and some spelling errors are also in my cards XDtill now my only card here is the Thunder Bug XDbut there will come more soonGavin is an awesome card maker^^ @AoS your helpful as ever i like your reviews take a look again when we have uploaded it Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 16, 2010 Report Share Posted July 16, 2010 Why thank you Wanderley :) I will review this Set again and again as long as you keep on updating it.I've been doing it for every past Set I've reviewed, I mean, look at KG's Escalation of Chaos Set! XD Link to comment Share on other sites More sharing options...
Wanderley Posted July 16, 2010 Report Share Posted July 16, 2010 That set of his was the cause i choose him as a partner ;) Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 17, 2010 Author Report Share Posted July 17, 2010 Gavin is an awesome card maker^^That set of his was the cause i choose him as a partner ;) ...*sniff* I'm crying from hapiness now :) Link to comment Share on other sites More sharing options...
Brokenrecorder Posted July 17, 2010 Report Share Posted July 17, 2010 i like em all 8/10 Link to comment Share on other sites More sharing options...
Wanderley Posted July 17, 2010 Report Share Posted July 17, 2010 EN009 - EN012 Added!! Link to comment Share on other sites More sharing options...
Dandelo Posted July 17, 2010 Report Share Posted July 17, 2010 For "Ritua Crusher", I can't think of an Aqua-Type Ritual monsters off the top of my head, but I assume you're going to create one or two. But besides all that, the card seems a bit... overpowered in its entirety. There is not one drawback, and all the effects are pretty devastating. Or maybe that's just me. Link to comment Share on other sites More sharing options...
john2 Posted July 17, 2010 Report Share Posted July 17, 2010 I THINK THESE CARDS ARE COOL LOOK AT MINE Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 17, 2010 Author Report Share Posted July 17, 2010 For "Ritua Crusher"' date=' I can't think of an Aqua-Type Ritual monsters off the top of my head, but I assume you're going to create one or two. But besides all that, the card seems a bit... overpowered in its entirety. There is not one drawback, and all the effects are pretty devastating. Or maybe that's just me.[/quote'] Go to YGO WikiaType in "Ritua" Link to comment Share on other sites More sharing options...
Dandelo Posted July 17, 2010 Report Share Posted July 17, 2010 Even so, "Ritua Crusher" is still overpowered, especially in comparison to already existing Ritua monsters. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 17, 2010 Author Report Share Posted July 17, 2010 Maybe a bit... Link to comment Share on other sites More sharing options...
Wanderley Posted July 17, 2010 Report Share Posted July 17, 2010 then this card would be limited i like it thought^^ Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 17, 2010 Report Share Posted July 17, 2010 Ritua CrusherI've heard of this new archetype. First effect is quite dandy, seeing only 1 other card that was revealed in the archetype so far has it. Can deal additional burn damage including the Battle Damage your opponent might take. Works well with that, what was it, Soul Ogre Ritual Monster in the archetype? Can also deal simple 1000 Burn Damage and can be recycled back into the deck by most Ritua monsters effects. 9.8/10 Button Driller SynchronPretty much is similar to One for One. Get out Tuningware, Cyber Valley, whatever, make some instant Synchros, piss off your opponent...yeah. Can also recycle your cards when it's Special Summoned. De-Synchro comes to mind when I read that last effect. Deserves a slot in Quickdraw decks. 9.7/10 Psychic WieldingYou pretty much said it all. A monster reborn for the Psychic monsters. 9.6/10 Dark CodeIt's pretty much what you would use if you think your going to lose the duel in the turn after you set this card. But I kinda agree with KG, no offense, but I'd rather just use Mirror Force, Negate Attack, Threatening Roar. Maybe some side-deck potential. No offense, but I wouldn't main deck this. 9.5/10 Link to comment Share on other sites More sharing options...
Wanderley Posted July 17, 2010 Report Share Posted July 17, 2010 thanks AoS for the nice comment Link to comment Share on other sites More sharing options...
lookatthatawesomecard15 Posted July 18, 2010 Report Share Posted July 18, 2010 Where'd you get all the pics? They are great! Link to comment Share on other sites More sharing options...
manalord Posted July 18, 2010 Report Share Posted July 18, 2010 really cool set. 10/10 Link to comment Share on other sites More sharing options...
Wanderley Posted July 18, 2010 Report Share Posted July 18, 2010 thanks Where'd you get all the pics? They are great! Image credit is in the Trivia Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 18, 2010 Author Report Share Posted July 18, 2010 Added 5 new cards Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 19, 2010 Report Share Posted July 19, 2010 Returned!Can be helpful when something like a Stardust gets D-Prison'd or something. Drawback of paying 1000 LP to Special the said monster is reasonable. The only thing I'm not liking is how it loses 500 of each of it's stats every turn it stays on. I'm thinking that you should make it every End Phase, because say, you have a monster that is about to run over another monster, but then during your Standby, you remember you used Returned! to get the monster back, so it loses 500 of each stat, making it probably not able to run over that monster you wanted to well, run over. So I'd make it End Phase. I'd also change the stat loss from a 500 each turn to a 200-300. Sounds more reasonable. 8.7/10 Reborn SkullYou need to remove at least 5 cards to match it with a decent 2000 ATK, which most Synchros and other Level 5+ can run over quite easily. But yes, it does get stronger for each time it gets destroyed. OCG sounds a bit weird in that last sentence. I'd also change it to when any time it gets destroyed. I'd make it either by battle or by a card effect, not both. It makes the card OP'd IMO. Death SongLulz @Perish Song reference. Love how you put it into that. It's kinda OP'd how it only targets your opponent's monster. It's purely made for Stall and maybe for Final Countdown. In the pokemon game however, the move would also effect your monsters, so I'd change it to all monsters on the field instead just your opponent's that get the Perish Song Countdown. 9.1/10 Alrogo, Sea ConquererCan beef up the stats of lots of monsters. The new Ritua archetype came to mind because they got a heavy beater Ritual Monster in their. Even though using Rituals and Synchros in the same deck is quite interesting. Can slowly swarm overtime. Not fast, but be patient. I also don't get that last drawback KG, but it just another tiny thing that makes the card more balanced. 9.2/10 Blazing Destruct TankI loved that concept YGO did with those moving of the zones, too bad they never returned to it. This card is pretty nice for card destruction, which may I say LOVE. Kinda makes sense since the Tank is liking, moving in different areas (the monster card zones) to run over anything in it's way (the other cards in the same column as it). You misspelled monster in that last sentence. Can become a decent beater overtime. Love the concept. I think it might need a small drawback though. I really went "WTH and WTF?!?" When I read that 'VolcanicVellMachinaSworn' thing. 9.8/10 Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 19, 2010 Author Report Share Posted July 19, 2010 Ask Wanderley about drawback in Alrogo, he made it Link to comment Share on other sites More sharing options...
.Rai Posted July 19, 2010 Report Share Posted July 19, 2010 Long since I've seen a collab set so this is quite refreshing. Death Song's Perish Song reference is funny. I love the whole set overall. The new Ritua archetype is looking to be interesting. I'll keep on rating briefly but I'll leave Anbu to rate the set fully ^-^. Then, Alrogo is a very interesting card and can act quite easily as a swarmer but the last drawback is a bit strange... Link to comment Share on other sites More sharing options...
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